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Everything posted by Vl3d
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Has this been discussed? I think Jeb and Val plushies are going on Orion / Artemis I around the Moon.
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Speaking of Science... we need a 'Kerbilopedia'!
Vl3d replied to JoeSchmuckatelli's topic in Prelaunch KSP2 Discussion
1. Speaking of science.. I've always been curious. Is there anything in Kerbalism Science Only that you don't want in KSP2? I think the science mechanics in Kerbalism are so much better than stock. 2. Also, do you want to still use action groups to run experiments or do you like the features of mods like [x] Science (list based experiment triggers) and ForScience (notifications)? -
Make square orbits (or other Fourier drawings).
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- oribt
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Kerbal Space Program 2: Episode 5 - Interstellar Travel
Vl3d replied to StarSlay3r's topic in Prelaunch KSP2 Discussion
I really wonder if - not having space debris - is the correct choice for the game. It takes away a huge part of the engineering challenge.- 344 replies
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- kerbal space program 2
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How does Starfield compare to KSP2 (ship & base building, environment, IVA, HUD)?
Vl3d replied to Vl3d's topic in The Lounge
I agree with you. I was just saying I care about the graphics a lot, so I try to make it look as best it can. -
How does Starfield compare to KSP2 (ship & base building, environment, IVA, HUD)?
Vl3d replied to Vl3d's topic in The Lounge
No it's not, stock graphics have been upgraded in 2020-2021. Besides, we use visual mods, KSP looks great! It's ALSO about graphics. -
How does Starfield compare to KSP2 (ship & base building, environment, IVA, HUD)?
Vl3d replied to Vl3d's topic in The Lounge
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It would be worth it in a multiplayer setting, if other people would see the orbit shape.
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Speaking of Science... we need a 'Kerbilopedia'!
Vl3d replied to JoeSchmuckatelli's topic in Prelaunch KSP2 Discussion
@PthigriviI agree with you, Hyperedit is very useful. I have personally never used it because I like to launch testing craft in Kerbin orbit and then test reentry (with rocket power for greater speed if needed). Then I send a test mission to Eve - if it fails I save / reload. Normally I would have to send another one but it's just too time consuming. And if I want to test a craft designed for another planet without an atmosphere I send it to the Mun. I just think Hyperedit makes testing too easy (the simulation is 1 to 1). Simulated testing should be somewhat more error prone. Kerbal-real-life testing is more valuable and it's more true-to-method in a realistic mission profile kind of way. I like to look at this list to remind myself that failure is part of the fun: https://en.wikipedia.org/wiki/List_of_missions_to_Mars -
Speaking of Science... we need a 'Kerbilopedia'!
Vl3d replied to JoeSchmuckatelli's topic in Prelaunch KSP2 Discussion
Lets just agree that we don't know if the game will have any testing area or simulation mode. And we also don't know about the new science. -
Speaking of Science... we need a 'Kerbilopedia'!
Vl3d replied to JoeSchmuckatelli's topic in Prelaunch KSP2 Discussion
Don't think you can substract gravity.. maybe in water or using something like this: https://technology.nasa.gov/patent/MSC-TOPS-60 -
Speaking of Science... we need a 'Kerbilopedia'!
Vl3d replied to JoeSchmuckatelli's topic in Prelaunch KSP2 Discussion
I initially preferred something like this: Dedicated testing grounds and facilities at the KSC, some of these can be abstracted but I really like testing subassemblies during design, before launch (off-road testing areas to simulate terrain on other planets, tethers or weights to simulate gravity on other planets, pool to test craft boyancy, dark room to test levels of sunlight exposure for solar panels and battery recharge, aerodynamic tunnel for aircraft, vacuum chamber to test flight in another atmosphere, some kind of pivot for RCS strength and ballance testing in aerodynamic scenarios - for example to prevent rocket flipping when launching, G-force centrifuge) - these would also help a lot when playing without reverting. -
How does Starfield compare to KSP2 (ship & base building, environment, IVA, HUD)?
