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KSP2 Release Notes
Everything posted by Vl3d
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Mun arch(es): Minmus wizard: Duna totem: Tylo Buddha: Mohole: Bop - possible Kraken Devil Temple hidden here (not confirmed): Vall subsurface ocean entrance:
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What do you mean?
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While I don't agree with your full statement, it does feel like some objects and algorithms of an older version of KSP1 have been implemented in KSP2. There are a lot of similarities in the bad behavior.
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[Minor SPOILERS] Anomaly Locations (Don't post images of the anomalies!)
Vl3d replied to Vl3d's topic in KSP2 Discussion
These a bug that hides the ship icon, but the location is exactly where the "Moho" white line ends.- 64 replies
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The Dress canyons near the mountain ridge and also the rings. The Vall "subsurface ocean entrance". All of Pol. The Ike volcanoes. Minmus has some interesting craters / cliffs and the best flats. The Eve mountain top that's just above the clouds. The Mohole now has a flat bottom where you can build a colony. The giant Bop crater. The clouds of Jool. The very deep ice canyons of Eeloo. The metallic regions of Gilly. Looking out from the ridge of a big Mun crater. Some photos here: We really need KSP tourist colonies.
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[Minor SPOILERS] Anomaly Locations (Don't post images of the anomalies!)
Vl3d replied to Vl3d's topic in KSP2 Discussion
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I know. We'll see what they decide to do.
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You would need recorded actions / events for multiplayer missions in space placed on a common timeline - is the basis for implementing the delivery routes system. The events / actions recording system (which is also used by the delivery routes system) would allow to have a centralized timeline for massive multiplayer. This would allow time warping at will (because everything is either on-rails or manually controlled - which would trigger updates to the recordings placed on the timeline). Server could optimize sending you only the relevant localized recordings using an events / actions LOD system. Players would see all pre-recorded actions of other players in space as they play / warp. This combined with the hybrid multiplayer bubbles (big ones close to celestial bodies and small ones around space stations or for rendezvous) would be a general workable solution for KSP2 multiplayer.
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Seems to me that methalox engines have one placeholder plume. If you look at it straight on, it's kind of transparent. Anyway, I think the atmospheric plumes from KSP1's waterfall look better for smaller engines. Hope they'll be improved in KSP 2 also.
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The kerbals should be the only thing that looks cartoony. Everything else you see in the world should be close to realistic. That's the whole theme: placing plushies in real world rockets.
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IMO multiplayer cannot work well without autopilot. But that doesn't mean you'll be able to control your ship with autopilot.
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[Minor SPOILERS] Anomaly Locations (Don't post images of the anomalies!)
Vl3d replied to Vl3d's topic in KSP2 Discussion
It's there, but it's dark. Look under!- 64 replies
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I completed my exploration of all the planets and moons. There is beauty in this game.
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[Minor SPOILERS] Anomaly Locations (Don't post images of the anomalies!)
Vl3d replied to Vl3d's topic in KSP2 Discussion
There's the location of it in the OP.- 64 replies
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Thanks Nate! Will there be more creative content added to the game so the planets and moons don't feel empty and barren?
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I remember I was one of the very few to criticize the clouds before launch. Everyone was saying "oh the clouds don't matter". How you like them clouds now, eh!?
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Joe's mad. There there, it's all gonna be fine. All bugs will be fixed, the game will become performant, the terrain textures will be photorealistic and the clouds will be puffy.
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Like what?
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Everything hinges on the first update. Fingers crossed! [discussion]
Vl3d replied to TheArturro's topic in KSP2 Discussion
Then why don't we have procedural by length tanks and trusses? -
Everything hinges on the first update. Fingers crossed! [discussion]
Vl3d replied to TheArturro's topic in KSP2 Discussion
IMO engine plates should not have built-in decouplers. That's not their function. -
I agree, Duna is in a better state also. And Dres is now one of the most interesting planets from afar. But there are still not enough unique objects to discover when surveying the terrain.
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Pol is the best for now. Very interesting and diverse terrain.
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In general I have been supportive of the game after launch, I have not criticized things that will surely be fixed by the devs.. it's all part of the EA process. This feedback looks past the technical issues and the lego building aspects of the game. Assuming the first EA release had no bugs and performed well.. what is there to explore in the game? Well, not a lot. The celestial bodies look good when seen from far away / high orbit, which really makes them unique and interesting. But when you get closer the terrain is not great. It will probably be improved with higher resolution textures and more polygons when the performance budget will be available. Anyway, I have done complete visual orbital surveys of all the planets and moons searching for anomalies or special terrain features that stand out. I have found very few. It seems that, at least for now, there is not much creative content in the game. I don't see reasons to hop a lander or drive a rover or fly a plane around looking for interesting stuff. It's just not there. You basically have 1.. or maybe 2 interesting and unique things to see on each planet or moon. Other than that, yes there are some biomes like craters, hills, valleys, mountains. But there is nothing special there, no interesting scatter, no fascinating natural objects. The planets and moons feel as barren and empty as KSP1... for now. And this is a surprise because the devs always said in the feature videos (paraphrasing): "the planets are great, everyone's gonna love the planets".. "exploration is a much bigger motivation now" .. "some of the things the creative team is cooking up.. it will blow you away" etc. It just feels like a great waste of space, with no real reason to go exploring over the next hill. There should be more "wow" moments than just arriving at a nice looking planet with beautiful music and landing once. Hopefully more content will be added (the Duna and Tylo anomalies are very high quality and the Vall place is very interesting). Also: please limit the camera zoom-out when in low orbit. We can basically zoom out and move the camera close to the ground anywhere. It kind of spoils the fun of landing and roving. The zoom is limited when landed, I think this should also apply in low orbit.
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