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Nazalassa

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Everything posted by Nazalassa

  1. N -1 Whoops sorry, wrong thread 8/10, I saw you in a lot of threads
  2. The right rock is floating Also why do the scatters look like KSP1?
  3. At least we can see some scatters now... And they look exactly like KSP1's. And the one on the right - is it floating?
  4. Log 23.8 - Rail coupling technology It's time to start thinking about rail coupling. Of course this MonoRail is going to travel for a longer distance than double KSP's physics loading range - 4.5 km. So the track must consist of several independent ships. But if they are independent, there must be gaps between them, right? It's time to play with KSP's physics. First of all, if you are further than 200m of the root part of a ship (NOT the center of mass), the ship will be unloaded: physics will not apply to it and it will be "on-rails", so impossible to move. If it's landed then it will not move when the vehicle passes on it. However, in KSP, if a ship is landed on another ship that is "landed", then this ship will be "landed". So theorically I just need one rail element that is "landed", and then the second will be "landed" on the first, and so on. They will not move. (more info about all that in @Stratzenblitz75's Dres Bridge video: https://www.youtube.com/watch?v=D_Ec3K7lx_4) So, to add a rail element to a currently exisiting rail: 1. we'll need a way to ensure that the rail can be "landed" on the already-placed rail element, 2. we'll need a way to make the gap between two rail elements as small and inexistent as possible. The second point is pretty straightforward: the use of enough engines will probably be enough. But for the first? Well, I have a solution. I made a special part, the "end rail module". It has as you can see, four flat surfaces. Two of them are fixed, the other two (in this case they're both under) can go up and down (I actually made the animation First TryTM!) The goal is for the flat slab-like things of the two parts (one at the end of each ship) to fit in such a way that the two parts are "fixed" together. Here you can see the two moving slabs moving upwards. Do you see how they will fit? And done! Due to the way it is designed, it prevents both vertical and horizontal movement. So if the two rails are slightly misaligned, they will be perfectly aligned after the module fixes itself. If there is a gap, it will be very small. You may say that the moving slabs should slam into the fixed slabs of the other module... But no, It's pretty smooth, as long as the horizontal misalignment isn't too big. I think it can bend a tiny bit if needed... Alas! The ship I fixed to the other is considered by the game as "flying". So when I timewarp, it sinks into the ground. I tried a second time, and this time I drove the rover away. Once the ship unloads, it doesn't sink, good thing. I'll send another rover to check... Yes it works! Next I tried to timewarp and well, it didn't move or crash or anything! That's very, very good. And that's one less problem to worry about. So, in conclusion: we now have a way to fix rail segments together. Next thing to worry about is heavy vehicles: I'll try putting some sturdier wheels to our fuel wagon, so that we can finally have five of them (or so)and not crash. Oh wait... Another New Page
  5. 8/10 You're the one who made my favorite game
  6. Yes (the 3 little dots on the top-right of the OP)
  7. When someone asks you "what color is the sky" and you answer "(0,192,255) approximately"...
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