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Everything posted by Ariel Kerman
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SimpleConstruction! (SCON) Stock rocket building
Ariel Kerman replied to zer0Kerbal's topic in KSP1 Mod Releases
Yep, i have CRP installed, and i think i'm going to lean more towards this idea. The resource definition are just a few lines in the CommonResources.cfg right? I found "MetallicOre" in that file, but not "MetalOre", idk if it is the same resource. -
SimpleConstruction! (SCON) Stock rocket building
Ariel Kerman replied to zer0Kerbal's topic in KSP1 Mod Releases
Yeah sorry 4.0.99.35 -
SimpleConstruction! (SCON) Stock rocket building
Ariel Kerman replied to zer0Kerbal's topic in KSP1 Mod Releases
It looks like more like a B9 error that i cant figure it out right now. Usually i resolve most of my mod incompatibilities by firstly: avoiding them, secondly: identifying them for myself. None of this was possible in this case... -
SimpleConstruction! (SCON) Stock rocket building
Ariel Kerman replied to zer0Kerbal's topic in KSP1 Mod Releases
Hi @zer0Kerbal! I've downloaded the Version 4.0.99 from CurseForge on game version 1.12.2 and installed as it supposed, but gave me this fatal error. I have a heavy modded game but i want to know if this actually happen to someone before before post the log file... -
@StarCrusher96 Wait... is going to be released for volumetric clouds?
- 117 replies
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- kopernicus
- interstellar
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Lovely work! Cant wait to fit my interstellar ship with those tanks! Unfortunately i don't have much time to spend on ksp lately, but i'll give this release a try for sure. This weekend is the only free one i had, but i chose to go and see Dune part 2 PD: i figured out about the waterfall configs, so i will send you the templates when they ready, if you like it some of them, feel free to add it.
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Twilight Shelter: A mission to Cercani
Ariel Kerman replied to EnderiumSmith's topic in KSP1 Mission Reports
Nice stuff so far! -
[1.12.5] Sterling Systems v0.4.9 [Sep 22, 2024]
Ariel Kerman replied to JadeOfMaar's topic in KSP1 Mod Development
Thank you, i gonna take a look on it when i have time... Yeah, no problem -
[1.12.5] Sterling Systems v0.4.9 [Sep 22, 2024]
Ariel Kerman replied to JadeOfMaar's topic in KSP1 Mod Development
Hi Jade, im trying to create some custom plumes for the fusion engines and the anti-matter one using Waterfall, but the normal process didnt work. When i export the new effects to the config file, and run the game again, there is no changes but the size of the plume. I noticed there is a Waterfall patch in the engines folder (zPatches), and im just wondering what that does, should i delete some files there first? I could send you a PM if you think is more appropiate -
Amazing stuff! I love the idea they are not just tanks, and can full fit other purposes
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[1.12.5] Sterling Systems v0.4.9 [Sep 22, 2024]
Ariel Kerman replied to JadeOfMaar's topic in KSP1 Mod Development
In theory, the bell shape of the main nozzle protects the crew and the ship's system from the strong proton radiation, the large shield just behind protects the crew from the even more deadly x-ray radiation, and the conical shadow shield in front protects kerbals from the radiation coming out of the reactor located where the small radiators are. It contains only water and does not glow, its just a red lamp that casually illuminates the shield. Im not playing with kerbalism, but its designed that way to maintain realism... -
[1.12.5] Sterling Systems v0.4.9 [Sep 22, 2024]
Ariel Kerman replied to JadeOfMaar's topic in KSP1 Mod Development
Some fun with this mod so far. Note: tweakscale make this mod almost broken, but i love it anyway lol And yeah... Jeb wasnt happy with the order of "visually inspect the main engine to rule out sudden ignitions" -
[1.12.5] Sterling Systems v0.4.9 [Sep 22, 2024]
Ariel Kerman replied to JadeOfMaar's topic in KSP1 Mod Development
Well, first i want to make this clear: you are the only person who knows what this mod needs and its priorities. I was just giving my opinion and help for an idea i have. I think that, for example, spherical tanks capable of carrying Fusion Pellents, or a mixture of Deuterium and He3, or even Antimatter, would make a big difference since users would not need to download another 3 more mods to get these fuels. Spherical tanks (or perhaps icosahedrons) are rare in ksp, and they could turn out very good looking indeed... -
[1.12.5] Sterling Systems v0.4.9 [Sep 22, 2024]
Ariel Kerman replied to JadeOfMaar's topic in KSP1 Mod Development
Well, after downloading the nuclear engines configs for System heat, it turns out that the Olympian and Icarus engines perform in a much more balanced way, so i dont see any reason to modified their config files now, unless i want to cheat outside the game lol Fuel tanks. This mod really need them imho. Just a suggestion nothing more, and i can even make some modeling for them with proper UVs and color ID so you can texturing as you prefer. Looking forward to this mod... -
My Kerbals are preparing since two months ago for wich is going to be probably their first and last interstellar mission to a black hole...
