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Vl3d

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Everything posted by Vl3d

  1. You guys can justify whatever you want, I'll just say this: I don't like that Jool has a surface now.
  2. Moho also has something from KSP1 near the North Pole. Very dark!
  3. I think this a good spot for a colony...
  4. Print Screen key .. open Paint .. Ctrl+V ... Save As..
  5. Vl3d

    The Bopway

    Yep. For small moons..
  6. Vl3d

    The Bopway

    Those pesky aliens are at it again!
  7. Bopway.. also known as the Bopper Rifle or the The Empire Bop Building.
  8. I have surveyed Pol and found no easter eggs. But that whole moon is an anomaly - looks stunning!
  9. The image could use some light gray lines to separate rows.
  10. A rocket breaking apart and exploding is more fun than a rocket spinning.
  11. 90 snapshots of the EA cinematic: https://ibb.co/album/8KC3rD?sort=name_asc&page=1
  12. But what about Restock+ and the...
  13. Yes they do. Any long rocket booster will break up if going at high speed sideways in the atmosphere. The mass needed to prevent that would be huge and doesn't make sense. At 01:55 in the video they say that Falcon 9 broke up. "The Falcon 9 rocket exploded in a brilliant fireball soon after, breaking apart due to increasing aerodynamic forces." https://www.space.com/spacex-crew-dragon-abort-elon-musk-reaction.html
  14. I agree. I also do NOT like autostruts. It is a hidden game mechanic that is just not necessary if joints are implemented correctly. I do NOT like rockets that bend more than 5-10 degrees. The kerbals are goofy enough - rockets in the game should have realistic behavior. Rockets breaking apart should have been a game mechanic from the start, even in KSP1. If you fail the launch profile, you try again. I don't like it when a rockets has a speed of hundreds of m/s in the atmosphere and then it can just flip like nothing is happening. Aerodynamic forces should have a much bigger impact on gameplay. Rockets should break apart like in the cinematic trailer!
  15. The poll is very simple - what is your preferred amount of rocket flexibility and how should rockets behave when under joint stress?
  16. @Bej Kerman: "..the devs are juggling the core game you and many others are whining about and all the background features that are not yet ready for release? Or the fact they're dealing with technical challenges Squad didn't even bother with? Maybe even the fact much of the game they were working on probably went out the window with Star Theory? Don't forget that they are also trying to support interstellar travel using techniques that are being pioneered right now, you can't complain about them taking their time to implement object position tracking in a way that they can't just take off a stack exchange, when literally nobody has done anything of the sort before."
  17. Finished surveying Laythe from 60km low orbit. I have seen no anomalies. Because of incidental light from Jool or something else?
  18. There's also something on Vall. You can't really miss it from orbit.
  19. Ain't that the truth... my apologies to the marketing team. Great cinematics!
  20. Vl3d

    Workspaces

    Thank you! I agree - we should be able to group and name vehicles / assemblies inside workspaces. And it would be great if these objects keep their staging order and action groups.
  21. Vl3d

    Workspaces

    And isn't it funny that the multiplayer way of "throwing workspaces to each other" is just Ctrl+C -> online text message -> Ctrl+V? This transfers the whole workspace, right? Does this merge it inside the current workspace when pasting? Can't check right now.
  22. Vl3d

    Workspaces

    Ok, I'll try to get used to it as you described. I was confused by the "Load / Save Vehicle" window labels.. I thought the "vehicle" is the project name, not just a label for what you launch. Because in one screenshot there was the "Main Menu Fleet" vehicle..
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