

Radical2638
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Everything posted by Radical2638
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First of all, I'm not using RO, I have no idea where you got that from. Second, it's giving me a timing, and the timing works. The issue (or if it isn't an issue, sure, whatever) is that it starts counting down normally and then out of nowhere spazzes out along with the navball itself. I didn't have this happen to me the last time I had an install that uses principia. I am well aware that it doesn't help me execute it - I just haven't encountered the node disappearing, the UI spazzing out, or the other factors before this install, to the best of my recollection. Mechjeb is also not just burning late - it isn't burning AT ALL.
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I have a problem where in the flight planner my node disappears before the burn is over, also it seems that (and I know this is primarily a Mechjeb question so I'm already going to ask it over in that thread) the MechJeb "execute Principia node" function isn't really working. The burn time indicator is acting weird as well, counting down normally at first but then jumping around to all sorts of values. I'll add my logs after I test removing a few mods.
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
Radical2638 replied to Pak's topic in KSP1 Mod Releases
I was just wondering if something had changed that may make something that I was only using the part files out of (I had updated versions of the plugins) that was a known issue for pre-1.12 mods. No need for the snark. I ended up figuring out that I'd accidentally renamed the folder.- 2,359 replies
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
Radical2638 replied to Pak's topic in KSP1 Mod Releases
I can't seem to get it to work in 1.12.3, anyone know why that might be?- 2,359 replies
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I'm not having the same issues others are with the gear. For me the MM patch method worked. I have no idea how or why, but just for the sake of public knowledge, that is what I have encountered. However, I am running into issues with all of the helicopter rotors on 1.12.3. They don't display deltaV stats in the hangar and they do not turn on.
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Is it possible to use the Principia-compatible, rearranged version of JNSQ without actually using Principia itself?
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[1.12.x] Click Through Blocker - NEW DEPENDENCY
Radical2638 replied to linuxgurugamer's topic in KSP1 Mod Releases
I've been having that same problem as the quoted post, and in my case I changed it in the settings. It didn't work. Still defaults back to "Mouse". -
Thank you! On a related note does anyone know how I would remove the charge cost for transmitting as well? What variable controls it? I want to be able to have it where I need electric charge for contol, and I still need it in order to transmit, but without the charge draining when it transmits, basically. Currently what I have is @PART[*]:HAS[@MODULE[ModuleDataTransmitter*]]:FINAL { @MODULE[ModuleDataTransmitter*] { @packetResourceCost = 0 } } but it doesn't seem to have the desired effect.
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[KSP 1.12.2] Physics Range Extender v1.21.0 (04 Sep 2021)
Radical2638 replied to jrodriguez's topic in KSP1 Mod Releases
I have what might be a dumb question - is this compatible with principia? -
Not sure where my previous reply went - I sent in a couple of pull requests to add compatibility for Tantares including hypergolics. I can't seem to get the Proton first stages to work though.
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- totm jan 2022
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Threw in a couple of pull requests which should (if I am using Github properly; I made an account just for this) add support for Tantares parts (from all four Tantares mods) and Eisenhower Astronautics support. EDIT: Only the pull request adding ModSupport folders and .cfgs works right now. I am not sure why Hypergolics is not working - something to do with the first stage of Proton being both a fuel tank and an engine. Same goes for Vostok right now, unfortunately.
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Not sure why but I can't change the turn end altitude in ascent guidance. I remember it being editable but it's also been over a year since I've fired up KSP, and this is a new install with all up to date mods. Is there a way I can make it editable again or is it locked permanently at 68 km? I'm playing with JNSQ so it's presenting a bit of a problem.