-
Posts
2,540 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Vl3d
-
Watch the best cinematic trailers ever made, listen to the lyrics and remember this is the start of an epic journey. It can only get better! Snapshots: https://ibb.co/album/8KC3rD?sort=name_asc&page=1 "Things Can Only Get Better" by Howard Jones And do you feel scared? I do But I won't stop and falter And if we threw it all away Things can only get better! Snapshots: https://imgur.com/gallery/FWgOopW M83 - Outro I'm the king of my own land Facing tempests of dust, I'll fight until the end Creatures of my dreams raise up and dance with me! Now and forever, I'm your king!
-
Without mentioning what they are or posting images of the anomalies, can you please just show their locations in this thread below?
-
My head is spinning from orbiting so much at 10 km... I'm kind of disappointed regarding the planet.
-
It takes a lot of time to search for anomalies. It's more fun to go directly to the location and find out what it is. So please post images of anomaly locations, but NO IMAGES OF ANOMALIES. Thank you, hope this helps!
- 64 replies
-
- 12
-
-
- location
- discoverables
-
(and 1 more)
Tagged with:
-
So before launch there were these light artifacts in the videos. I've gone flying in that direction and in other places and I can confirm that I have seen these lights also on the Runway Island and in the Desert. Also, sometimes when I fly over the place where the lights appeared / blinked, I sometimes hear a deep SWOOSH sound. But, I have not yet found any anomalies that are linked to the lights. So I am not sure if they are a regular game video rendering bug or something more.
-
Do you guys feel like this is what the fan patience deserved?
Vl3d replied to RocketRockington's topic in KSP2 Discussion
The game is fine, most bugs are UI related and easily fixable. It's the best the devs could do with the team / time / money they have. It can only get better from here. Let's stop being negative and just give our most useful feedback. -
@RayneCloud "Strengths * Visuals - Far and above KSP1 stock, and (while some would argue) at or at least on par with "Remastered" KSP1 (EVE, Scatterer, Parallax & TUFX) * User Interface - A strong solid start and foundation, missing some critical features but over all a clear and easy to read UI that seems to have accessibility for those like me with vision issues in mind. * Sound - A solid home run and absolute 10/10 here. Absolutely amazing sounds design in the UI, RCS pops, SRB crackles, tire noises, etc * Dynamic Music - Yet again, an absolute 10/10 home run here. The dynamic sound track changing music on scene change is just downright amazing and I want to buy the soundtrack please. * New Parts - 367 total parts puts KSP2's part count well and truly above KSP1's at 333 * New Parts: Proc Wings - Procedural Wings are here to replace dozens of "modular wing" parts and in doing so, give us even MORE creativity and power in vehicle construction. This is just an amazing addition. * Workspace and Vehicle Assembly - Far and above just flat out better compared to Stock KSP1, could use some work, and some better camera controls, but still a solid foundation. * Planets - What a giant step up! Axial Tilt? Actual rings? Ground Scatter on a per biome basis? Easter Eggs galore, and so much potential. Well done. Leaps and bounds above KSP 1. * The New KSC - Just amazing. The new KSC is sprawling and massive and just feels like a real life space center and campus. * Customization - Part coloring and customization is a fantastic addition. * Load Times - Another thing I see pointed out and also matters to me, load times are vastly improved. * VAB Updates - Part Manager, Trip Planner, Action Group Planner and Kerbal Manager, as well as the Change Anchor Part are all fantastic additions or overhauls to existing features. * VAB Updates Part 2 - Snap Mode updates, as wel las symmetry updates and orthographic view, all good changes and refinements. * Tutorials - These are adorable, and well suited for teaching new players, and young ones, getting in to space flight. * Aerodynamics - Fantastic feeling new aero, love flying and gliding planes. (...) Overall, I'm happy, excited, optimistic and hopeful. The future is bright and I look forward to another grand adventure in KSP2. Working on KSP 1 was the entry point and absolute highlight of my career and I got to meet wonderful people, in Mu, Harv, C7, Nova, CptSkunky, Marco, etc. Talented, lovely, dedicated people that gave their all to KSP 1. I see that in this team, a group of people who truly care and I wish for your success in every possible way. I'm glad to be along for the ride again as a player and lover of KSP and a lover of space. -RC"
-
I know, but n-body means iterated numerical calculations for positional coordinates. The game cannot perform well without analytic solutions.
-
Make fairings less tedious to build
Vl3d replied to PoppersRHere's topic in KSP2 Suggestions and Development Discussion
Yes please! -
VAB Save Organisation
Vl3d replied to axxessdenied's topic in KSP2 Suggestions and Development Discussion
And an option to display them as a list and not thumbnails. -
We don't need full 3/N-body. We just need Lagrange points.
-
I've read somewhere that the bug can be prevented if we put the engine and the decoupler in separate stages. Maybe this helps (can't check now).
-
Yes, there is a bug that makes your craft edges look very pixelated when flying above the clouds.
-
Sounds fun to me. But I agree that the Aircraft Control Tower should be moved. Also we need a road to the docks and some bridges.
-
-
It's probably because tracking station and map view use the same system now (this is why you can quickly switch) but the time warp limits that apply to controlled vessels in orbit also apply to everything when in TS.
-
How to Submit Feedback
Vl3d replied to Intercept Games's topic in KSP2 Suggestions and Development Discussion
So we post bugs there or in the Technical Support subforum? -
Some suggestions to improve the Parts Manager: - add a key binding (for example tilde '~') to open and close it, also make clicking away from it with the middle button close it. - make right clicking on a part in the staging list open it's Part Manager; make right clicking on a stage number open the Part Manager with filter activated for that stage - add stage and parts categories icons to the left of the list for easy filtering and navigation of the list. So with one click you can view just the parts of the stage you're interested in and filter for the type of part you're looking for. Sort of like this but also with per-stage filtering: - specify the part type and size (S, M, L..) next to the part name (idk what CBL-375 is)
-
Get one with at least a 3070 or equivalent.
-
Turn off v-sync. It depends on what your looking at. If KSC + High Clouds + High Props then 8 fps for 1440p 3060 laptop.