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jebycheek started following StarCrusher96
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jebycheek started following [1.12.x] VAB Organizer (August 18)
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jebycheek started following JadeOfMaar
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Bug report: This mod causes the sound of all engines in KerbalAtomics, except for the "Liberator," to disappear during operation. The issue is reproducible 100% of the time, and I have confirmed it by testing in a game installation where only these two mods and their dependencies are present. Never mind, it was a stupid mistake.
- 777 replies
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- sound replacement
- plugin
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(and 2 more)
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
jebycheek replied to Gameslinx's topic in KSP1 Mod Releases
@Gameslinx Hello, just installed the latest release and find out that Pol's terrain illumination problem still exists I don't know if you want to address this now but, is that a bug related to deferred rendering? if it is so please do tell me I will send a bug report. (Edit: it's definitely have been improved, only a little bit wrong on the far side mountain surface I think I'm okay with that)- 3,140 replies
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jebycheek started following JonnyOThan
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jebycheek started following Angelo Kerman
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[1.12.5] Sterling Systems v0.4.9 [Sep 22, 2024]
jebycheek replied to JadeOfMaar's topic in KSP1 Mod Development
What a beautiful mod with fantastic ideas! Edit: having some issues with the film radiators they all seems glitching, I'm using the latest version of deferred rendering and parallax continued on patreon. -
[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
jebycheek replied to Gameslinx's topic in KSP1 Mod Releases
An issue:turns on any kinds of light will illuminate the entire planet, tested on pol. clip:https://drive.google.com/file/d/1v9mt4bXnmLonDHVdHQMUGPYpGOH8pnH5/view?usp=sharing- 3,140 replies
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Avalanche Plumes (A waterfall Mod for Solid Rocket Boosters)
jebycheek replied to Kochi's topic in KSP1 Mod Releases
Is there any way i get to keep RealPlume? delete the solid engine patch maybe? it's like 10 mods i use that need's realplume, but i like Avalanche so bad. -
[1.12.x] Near Future Technologies (September 6)
jebycheek replied to Nertea's topic in KSP1 Mod Releases
Done -
[EXC 13:07:27.668] NullReferenceException RocketSoundEnhancement.RSE_PartAudioManager.LateUpdate () (at <80da5f92e59a4e1e8c62d932c2676817>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Spawning during use of stock engine, here is the full logksp.log
- 777 replies
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- sound replacement
- plugin
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(and 2 more)
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[1.12.x] Near Future Technologies (September 6)
jebycheek replied to Nertea's topic in KSP1 Mod Releases
Nuclear waste and enriched uranium cannot be transferred between two parts, nor can they interact with components from other mods that have the same resources.( edit: with 5-star engineer onboard will do no different) -
[1.9.1+] OPT Spaceplane Continued 3.4.9.2 (beta) [Apr 02, 2024]
jebycheek replied to JadeOfMaar's topic in KSP1 Mod Releases
Still working on the new version?(i'll keep waiting) -
[1.12.x] Exploration Rover System by A.S.E.T.
jebycheek replied to linuxgurugamer's topic in KSP1 Mod Releases
Hello, the cargo module door opens instantaneously, closes normally. What can I provide to help you fix this?(if you interested in) great mod by the way, it deserves more attention. -
Long story short: too much promises too little being fulfilled-> lack of transparency because there isn't really much to show-> disappointment and suspicion-> low sell, bad rating->lay off.
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We already knew blackrack's achievement. show us some more colony related stuff.
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jebycheek started following AtomicTech
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iiiiiiiit looks so good! one thing though, hope I won't sinking into the surface of the planet after few minutes of running like in GU
- 140 replies
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- kopernicus
- interstellar
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(and 3 more)
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