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Everything posted by Vl3d
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This wishlist is meant to be a source of inspiration for developers and modders and also a tracking system of the things implemented in the game. General: Lore: Kerbals: Progression: UI and game mechanics: Colonies: Parts: Science: Communication: Environment (visual and/or gameplay enhancing): Sound: Multiplayer: QoL & other improvements:
- 33 replies
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Vessel not holding on a node during time warp?
Vl3d replied to EngineerinSquid's topic in KSP2 Discussion
Do you have an image to explain your idea please? -
Environment systems that enhance gameplay
Vl3d replied to Vl3d's topic in KSP2 Suggestions and Development Discussion
I added collidable scatter to the list. -
Related:
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Vessel not holding on a node during time warp?
Vl3d replied to EngineerinSquid's topic in KSP2 Discussion
We need persistent rotation! -
Environment systems that enhance gameplay
Vl3d replied to Vl3d's topic in KSP2 Suggestions and Development Discussion
Having enough electricity to keep electronics at at working temperature during a Munar night for example. The game already intends to implement heating management and damage. Why not also do the same for freezing? -
Environment systems that enhance gameplay
Vl3d replied to Vl3d's topic in KSP2 Suggestions and Development Discussion
I also added space weather and radiation to the list. -
IMO environment systems that alter gameplay should be discussed separately. I created a new thread for it: Also I think that environment visuals (!) enhance immersion more than anything else and it's a fascinating topic to discuss especially when thinking about other planets and how, for example, entering the atmosphere during a storm would look like. It makes the game look much more interesting and attractive.
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I think it's good to have a separate thread where we can discuss environment systems that alter gameplay and are not only visual. I'm thinking of: temperature deltas (freezing, melting, boiling etc.) atmospheric dynamics (wind, moisture, lightning) water dynamics (currents, waves, tsunamis, rivers, floods, waterfalls) terrain dynamics (varied surface friction, earthquakes, landslides, mud, quicksand, lava) collidable scatter (trees, rocks, planetary rings) particle aggregation - snow / sand / dust (how they impact solar panels, weight on buildings) global weather systems (types of storms, climate, seasons) space weather systems (electromagnetic storms, radiation pressure, radiation belts) life support parts wear and repair What do you want in the game, beyond just the cool visuals? What do you think would enhance gameplay?
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A patch will be out in 1-3 weeks. Roadmap updates will roll out when they're ready.
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IT ALL MAKES SENSE NOW [Lore breakthrough]
Vl3d replied to Kerman Von Kerman's topic in KSP2 Discussion
It's just fan fiction. KSP will never have teleportation or warp gates / drives.- 41 replies
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Bring back AutoStrut
Vl3d replied to PoppersRHere's topic in KSP2 Suggestions and Development Discussion
Autostruts should not be in the game. Rockets should be less wobbly to begin with and disintegrate under aero forces. -
Add more here.
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Aw.. yeah that makes sense. Oh well.. exploring was fun.
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I really looked even under the surface all around Bop and did not find it. Judging by its textures it's maybe in a permanently shadowed region of Mun or Ike, or somewhere underwater (Kerbin, Vall, Laythe).. or somewhere in space.
- 77 replies
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You'll be back..
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[Minor SPOILERS] Anomaly Locations (Don't post images of the anomalies!)
Vl3d replied to Vl3d's topic in KSP2 Discussion
I sent you a DM. You are now cursed!- 64 replies
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[Minor SPOILERS] Anomaly Locations (Don't post images of the anomalies!)
Vl3d replied to Vl3d's topic in KSP2 Discussion
Is there really no anomalies on Kerbin? Can we also check at the bottom of the ocean now or it really doesn't work out with the missing water physics?- 64 replies
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I'm starting to thing that the bug on Bop that lets you pass through the ground also causes anomaly objects to sink and then probably get ejected out of the star system.. idk..
- 77 replies
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[Minor SPOILERS] Anomaly Locations (Don't post images of the anomalies!)
Vl3d replied to Vl3d's topic in KSP2 Discussion
Yes - I orbit as close as I can to the ground as time as I can while maintaining 50x or 100x time warp. This usually means ~20-50km. Then I zoom out the camera as much as possible and move it close to the ground and do a visual survey.- 64 replies
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[Minor SPOILERS] Anomaly Locations (Don't post images of the anomalies!)
Vl3d replied to Vl3d's topic in KSP2 Discussion
They are there regardless of graphics settings. Just land at the spots marked and look around. You can't miss them!- 64 replies
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Press SHIFT.
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[Minor SPOILERS] Anomaly Locations (Don't post images of the anomalies!)
Vl3d replied to Vl3d's topic in KSP2 Discussion
Please remove references to what the anomalies are. They do not appear on any map. The images in the OP show their locations based on vessels landed next to them.- 64 replies
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I have a feeling that Bop is the place where we should find the Kraken Devil Temple... \ @Just Jim any comments?
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