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Astra Infinitum

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    I eat ur licenses for breakfast. . .

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  1. would any one of you that have made some of the models posted on this thread like to share the files?
  2. Is this discord server still up its not working edit: the link on the top original post to the discord doesnt work but i found it through the link on the wiki
  3. lovely! we've been needing some more shaped solar panels especially for mk2. i dont recall anyone whos made any that fit the shape of mk2 parts. And more round ones are great too. theres too few out there. The black tiled heat shields have always been my fav for any capsule heat shields. are you going to make a tan colored variant too? like similar to the one included with benji10 Artemis Kit for orion
  4. If anyone wants it i have a patch that creates a hydrolox and metholox version of every engine in this mod. So essentially for every hydrolox engine ot creates a metholox version and for every metholox engine it creates a hydrolox version so you have the options of choosing either fuel for every engine. Im on phone i will post patch when i get home later
  5. If anyone ever needs it i created a PDF document from the Kopernicus Wiki site for offline use and quicker reference when creating KSP thingies using kopernicus.. Every section is broken down and bookmarked for easy searching and organization. I made it to ease going back and forth from browser to game to notepad++ then having to jump around the wiki and have pages always loading. This seemed like a good option to have if you're doing to the same. TIP: You can also click the blue links on each page and it will bring you to the same linked page as it would it you were online. IE The links on the pages themselves work within the pdf. You download it here from my google drive. NOTICE: I did not make or create this wiki or documentation,. I only printed to wiki contents to pdf and compiled it into a single pdf and added organizational bookmarks. Screenshots: +++
  6. been learning Kopernicus and recently was tryin out things and made a quintuple star system; check out the video here
  7. Didnt know where to post this because it's not a mod im working on or will robably ever be a mod so I think this is the best place. I've been spending alot of time making planet maps and textures, star textures, planet and star configs, and learning Kopernicus much more in-depth. I though about making a Quntuple system being that I've never seen one in any KSP planet pack, correct me if I'm wrong. So I made one recently. It consists of 2 binary pairs that each orbit their barycenter, and those 2 barycenters which are the center for each binary, orbit a singularity/black hole. I made a quick video to show what I made. Here's to much more learning. Check it out below! Update: 4/10/2024 Thanks for the amazing feedback everyone, I really appreciate the constructive criticism. I couldn't thank you enough for how much it means. Thanks. I will take your recommendations and advice and incorporate them into my creations for all future endeavors. George - No I did not but now that you mention it, I will definitely try that out!! Ill post results. Dr. J.D. Peabody - I'm a bit confused on the 3rd step in your explanation, but everything you mentioned leading into the 3rd step I actually wholeheartedly agree with because believe it or not I already have firsthand experience with the tripled razor theory of the internal destabilization vectors so I knew they would have to be maintained on equal fronts in all planes. I could fill you in on all of my research or even send you my files. Aside from that, It's just the work of getting there without disorienting the universal aspect of the entire quasi-modal self-ionization of positive and negative gravimetric functional calibrations.
  8. You can I do it often to make KK statics of multiple joined-together .mu models from different mods Not sure if its the same thing you mean, but i believe if you hold shift while dragging to the parent you want it under- thats how to set it.
  9. @linuxgurugamer why is all the etext white? Is this on purpose or is it something with my settings?
  10. For those waiting, and anyone else interested here's a TweakScale patch for ACK. Just download and place anywhere in your GameData folder. It adds a tweakscale module to most parts from this mod. Its currently on Revision Q so it's been tested and refined quote a bit and is currently working flawlessly on every part it tweaks. Artemis Construction Kit TweakScale Patch Download (Link to .cfg file on my google drive)
  11. probably a dumb question or request but have you ever thought of appending the version number to the end of the filename on github? Its always just Buffalo2. I add my own "...v1.6.0.zip" to the end but i was just wondering because i think it would help people to keep track of the newest version if it were there. If I remember correctly i think its the same with all your mods because i know i always add the version number to blueshift as well. On my ksp storage I keep every version of every mod Ive ever downloaded (i realize not veryone may do that) along with the source code also, but in the case of my keeping every version release it absolutely helps to have the version of the release on the filename. So I just wanted to suggest adding it. But thats up to you. I just wanted to give my absolutely worthless opinion on something nobody ever asked me about regarding a meticulous matter that means nothing in the end in reality so either way its all good. Good day sir. In the end I cant really complain of having to take an incredibly whopping maybe 1.5 seconds at the worst to type literally 5-10 characters when saving a file. First world problems. SMH at myself. This was probably a dumb post.
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