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tstein
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Everything posted by tstein
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For Science! - My Thoughts (And Yours Too!)
tstein replied to Scarecrow71's topic in KSP2 Discussion
I can just hope the next large milestone bring the same scale step forward. If it does we will have a quite good game (Athough GUI/UX still need some work, KSP 1 still worked better in several things (specially while planning complex maneuver sequences) -
Not saying the same people fix both things, but the management focus tends to create some tunnel vision in the most urgent aspects, that in any project, not just this one.
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Well given the amount of bugs they had to fix, is no wonder they had little time for adding spice.
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Well without a force feedback joystick the only way I can see you feeling it woudl be with "unnatural" instability (and that is usually hard to control properly). . We could add shaking although.. shaking that reflect in navball would add some feeling of immense force
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Flying should not be the hard part, IMHO, designing them should be. Rockets are not to be very hard to keep stable (when intact) otherwise V2 with basically no guidance would have never worked. Rockets may be hard to fly EFFICIENTLY and that is something that I think could be up to some tuning.
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More or less, because not all parts can be behind a heat shield (wings?) unless we add a modifier to all parts (tick here to add thermal protection for X% mass increase)
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I think they will have to iterate a bit more on the science dynamics to get it right and well balanced. But given all their challenges I can be patient with that.
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For Science! - My Thoughts (And Yours Too!)
tstein replied to Scarecrow71's topic in KSP2 Discussion
I am happy with having a proper game now and it can nwo run on my computer. I am a bit sad there are so few starting instruments for science. I liked a lot to have to squeeze termometer, baromether, goo etc in the ships and maybe have to send 2 missions to send all I had of instruments. Now with fewer parts and single click does all , well I will have to use the term, feels "dumbed down". I hope they iterate a bit more increasing science granularity. -
On the overtuned heat, I kind of agree we have no indication of heat until suddenly it is very close to dangerous level. I think indications should start sooner at least.
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I did the same, just to figure high atmospheric drag is now more violent than I remembered in february and in KSP one so my lander desintegrated at 60 km.
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I left the game after 3 days of release and returned with this update to check it. I am happy with some serious improvements (although there are still some things that I consider plainly worse in KSP2 interface compared to KSP2). Now the game has playable performance in low and medium settings at least . The rockets are not made of rubber anymore and that is great improvement. The science update adds some real gameplay and the game is somewhat enjoyable, but I am a bit bummed by the fact that we have so few scientific experiments. I liked the old concept of having a ton of instruments you had to try to squeeze and sometimes you had to make multiple missions to accomplish it. I hope they iterate a bit more on this. The double simplification of less instruments and single click to collect all made it less interesting than the original IMHO. I also still feel a bit the lack of fuel priority options (or are they hidden now and I cannot find them) sicne it makes impossible to make the designed I loved to make. Overall the game is improving a lot, I hope they can continue this pace.
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Paying for it is the only part that clients are supposed to do.
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Not 100% true. Commonly you are right, specially for smaller software products, but some projects have pre allocated funding for more than one year in large companies. They just pass for a review at end of each FY and if nothing out of ordinary happens they continue. Usually when a company says the funding is secure it means the company long term forecast already predicts these costs allocated for X years.
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No it is not silly. Your example is in reverse in fact. I have worked with REAL complex simulations and KSP 2 is not even a POC of a complex simulation. Even on the category of GAMES KSP 2 is not a very complex simulator (most air sims are far far more complex physics wise)
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Except that some people are facing crashes of their whoel machines exactly because of the excess resource usage. The stupid resource usage is as critical as any other source of crashes...
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I advise you to READ the steam requirements... and try to cope with reality. Just because you like something your wishful thinking does not change reality, just make your opinion worthless because it is obvious that you are enamored with something and you would find it ok if the game poisoned you and caused cancer. My life is not ruined, I do not CARE for the game. If KSP vanishes that will NOT hurt my life in any significant form , but I do care for the HYPOCRISY of humans , and people that pretend this is ok are just hypocrites that feed the bad things in this world. Software industry is each day WORSE exactly because people have this behavior of embracing poison.
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No this is not personal opinion. Check the requirements STEAM make on EA. That is not my opinion, that is the industry LEADING platform opinion, the very platform that basically invented EA retailing . I have read Nate post, and it smells like PR deflection. Notice as he does not even acknowledge the fact that the game has mediocre graphics and physics and yet it is one of the 4 HIGHER requirements on STEAM. The fact is, the team was delusional about the player base. They have a clumsy barebone physics system, a very NAIVE graphics implementation (because naive is the only form where you get a game with 2010 graphics that uses resources as a 2025 game, yet they had time to create a dynamic face emotional reaction system for the kerbals. It is a fact, they are NOT PROFESSIONALS, or they are trying to look like they are not.
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I see them as a failed experiment of the elder ones in 40k that ultimately created the orks. They share a lot of the features (no need for food, color, stupidity, tehcnology that should not work except that it does because R&D beleives in it)
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Survival game and I will say it it is NOT less complex than KSP2. Contrary to what so many believe KSP2 is a VERY VERY simple simulator. We basically have a SIMPLE physics engine and renderer, basically no other mechanic, yet KSP2 fails to even make a GUI that works. I develop software for 30 years, including some SEVERAL times larger and more complex than ANY game ever made and there is not excuse for the presentation state of this game, it is simply unprofessional. While I know game industry is the least professional of all software industry ( maybe with the exception of web front end development) this is still behind the state of most EA games. Lat year I played UA: Dreadnoughts EA and the community was enraged by the state of the game.... and yet it was at least an order or magnitude better than KSP2 (and again it has way more complex features than KSP2). an EA game is supposed to have content missing and minor bugs, some mechanics needing polish, but the core must work. A save/load system that fails 1 every 3 attempt, a laucnh button that does nothign and get you stuck in VAB forever once ever 5 designs, a VAB that suddenly erase ALL parts when you add that last one part,a GUI that spam 340 times the same message... all these are NOT acceptable for an EA because they are NOT high complexity issues, they are result of bad priorization.
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Totally agree, Discord is a horrible persistent form of communication. Discord is alike a plaza where everybody is shouting, for me this kind of communication channel is completely useless. I tried KSP discord and I cannot read ANY sentence before it slips out of the screen.
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well you even have a reasonable minimum wage Brazil price is 50% and it still is 10% of minimum wage.
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Sorry, not true. Check Sons of the FOrest. EA title, released same day as KSP 2 and well, barely any frequent or critical bugs at all.