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About me
Youtuber looking 4 mods for improved Kerbalcide...
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[1.12.x] OrbitIconsPack 1.3.0 [Updated January 9th 2025 CET]
PicoSpace replied to Oprissmian's topic in KSP1 Mod Releases
Some Smaller Objects in MPE etc are HourGlass Shaped Might also consider Volcanic Icon (Planet with a Volcano on the top). -
parts [1.12.x] Sounding Rockets! Start small. Dream big!
PicoSpace replied to RoverDude's topic in KSP1 Mod Releases
Thats some serious upgrades! Hopefully this comes out soon, if you need a tester... let me know! -
Suggestion: Since we are looking at a PBR solution, is there a way to have parts change their settings mod-flight? im thinking burn marks (darkening) or roughness shift (wear) when parts get heated through decent re-entry (or various damage mods… stretch goal?). That way it visually shows flight tested equipment, and if it can work with scrapyard it would make reusing parts more authentic.
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Suggestion: make an array of LARGE satellite dishes between Kerbal and the mountains i know another KSC mod does this as well, but it looks good and gives you some large objects to test fly around when testing aircraft.
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Cool mod, I’ll check it out!
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Now that I've played this enough I have 2 suggestions: 1. In red-out and black-out have a transparency slider (where you adjust how much of the effect you get, mainly as going 100% red/black can be a bit off-putting when flying planes etc.) 2. Consider a saturation shift instead of complete overlay. Basically when you red-out your saturation of your screen goes red, when you black out - it goes grayscale. For those who don't want 100% hardcore, or at least not a screen "flash" which can happen in KSP when flying planes etc.
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[1.0.2] Firefly - Revamped Atmospheric Effects
PicoSpace replied to MirageDev's topic in KSP1 Mod Releases
The effects are insane! Really glad I was able to help test this mod out on my +314 mod build to find isses (oh vapor cones... I almost missed that one!) -
[1.12.x][WIP] Restock Recolour [50.88%]
PicoSpace replied to MrShelter's topic in KSP1 Mod Development
Forums are back and more parts are done in the recolour, @MrShelter I'm assured will update you as to the current count as we work on getting closer to 50% coverage.- 78 replies
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[WIP] Boring Crew Services - Stockalike Starliner Mod
PicoSpace replied to DylanSemrau's topic in KSP1 Mod Development
Not a GitHub Wizard, so I hope I did it correctly with a fork and pull request (if not I added the pacthes in the issues list as a backup).- 497 replies
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[WIP] Boring Crew Services - Stockalike Starliner Mod
PicoSpace replied to DylanSemrau's topic in KSP1 Mod Development
I had been working on LS patches and what not to add compatibility to all the latest mods etc. and I had fixed up the airlock issue (which I'm assuming you fixed). I was hoping to tag team with another modder who does IVAs to make a custom one as well but given you took over that all stopped but i can see what you have done with the parts and go from there.- 497 replies
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[WIP] Boring Crew Services - Stockalike Starliner Mod
PicoSpace replied to DylanSemrau's topic in KSP1 Mod Development
You have a 0.1.1 release 10 hours ago, and then a v.1.0.0a3 release 4 hours ago, minor issue but thought I'd mention it here. I could send you what I had been tweaking before you took over the mod, you can take it from there (or not). Your call I guess.- 497 replies
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[WIP] Boring Crew Services - Stockalike Starliner Mod
PicoSpace replied to DylanSemrau's topic in KSP1 Mod Development
Are the radiators on the SM now functional?- 497 replies
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When I get faster internet it would be interesting to stream a real time all the way through mission (to the mun and then Minmus, that's crazy enough).
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This mod needs a companion mod, like Kerbal Alarm Clock Extended or something that will send your alarms to an external program or claendar so you know when you need to get bakc online for various manuevers.
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PicoSpace started following [1.12.X] Kerbol System Expansion
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totm jan 2025 [1.12.X] Kerbol System Expansion
PicoSpace replied to smushanoob's topic in KSP1 Mod Development
Very cool, would be nice to have a multi-generational ship do a OPM/OPX/KSE mission in a single go with some ISRU tossed in. is it parallax continued or 2.0 supported?- 98 replies
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- outer planets
- kopernicus
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