Jebby Boi
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Everything posted by Jebby Boi
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[WIP] Buran Orbiter Construction Kit
Jebby Boi replied to hugoraider's topic in KSP1 Mod Development
This mod is looking great! Though personally, I think I'll wait until the Buran parts from SOCK end up in the full release first. I tend not to trust development versions of... Anything, really. Great work, I hope that you find the time to complete this mod! Though don't stress or strain yourself, burnout is a real issue with this stuff... -
I think this might be slightly broken these days... Kind of sad.
- 83 replies
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- space shuttle
- texture pack
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[1.12+] Shuttle Orbiter Construction Kit Repainted [v1.2]
Jebby Boi replied to Arthurism's topic in KSP1 Mod Releases
Hey, so just a quick question, when loading the game, B9 Throws an error related to the delta wing textures. No big deal, just keep playing, right? Well actually, this causes them to just not load. Idk if this is just B9 being old or some change to this mod, but they don't work. Any help is appreciated, I love SOCK and this mod and want to get the best experience. Thanks!- 77 replies
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- texture pack
- recolor
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[1.12.X] Neptune Camera - Basic Camera Utility [4.3][21.06.2023]
Jebby Boi replied to Beale's topic in KSP1 Mod Releases
Just a quick question, How do you recommend mixing R G B photos? Ik you can use full Colour, I just wanted to do this for effect. -
Quality mod with good parts and beautiful detail, only problem is that the Apollo Sub-satellite does not load, had to remove it from the game files. Aside from that, great work!
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[1.X.X] Old Parts Redux - For all your nostalgic needs!
Jebby Boi replied to TriggeredSnake's topic in KSP1 Mod Releases
Hi, I love this mod because when I first started watching my dad play the game most of these parts were still in the game. It was like 2013 or smth. Very nostalgic. The work is great and I have not encountered a single bug. And on a side note, do you think it'd be possible to add compatibility with the mod "Free IVA"? it basically allows you to traverse around interiors. I recommend checking it out. If it's not possible (or if you just plain aren't interested) I won't mind or bug you about it since, well, no means no and all that. Again, great mod, one of my favorites. Well done! -
Another neat idea I thought of would be compatibility with "Old Parts Redux" which just allows usage of parts from older versions of the game. Interiors included. It'd be awesome to roam around the older cabins and such, but again, whether it be hard, or if you generally don't care to do it, that's fine.
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Suggestion: Make the 1.25 - .625 cargo container possible to pass through. IDK if that's possible with B-9 since I don't really use it, but I do know this: In the mod "Restock" (Basically makes almost every part in the game look better from the outside and adds skins for some parts), there is a variant of the cargo bay with a docking tube through it. If it's possible to maybe add compatibility for this, that'd be awesome. Of course if not possible (or if you don't want to) I won't care too much, I understand doing this kinda stuff is time consuming. Also, the mod is amazing! Great work!
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[1.12.x] Textures Unlimited Recolour Depot
Jebby Boi replied to Manwith Noname's topic in KSP1 Mod Development
Color's nice and all but all I really want is the oh so shiny rocket parts-Is there a way to just get that, or...? -
Where is the magic boulder's coding in KSP 1?
Jebby Boi replied to Jebby Boi's topic in KSP1 Discussion
I noticed that in the Wiki, I suppose it was their way of immortalising it.- 2 replies
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- magic boulder
- ksp 1
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I love this mod, but the tutorial on how to use it is probably the most useless crap I've ever seen. I'd just watch a youtube tutorial, but here's the thing-THERE ARE NONE. This mod has no tutorials aside from the one the creator made, and it was rather useless. All I wanted to do was edit the restock terrier's plume. It's a great mod, it's awesome, and it makes the game beautiful, but it has horrible documentation on how to simply change an already active plume (Such as the waterfall restock's terrier plume, the source of my problem) and get it to save. I just the tutorial was better, or someone made a tutorial.
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I've heard that the magic's boulder code may still be in the game but can't be loaded due to changes made to the game after it was added. If this is true, where is it's coding in the game, and, more importantly, is it possible to bring it back by changing it's data?
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- magic boulder
- ksp 1
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Should I be worried that the Skiff plume dosent work? Just sound, no light, visuals, anything. For reference, I don't have any mods that should conflict with it. I've got waterfall, This, hyperedit, and re-entry particle effect renewed. latest module manager installed. any ideas? Oh, and I also do NOT have B9part switch on, would that cause this to happen?
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Thanks for the help, maybe I'll try that.
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This is an installation nightmare. No matter what I did, I couldn't get it working right. I'd either not be able to move, or I'd move right through all the walls and not be able to open hatches. Even after removing the mod, some files that I can't find are still present, as indicated by module manager when loading the game. This is latest game version. If anyone has ANY help I'll take it. This seemed like such a cool idea... And it was the bane of my existance.