-
Posts
31 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Engineer Gaming
-
Does stockalike mining work with system heat? I think that's why I stopped using it, but at any rate the parts would be easy enough to add So does that mean you have plans to maybe add support? also from what i found it mentioned coreheat (im assuming in reference to the old mod) and since system heat is a replacement it might work off the bat or with some tweaking. I might try it in a sandbox save so see if it does and i'll let you know the results when I find out. Thx again for the good mod!
-
your record for module manager patches,
Engineer Gaming replied to hawkinator's topic in KSP1 Discussion
around 363.4k, no wonder it takes all of 12 minutes to load. -
[1.12.x] Avali Space Program
Engineer Gaming replied to TheGhastModding's topic in KSP1 Mod Releases
oh my gosh they added KFC to KSP lol -
What is your most facepalm-worthy moment regarding KSP?
Engineer Gaming replied to MaverickSawyer's topic in KSP1 Discussion
Just realised my Jool capture stage's activation is in the same stage as the separator. How do I know this? Because I'm now flying pass jool at an alarming rate trying to slow myself down with the Vall capture and landing stage. -
These probes both look and function great! Ksp is alot more realistic with this mod cause there are finally a decent number of early/mid game probes. Really good mod 100% recommended and I can't wait to see what gets added
-
Kerbal Joint Reinforcement - Next
Engineer Gaming replied to Rudolf Meier's topic in KSP1 Mod Releases
idk whats causing this but after installing KJR i lost remove from symetry, same vessel interaction and aim camera. is this a setting or is there a dependacy im not aware of (i only have KJR and no other mod relating to KJR) (edit): when i uninstall KJR autostrut and all the features are still gone -
OHHH MY GOSHH this is now my insperation to get a new PC, to run with with with all shaders and mods
- 596 replies
-
- 1
-
- totm april 2023
- kopernicus
-
(and 3 more)
Tagged with:
-
5th failed attempt of vall orbit capture, damn tylo keeps yeeting me out of jool orbit
-
finishing up on a large cargo logistics station in duna - ike eliptical orbit
-
What is your most facepalm-worthy moment regarding KSP?
Engineer Gaming replied to MaverickSawyer's topic in KSP1 Discussion
Just realised my resupply Frigate, space trawler and Duna station all have different docking ports from 3 different mods. Thank goodness for KAS -
[1.12.x] LackLuster Labs Flying Boxes Continued
Engineer Gaming replied to linuxgurugamer's topic in KSP1 Mod Releases
@linuxgurugamer so how much of the logs should i post and how and i have both modual manager and interstellar fuel switch (edit): I tried searching but there isnt a Player.log file (im on 1.12.5) (edit 2): sorry i just realised what i did wrong, for some reason interstellar FS had all the folders but not actual files. problem solved -
[1.12.x] LackLuster Labs Flying Boxes Continued
Engineer Gaming replied to linuxgurugamer's topic in KSP1 Mod Releases
@linuxgurugamer sry bout the old thread but could find anywhere else to ask but on 1.12.5 the 2x1, 1x1 or any other fuel tank doesnt seem to have fuel options and the extendable docking port doesnt connect nomatter how hard i push the 2 ships together -
What is your most facepalm-worthy moment regarding KSP?
Engineer Gaming replied to MaverickSawyer's topic in KSP1 Discussion
Had achieved Eeloo capture but apon trying to retroburn to decrease orbit high, realised when adding RCS i had symetry off so instead of having RCS on 4 sides of the long range mothership i only had RCS thrusters on 1 side -
The Ultimate Jool 5 Challenge Continued
Engineer Gaming replied to JacobJHC's topic in KSP1 Challenges & Mission ideas
damn, my main mods are all banned (Interstellar, NFP, OPT and B9A) -
Shuttle spin
Engineer Gaming replied to Engineer Gaming's topic in KSP1 Gameplay Questions and Tutorials
thanks for the advice, I think ill work on something else so thank for the offer to help but i think ill just try something else -
I've been making a NASA space shuttle style rocket but whenever i detatch the boosters (a different question, is there a way to pump more fuel into the SRBs or are they limited?) the shuttle and the fuel tank will start spinning even tho its covered in RCSs (they are working) and full of reaction wheels but they still keep spinning when i activate the engines on the shuttle. IDK if its because of balancing but its really annoying
-
Thanks! That really helped me out and nice ADFX 01