Vl3d replied to Vl3d's topic in The Lounge
You go to Minmus also for refueling infrastructure and building a rover-ramp-to-orbit / space trebuchet. Jokes aside, I agree with your post. Biomes in KSP1 suck. Besides the reasons your stated there are also anomalies to discover - these can be anything as long as they are unique and interesting. And also remember ground bases will have purpose now (mining resources / infrastructure / ship building.. also hope for scientific research). I have been advocating for other mechanics that encourage returning to a celestial body: - tourism and sightseeing (natural points of interest like you mentioned, but also for player-built architecture like uniquely positioned and hard to build colonies + extreme sports retreats and other fun activities players think of) - quests and lore - custom space races - building large scale projects and planetary infrastructure (like a Mun highway that would benefit all players) Come to think of it, building an orbiting asteroid outer shell around Gilly in multiplayer would be an absolutely epic project. -
In case someone has not seen this useful video:
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This post should actually be here: Sincerely I just can't imagine KSP2 not having weather effects (at least visual if not gameplay related).
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How does Starfield compare to KSP2 (ship & base building, environment, IVA, HUD)?
Vl3d replied to Vl3d's topic in The Lounge
There's this cool mod for KSP1 global weather (wind actually works and has an impact on gameplay), but I don't think anyone implemented the visual weather effects for it (rain / storm). -
How does Starfield compare to KSP2 (ship & base building, environment, IVA, HUD)?
Vl3d replied to Vl3d's topic in The Lounge
But it wouldn't be necessary. Imagine RDR2 without the weather. Now imagine Space Engine and KSP2 with the weather. Weather generally creates a completely immersive and emotionally amplified experience. -
Speaking of Science... we need a 'Kerbilopedia'!
Vl3d replied to JoeSchmuckatelli's topic in Prelaunch KSP2 Discussion
I hope simulation mode is somehow bare bones using simplified physics and not like the real experience, so it doesn't spoil the feeling, but enhances the excitement. Maybe it's a good idea to use a special visual filter or abstracted graphics, like a Kerbal computer screen. Also simulation mode should augment real on-site testing at KSC (testing grounds) and not take away from it. Some things you should only be able to test using the real physics, not the simple simulated version. Also... I would like some reason to have and actually use a launch abort system, some risk factor (be it probabilistic part failure at launch, some integration issue or launching during non-ideal weather). I think being prepared for anything and taking ponderate risks is part of the fun. I swear I have never used the launch abort part or feature, even after hundreds of hours of gameplay. -
Space exploration experiences we want to relive in KSP2
Vl3d replied to Vl3d's topic in Prelaunch KSP2 Discussion
Also this should be posted here: How about this? I swear I could do a much better job at landing that limp baby than this noob.- 41 replies
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After so much time I found the video that shows some of the things I had in mind when writing this initial post (the cliff jumping at the end especially):
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- tourism
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Space exploration experiences we want to relive in KSP2
Vl3d replied to Vl3d's topic in Prelaunch KSP2 Discussion
Also Wanderers by Erik Wernquist was one of the inspirations for the KSP2 cinematic trailer.- 41 replies
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Space exploration experiences we want to relive in KSP2
Vl3d replied to Vl3d's topic in Prelaunch KSP2 Discussion
Imagine something like this, but landing a spaceship on another planet.- 41 replies
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How does Starfield compare to KSP2 (ship & base building, environment, IVA, HUD)?
Vl3d replied to Vl3d's topic in The Lounge
I think this post is very good and it should be republished as it's own topic. It makes a good point about Space Engine. Later edit: although, if I think about it more.. does Space Engine manage time (warp) and syncing multiple vessels / simulated processes in the same universe? Also does it have sub-millimeter resolution? Also, as in KSP, I really feel weather and seasons would be truly revolutionary for the game / simulation. -
What do you think about the Starfield features revealed by the gameplay videos and photos - as compared to KSP2? I'm not comparing genres - only "apples to apples", things that KSP also has: ship building features, base building, celestial body environment, ship IVA and third person HUD features. Also remember: Starfield players cannot actively pilot their ships to a planet's surface Ship Building (with details here & here): Base building and resources (details here): Exploration & environment (details about planets here): Ship IVA / flight deck / HUD (but no seamless spaceflight): Clearly KSP2 is doing something amazing that technically has never been done before (even before speaking of the multiplayer aspects). "An update on Kerbal Space Program 2 and how we're enabling players to travel from planet A orbiting star B to planet C orbiting star D, continuously, without any loading screens, pauses, faked out transitions, "warp drives", or other trickery. We're simulating a multi-light-year spanning 3D volume at a sub-millimeter level of resolution, and enabling players to travel to any point in that space if they can build a ship capable of making the journey. Unprecedented in gaming." - Paul Furio, the Senior Engineering Manager at Private Division https://www.linkedin.com/posts/paul-furio_kerbal-space-program-2-episode-5-interstellar-activity-6920089169021014016-J_5I