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Vl3d

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Everything posted by Vl3d

  1. I understood that single player is DRM-free 1 player multiplayer, like a one man team. And the logic would be that other players could join your game universe, either on your team to fill the 3 empty spots (2 runways, 4 launchpad per space center) or on another team. So you would still have a team color even in single player / private server. The real question is - how will the stock DRM public server multiplayer be like?
  2. Unless a part is explicitly clad in a nonstandard material, we are designing all part materials with part-to-part consistency in mind. Because our team color application allows not only hue but opacity control, it is possible for players to modulate some aspects of the part's material read as well, if for some reason they want a non-uniform result. You need to read the whole post. You get some interesting info: 1. Parts can have cladding out of "nonstandard material". Probably for engineering purposes (heat / radiation management). 2. There are "team colors" which clearly indicate multiplayer. This I think it's the most interesting point, because it defines "the team" as a primary abstraction into which "the player" is integrated. Meaning that multiplayer is a primary feature of all gameplay. 3. The allied colors (hue) can be controlled but also can be mixed by opacity (like having another color underneath and scraping / mixing areas of paint). You possibly see the bare metal (or material) of the part.
  3. Here you go (Nate Simpson interview, it's longer than the quote): https://screenrant.com/nate-simpson-interview-kerbal-space-program-2/
  4. Agree with you about Kerbin and Mun tilt. Other planets and moons could use some tilt + wobble. But what I really wanted to say it's that a lot of people in the community are abusing the idea of mods. I frequently read "don't do this or that because there's going to be a mod for that". 1. Only mod makers should have the right to say that. 2. I want to play a great STOCK game and have default systems as difficulty options, like KSP1 has. 3. Mods should not be a crutch to fix the game like in KSP1. If I could play with 0 mods and have a great mainstream, balanced experience I would be the happiest.
  5. We're talking about a spinoff mini-game inside KSP2. It's not a new idea, we would be able to build the infrastructure and logic for mini-games and fun activities in multiplayer (ad-hoc or better). I called them "extreme sports tourist colonies". It would sustain player economy and you would be able to trade resources for a nice race car to crash on the local track. It's a way to finance your interstellar journey. Someone would surely build a huge amusement park on the Mun (harder to get downforce from procedural wings though).
  6. Can you compare this VTOL to something built in KSP? Would you want KSP to look this good?
  7. The semi-official name is "Trackmania KSP".
  8. Can't agree. https://wiki.kerbalspaceprogram.com/wiki/List_of_easter_eggs
  9. Is this mod compatible with Kerbalism?
  10. Nah, probably Nertea did not finish the article on time. Look at how short his last point was.. about "who parts". But all the love for Nertea and the article is great! He mentioned rotational magnetic fields.. we could be getting space weather.
  11. Because there's not much to explore. Personally I love using my MK2 plane with cargo doors and a very small rover to explore anomalies on Kerbin. I hope it's gonna be packed full of content and stuff to find. Besides, this is the work of the creative team. It does not impact systems development.
  12. It's a long way to another star. The main orbital assembly space station will be in Kerbin orbit, probably fueled via Minmus or asteroids. Kerbonauts will train on Kerbin. Then you go to Duna for the resources as an intermediate ground colony for the hop to Jool to get interstellar engine fuel. Then you might build a little base on some planet in another system, but it will take a lot of time to build the whole thing again (OAB, resources colony, interstellar refueling station etc.) Kerbin will still be the main base of operations for the most advanced missions.
  13. I don't understand. You land on Kerbin every time you return from a mission. I don't understand. Kerbin will have the most advanced Space Center, the most resources.. it's the home planet.
  14. Did you build and race them in multiplayer? Will we have a persistent universe to build race tracks in? Do parts experience weathering and visual damage? Will KSP2 have weather? There are so many things we would like to know more about, so many unknowns... Thank you! @Nertea @Nate Simpson
  15. Well it's all digital art, games, entertainment. I have no idea how realistic weather on alien worlds looks like. But if any game could show something closer to a scientifically valid version, it's KSP. Anyway, like I said, weather is part of a planet's identity.
  16. I'm not arguing. I'm just saying alien planets with atmosphere have weather. It's am intrinsic part of the planets and of the feel of the environment. Snow, clouds and atmospheric light scattering are just the most basic additions that have been confirmed for KSP2. And there's a big chance Starfield will implement something amazing looking like Fallout 76 did. PS: I would actually say KSP has significant RPG elements.
  17. OMG.. just found this video. Look at the radstorms, the nuke lightning and the quantum storm rain.. Imagine KSP2 looking like this.
  18. Where's the weather in Starfield? Since we're in this thread we should be comparing both, right? Right? Yes sir, all Bethesda games have weather. This is how their most modern system looks like. Specifically look at the radstorms to know what you could expect for alien planet weather. PS: Wind as a physical gameplay feature is a separate discussion. I'm only taking about visuals now.
  19. Anyway, let's just move past this. I like @Bej Kermanin particular because he has the courage to say what he thinks. But we can clearly see that it's an emotionally charged situation and we're forced to just BELIEVE everything is fine WITHOUT EVIDENCE. I don't think that asking for gameplay and feature videos is a bad thing, because we are rational people - that's why we like this game. There is no sense of entitlement, we want to see the PROOF. So I'll say this: I BELIEVE in the creative and development team for KSP2. But I want PROOF from the marketing and PR team. There was no real info for the KSP anniversary. We're probably gonna get something to mark the Moon landing. It is what it is.
  20. FPV Drone flying into an active Volcano: https://www.facebook.com/watch?v=781726859872094
  21. It's not just a navigation issue. It's the whole nature of the planet, the day/night cycle, the climate, the surface launch dV.. a lot of other stuff.
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