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[1.12.5] Sterling Systems v0.4.9 [Sep 22, 2024]
Ariel Kerman replied to JadeOfMaar's topic in KSP1 Mod Development
Hi Jade Two things for feedback: First, the exhaust plume in the 2,5 thermal nozzle is always turned on like if its burning at minimal thrust, it seems to be just a visual thing, is this intended? If not, i think it could be a Waterfall issue Second one, playing with those big Fusion engines is little bit tedious right now, because this mod aim you to play with System Heat, but these big engines are not using any System Heat config, wich result in your ship using A LOOOT of SH's Radiators for reactors and isru, and the huge default ones just for these big boys... even whitout use the SH config files for Nertea's reactors and ISRU, that still means that you have to rely ONLY in the big radiators provided in this mod for the whole ship, wich is even worse due KSP's default heat manager. Im not afraid to play with config settings to see what happens, if you dont care... -
I tried this mod along GU and didn't manage to make them work together. Seems like after i installed both manually, Kopernicus get furious with the idea and caused the game crash everytime. Uninstalling GU *OR* Kcalbeloh didnt resolve the crashing, i haved to remove both, and make a clean installation of one or the other. Finally i chose this one...
- 550 replies
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- totm april 2023
- kopernicus
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[1.12.5] Sterling Systems v0.4.9 [Sep 22, 2024]
Ariel Kerman replied to JadeOfMaar's topic in KSP1 Mod Development
Sometimes is not grammar, but how you speak your native language, which in my case is spanish. I thought the sentence in spanish, then write it in english, and then is how the syntax error occurred -
[1.12.5] Sterling Systems v0.4.9 [Sep 22, 2024]
Ariel Kerman replied to JadeOfMaar's topic in KSP1 Mod Development
What i liked about this mod is that keep things simple to understand, yet conserving certain complexity to setup interesting stuff. Kudos to your work Jade! -
Where? I thought this was part of the Sterling mod
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Woow man, thats some nice modeling/texturing skills! Sorry to hear that about your PC But glad to see youre working on this bad boys engines again!
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Hi Jade! I just respectfully want to ask if those big fusion engines will be released at some point, no pressure, honestly is quit amazing you still working on all this stuff for so many years! kudos to you
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Hello everybody! I've playing Kcalbeloh System for a week now, and found some issues. Not sure if someone already reported this, but after try to land on multiple planets, the ground is kinda buggy and wheels get stucked in the ground, destroying the ship when landing/takeoff. Kerbals also get detroyed to the ground if they simply jump. This also happens when deploy surface experiments, wich i saw someone else did it without issues so, if nobody else report this i could provide the log file, thx in advance Some images of my adventures on Sera!
- 550 replies
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- totm april 2023
- kopernicus
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(and 3 more)
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