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Vl3d

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Everything posted by Vl3d

  1. This wishlist is meant to be a source of inspiration for developers and modders and also a tracking system of the things implemented in the game. General: Lore: Kerbals: Progression: UI and game mechanics: Colonies: Parts: Science: Communication: Environment (visual and/or gameplay enhancing): Sound: Multiplayer: QoL & other improvements:
  2. Do you have an image to explain your idea please?
  3. Having enough electricity to keep electronics at at working temperature during a Munar night for example. The game already intends to implement heating management and damage. Why not also do the same for freezing?
  4. IMO environment systems that alter gameplay should be discussed separately. I created a new thread for it: Also I think that environment visuals (!) enhance immersion more than anything else and it's a fascinating topic to discuss especially when thinking about other planets and how, for example, entering the atmosphere during a storm would look like. It makes the game look much more interesting and attractive.
  5. I think it's good to have a separate thread where we can discuss environment systems that alter gameplay and are not only visual. I'm thinking of: temperature deltas (freezing, melting, boiling etc.) atmospheric dynamics (wind, moisture, lightning) water dynamics (currents, waves, tsunamis, rivers, floods, waterfalls) terrain dynamics (varied surface friction, earthquakes, landslides, mud, quicksand, lava) collidable scatter (trees, rocks, planetary rings) particle aggregation - snow / sand / dust (how they impact solar panels, weight on buildings) global weather systems (types of storms, climate, seasons) space weather systems (electromagnetic storms, radiation pressure, radiation belts) life support parts wear and repair What do you want in the game, beyond just the cool visuals? What do you think would enhance gameplay?
  6. A patch will be out in 1-3 weeks. Roadmap updates will roll out when they're ready.
  7. It's just fan fiction. KSP will never have teleportation or warp gates / drives.
  8. Autostruts should not be in the game. Rockets should be less wobbly to begin with and disintegrate under aero forces.
  9. Aw.. yeah that makes sense. Oh well.. exploring was fun.
  10. I really looked even under the surface all around Bop and did not find it. Judging by its textures it's maybe in a permanently shadowed region of Mun or Ike, or somewhere underwater (Kerbin, Vall, Laythe).. or somewhere in space.
  11. Is there really no anomalies on Kerbin? Can we also check at the bottom of the ocean now or it really doesn't work out with the missing water physics?
  12. I'm starting to thing that the bug on Bop that lets you pass through the ground also causes anomaly objects to sink and then probably get ejected out of the star system.. idk..
  13. Yes - I orbit as close as I can to the ground as time as I can while maintaining 50x or 100x time warp. This usually means ~20-50km. Then I zoom out the camera as much as possible and move it close to the ground and do a visual survey.
  14. They are there regardless of graphics settings. Just land at the spots marked and look around. You can't miss them!
  15. Please remove references to what the anomalies are. They do not appear on any map. The images in the OP show their locations based on vessels landed next to them.
  16. I have a feeling that Bop is the place where we should find the Kraken Devil Temple... \ @Just Jim any comments?
  17. Didn't you hear the rumors of the Kraken Devil Temple? Later edit: Someone's knocking at the door..
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