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Everything posted by Vl3d
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Please stick to the topic guys.
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I'm not talking about the graphics, but something more subtle and important. The visuals will improve a lot in time, as there's more performance budget. I'm talking about the vision of the developers for the game and the feeling you get when you explore the star system. What matters more to me than the current state of the game is that the devs put an emphasis on the feeling of exploration and discovery through science and engineering. That and expressing creativity through design are the main reasons I play this game. And I'm glad to see that KSP2 is still a game about rewarding exploration. I've surveyed Kerbin and landed on Mun, Minmus, Eve, Duna and Dres up to this point and I feel inspired and uplifted by the music and the experience. That being said, I do appreciate how good the planets of Everspace 2 look and the realistic quality of the terrain in Starfield (especially the mountains). I hope we'll get something like that in KSP one day.
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[Minor SPOILERS] Anomaly Locations (Don't post images of the anomalies!)
Vl3d replied to Vl3d's topic in KSP2 Discussion
Can confirm the Duna location. Oh... this one is impressive. Works so well with the music.- 64 replies
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Put the engine and the decoupler in separate stages.
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You didn't answer my question. What sources or evidence are you basing your assumptions on? Because the system is much more complicated than you described.
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Do you guys feel like this is what the fan patience deserved?
Vl3d replied to RocketRockington's topic in KSP2 Discussion
Report it as a bug. -
It usually stops once at 02:30, then if you press it again it goes to 00:30 (here you can start aligning) and if you're done.. we should be able to press it again to go to 00:05. Also I really miss persistent rotation.
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@JoeSchmuckatelli "I'm really impressed with how beautiful the game looks! Looking at Kerbin from space or tooling around on Minmus is a real joy. Space is cool to look at while in orbit. The lighting, sunrises (both on land and in orbit) the atmospheric effects (clouds)... all of it. Really enjoying it! Also - the soundtrack; it's got these elements that are so subtle and yet help with the enjoyment. Music playing while I was in orbit and watching the sun come up on Minmus, the slightly more exciting music that plays during a launch - I feel like the music is subtle, appropriate and timely. Looking forward to having time again to play; I want to see more of what the team has created. Thanks!"
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[Suggestion] Separate trim keys please
Vl3d replied to shdwlrd's topic in KSP2 Suggestions and Development Discussion
I don't understand, why is it not ok like it is on Alt+WSADQE? -
I submitted a suggestion: when pressing the >>> button again the time should go to 00:05 s.
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Graphics can be improved, but good taste and art style is rare.
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I think that it's important now, at the start of EA, to play around the bugs and around the limitations instead of confronting them. My advice for anyone feeling a little frustrated: keep it simple for now, build probes or simple craft.. and go explore. There's much more to this game than trying to prove to yourself how smart or good at sticking parts together you are. The game is out there.. waiting for you to land.
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After ~30 hours of play time - spent mostly exploring Kerbin with airplanes and landing on Mun, Minmus, Eve and Duna.. I can sincerely say: I GET IT. I have seen the beauty of the game and I am in awe. This is more than gameplay, it is an artistic experience without equal. You have to play it with patience and curiosity to get the most of it. You have to enjoy the solitude, the details, the visuals, the sounds, the music.. the rewards of the work you put into building your craft. The developers have captured the essence of discovery through space exploration. In my opinion this is more than a game.. it's the unforgettable experience of facing the cold beauty of the universe and seeing it through human (kerbal) eyes. Anyone who doubts this game ... go land on the celestial bodies for the first time and you will understand. This game should not be played in haste. It has to be felt. Later edit: The experience is beyond just the music and the visual.. but these are a few screenshots that I think show the potential of the game. (55 hours in)
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Why do you say that?
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I have also experienced a slow down of the game after launching multiple missions and having a 50 debris around KSC / in orbit.
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I find the game very playable. I've landed on Mun, Minmus and Eve. Going to land on Duna a little later. Some people take themselves a little too serious.
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I'm almost speechless. I have caught a glimpse of KSP2's greatness. Landing on Eve is one of the most beautiful experiences I've ever had in KSP. What a masterpiece! Later edit: I landed on Duna also. WOW... sublime!
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I think it's great that we can stage from map view now. And I also like that we can slide the mouse while holding click to change the orientation of the Maneuver Plan axis we are changing.
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[Minor SPOILERS] Anomaly Locations (Don't post images of the anomalies!)
Vl3d replied to Vl3d's topic in KSP2 Discussion
We're not discussing what the anomalies are, just their locations.- 64 replies
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[Minor SPOILERS] Anomaly Locations (Don't post images of the anomalies!)
Vl3d replied to Vl3d's topic in KSP2 Discussion
Can confirm! It's starting to get weird.- 64 replies
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Developer Suggestion Thread
Vl3d replied to Linky's topic in KSP2 Suggestions and Development Discussion
[Flight UI] Please make the round borders (Pause Button, SAS/RCS toggles, and SAS buttons) and icons (Vessel Actions, Game View, App Bar, disables SAS controls, location bar on top, Map View icons) look less pixelated. For example the Vessel Resources icons look nice and smooth. I like the idea of a pixelated Kerbal Operating System overlay on top of the realistic game, but please be careful with pixelated curves and fonts. It looks good in some places, but not with round graphic elements. [Flight UI] The Gear icon in the Vessel Actions bar is not intuitive to understand. I look at it and think of a grenade icon. I recommend changing the icon to something similar to landing legs or a gear with 3 smaller wheels (the large landing gear). [Flight Mode / Map View] Eve's terrain should be completely hidden under the cloud layer. It's part of the fun of needing to scan the planet to know its topography.