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KSP2 Release Notes
Everything posted by Keko
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I agree something like this would be awesome, maybe a setting to fade out and a setting to keep playing the current song until its over and then switch to the relevant playlist?
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[1.2.2-1.9.x] Contract Pack: Exploration Plus 2.0.1 (24/05/2020)
Keko replied to severedsolo's topic in KSP1 Mod Releases
im getting a "fly by maelg" contract in Kcalbeloh (star around a black hole) right after i finished did suluco's (homeworld) moon tot, problem is that suluco is around sunorc (a different star) and i dont nearly have the technology to commit to this- 134 replies
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- contract configurator
- contract pack
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(and 1 more)
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Release KSP2 Release Notes - Update v0.2.2.0
Keko replied to Intercept Games's topic in KSP2 Dev Updates
now you guys just need to remove the launcher from ksp 1 too and everything will be good -
[1.2-1.7] Blender (2.83+) .mu import/export addon
Keko replied to taniwha's topic in KSP1 Tools and Applications
When I try to import a craft file I get this error Blender 2.83.20 windows x64 Traceback (most recent call last): File "C:\Users\bienc\AppData\Roaming\Blender Foundation\Blender\2.83\scripts\addons\io_object_mu-master\import_craft\import_craft.py", line 106, in execute return import_craft_op(self, context, **keywords) File "C:\Users\bienc\AppData\Roaming\Blender Foundation\Blender\2.83\scripts\addons\io_object_mu-master\import_craft\import_craft.py", line 80, in import_craft_op obj = import_craft(filepath) File "C:\Users\bienc\AppData\Roaming\Blender Foundation\Blender\2.83\scripts\addons\io_object_mu-master\import_craft\import_craft.py", line 44, in import_craft gamedata = GameData(Preferences().GameData) File "C:\Users\bienc\AppData\Roaming\Blender Foundation\Blender\2.83\scripts\addons\io_object_mu-master\import_craft\gamedata.py", line 146, in __init__ self.create_db() File "C:\Users\bienc\AppData\Roaming\Blender Foundation\Blender\2.83\scripts\addons\io_object_mu-master\import_craft\gamedata.py", line 129, in create_db recurse_tree(self.root, self.build_db) File "C:\Users\bienc\AppData\Roaming\Blender Foundation\Blender\2.83\scripts\addons\io_object_mu-master\import_craft\gamedata.py", line 36, in recurse_tree recurse_tree(p, func) File "C:\Users\bienc\AppData\Roaming\Blender Foundation\Blender\2.83\scripts\addons\io_object_mu-master\import_craft\gamedata.py", line 36, in recurse_tree recurse_tree(p, func) File "C:\Users\bienc\AppData\Roaming\Blender Foundation\Blender\2.83\scripts\addons\io_object_mu-master\import_craft\gamedata.py", line 36, in recurse_tree recurse_tree(p, func) File "C:\Users\bienc\AppData\Roaming\Blender Foundation\Blender\2.83\scripts\addons\io_object_mu-master\import_craft\gamedata.py", line 38, in recurse_tree func(p) File "C:\Users\bienc\AppData\Roaming\Blender Foundation\Blender\2.83\scripts\addons\io_object_mu-master\import_craft\gamedata.py", line 102, in build_db self.process_cfg(path) File "C:\Users\bienc\AppData\Roaming\Blender Foundation\Blender\2.83\scripts\addons\io_object_mu-master\import_craft\gamedata.py", line 97, in process_cfg self.process_cfgnode(gdpath, node) File "C:\Users\bienc\AppData\Roaming\Blender Foundation\Blender\2.83\scripts\addons\io_object_mu-master\import_craft\gamedata.py", line 73, in process_cfgnode internal = Internal(path, node) File "C:\Users\bienc\AppData\Roaming\Blender Foundation\Blender\2.83\scripts\addons\io_object_mu-master\import_craft\part.py", line 58, in __init__ self.scale = parse_float(cfg.GetValue("scale")) File "C:\Users\bienc\AppData\Roaming\Blender Foundation\Blender\2.83\scripts\addons\io_object_mu-master\cfgnode\parser.py", line 121, in parse_float return float(string) ValueError: could not convert string to float: '1,1,1' location: <unknown location>:-1 bpy.ops.import_object.ksp_craft(filepath="C:\\BlenderStuff\\Blender\\abcde.craft") -
the shuffle feature seems to not work sometimes, it plays the songs in the exact same order they are in the added song list image of the up next tracks and the added song list
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[1.12.x] Interstellar Flight Inc. Life Support
Keko replied to linuxgurugamer's topic in KSP1 Mod Releases
RTX 3070 i7-10700K 32GB DDR4 3200MHz It was at the start of a new save when I was barely getting Kerbals around the Mun, so mostly 1 ship. -
[1.12.x] Interstellar Flight Inc. Life Support
Keko replied to linuxgurugamer's topic in KSP1 Mod Releases
For some reason there's a stutter every single time the Display Update Frequency occurs (which gets really annoying at every 1 second and slightly irritating at every 15 seconds) and I cant seem to fix it. -
revamped objects have the same time warp altitude limits as the stock game, even with bettertimewarp installed
- 106 replies
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- totm nov 2023
- revamp
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is there any way of disabling light coming from SRB's? it seems to cause a bunch of lag and makes parallax scatters look really dark.
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what causes these blue effects?
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[1.8 - 1.12] KSPCommunityFixes - Bugfixes and QoL tweaks
Keko replied to Gotmachine's topic in KSP1 Mod Releases
how the hell do i disable the collapsed sections in the parts menu? its so extremely inconvenient that it makes me delete this mod every single time after one session of playing with it -
Is there any way to let a song finish before it switches to the next playlist after switching the situation?
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I wanted to try that but I wasn't able to find any color values for the grass and so I wasn't really sure what to do in the config.
- 389 replies
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- kerbalkonstructs
- lc-40
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Any plans for volumetric cloud support?
- 547 replies
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- totm april 2023
- kopernicus
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Hey, I'm having a problem where the launch pad colors reset every time I restart the game, I made sure to save and it doesn't happen with any of omegas structures. Is there any way to permanently change the default color in the configs?
- 389 replies
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- kerbalkonstructs
- lc-40
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Is the shape of the engine plumes in a vacuum just an artistic choice? Since IRL plumes expand convex while in KSP 2 they expand concave.
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Release KSP2 Release Notes - Update v0.1.3.0
Keko replied to Intercept Games's topic in KSP2 Dev Updates
does it actually run now -
All that talk about Starship makes me wonder if we'll get procedural heatshields that match the shape of your craft one day.
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[1.12.5] Restock - Revamping KSP's art (August 28)
Keko replied to Nertea's topic in KSP1 Mod Releases
Is there any way to make modified copies of stock parts and have them use restock textures/models?