Jump to content

Engineer Gaming

Members
  • Posts

    31
  • Joined

  • Last visited

Everything posted by Engineer Gaming

  1. I think the habtech station parts make sense to come before the SSPXr parts because they are current and sspxr is more potential in the future also maybe i might try my hand at patching system heat based on how system heat patches stock mining
  2. Does stockalike mining work with system heat? I think that's why I stopped using it, but at any rate the parts would be easy enough to add So does that mean you have plans to maybe add support? also from what i found it mentioned coreheat (im assuming in reference to the old mod) and since system heat is a replacement it might work off the bat or with some tweaking. I might try it in a sandbox save so see if it does and i'll let you know the results when I find out. Thx again for the good mod!
  3. Been playing the mod for a few days and I'm really enjoying it! Thanks for adding suppory for Artemis! Is the Habtech station parts supported? Also could you look into support for Missing history pls? Thx!
  4. When I started a new save the "lost and found" branch was there, am i supposed to see that? also could you maybe look into support for Stockalike mining extention? since it would fit quite well in the later game with all the different mining and resource gathering parts and IRSUs
  5. yeah, I agree with the post above. Support for Artemis construction kit would be nice as well as Cryo Extensions. Also is there support for the USI Malemute rovers? (Great mod btw can't wait to try it on a new save :D)
  6. around 363.4k, no wonder it takes all of 12 minutes to load.
  7. And does NFE work with system heat too cause there is no loop ID option and it doesnt show up in the system heat loop thing on the toolbar, am i using an old ver or what?
  8. Not sure if this has been asked but does heat control work with system heat since Netrea manages both (I'm pretty sure correct me if im wrong)
  9. Just realised my Jool capture stage's activation is in the same stage as the separator. How do I know this? Because I'm now flying pass jool at an alarming rate trying to slow myself down with the Vall capture and landing stage.
  10. These probes both look and function great! Ksp is alot more realistic with this mod cause there are finally a decent number of early/mid game probes. Really good mod 100% recommended and I can't wait to see what gets added
  11. idk whats causing this but after installing KJR i lost remove from symetry, same vessel interaction and aim camera. is this a setting or is there a dependacy im not aware of (i only have KJR and no other mod relating to KJR) (edit): when i uninstall KJR autostrut and all the features are still gone
  12. 5th failed attempt of vall orbit capture, damn tylo keeps yeeting me out of jool orbit
  13. finishing up on a large cargo logistics station in duna - ike eliptical orbit
  14. Just realised my resupply Frigate, space trawler and Duna station all have different docking ports from 3 different mods. Thank goodness for KAS
  15. @linuxgurugamer so how much of the logs should i post and how and i have both modual manager and interstellar fuel switch (edit): I tried searching but there isnt a Player.log file (im on 1.12.5) (edit 2): sorry i just realised what i did wrong, for some reason interstellar FS had all the folders but not actual files. problem solved
  16. @linuxgurugamer sry bout the old thread but could find anywhere else to ask but on 1.12.5 the 2x1, 1x1 or any other fuel tank doesnt seem to have fuel options and the extendable docking port doesnt connect nomatter how hard i push the 2 ships together
  17. Had achieved Eeloo capture but apon trying to retroburn to decrease orbit high, realised when adding RCS i had symetry off so instead of having RCS on 4 sides of the long range mothership i only had RCS thrusters on 1 side
  18. damn, my main mods are all banned (Interstellar, NFP, OPT and B9A)
  19. thanks for the advice, I think ill work on something else so thank for the offer to help but i think ill just try something else
  20. I've been making a NASA space shuttle style rocket but whenever i detatch the boosters (a different question, is there a way to pump more fuel into the SRBs or are they limited?) the shuttle and the fuel tank will start spinning even tho its covered in RCSs (they are working) and full of reaction wheels but they still keep spinning when i activate the engines on the shuttle. IDK if its because of balancing but its really annoying
  21. Thanks! That really helped me out and nice ADFX 01
×
×
  • Create New...