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About me
Youtuber looking 4 mods for improved Kerbalcide...
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Earth, Most of the Time
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[1.12.x][WIP] Restock Recolour [50.88%]
PicoSpace replied to MrShelter's topic in KSP1 Mod Development
Forums are back and more parts are done in the recolour, @MrShelter I'm assured will update you as to the current count as we work on getting closer to 50% coverage.- 61 replies
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- 2
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- textures unlimited
- restock
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[WIP] Boring Crew Services - Stockalike Starliner Mod
PicoSpace replied to DylanSemrau's topic in KSP1 Mod Development
Not a GitHub Wizard, so I hope I did it correctly with a fork and pull request (if not I added the pacthes in the issues list as a backup).- 497 replies
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[WIP] Boring Crew Services - Stockalike Starliner Mod
PicoSpace replied to DylanSemrau's topic in KSP1 Mod Development
I had been working on LS patches and what not to add compatibility to all the latest mods etc. and I had fixed up the airlock issue (which I'm assuming you fixed). I was hoping to tag team with another modder who does IVAs to make a custom one as well but given you took over that all stopped but i can see what you have done with the parts and go from there.- 497 replies
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[WIP] Boring Crew Services - Stockalike Starliner Mod
PicoSpace replied to DylanSemrau's topic in KSP1 Mod Development
You have a 0.1.1 release 10 hours ago, and then a v.1.0.0a3 release 4 hours ago, minor issue but thought I'd mention it here. I could send you what I had been tweaking before you took over the mod, you can take it from there (or not). Your call I guess.- 497 replies
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[WIP] Boring Crew Services - Stockalike Starliner Mod
PicoSpace replied to DylanSemrau's topic in KSP1 Mod Development
Are the radiators on the SM now functional?- 497 replies
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When I get faster internet it would be interesting to stream a real time all the way through mission (to the mun and then Minmus, that's crazy enough).
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This mod needs a companion mod, like Kerbal Alarm Clock Extended or something that will send your alarms to an external program or claendar so you know when you need to get bakc online for various manuevers.
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PicoSpace started following [1.12.X] Kerbol System Expansion
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Very cool, would be nice to have a multi-generational ship do a OPM/OPX/KSE mission in a single go with some ISRU tossed in. is it parallax continued or 2.0 supported?
- 83 replies
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- outer planets
- kopernicus
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NippyFlippers' Flying Boats and Open Cockpits
PicoSpace replied to NippyFlippers's topic in KSP1 Mod Development
Great Work! How well does it handle water landings/take-offs which I'm assuming the bowed front is ideal for?- 24 replies
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- external seat
- open cockpit
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[1.12.x] Advanced Atmosphere Tools (v1.2.0)
PicoSpace replied to CashnipLeaf's topic in KSP1 Mod Releases
Okay, I'm going to try to give it a go. Can you overlap the flow/temp/pressure maps etc (example have a static map based on the planet for windspeeds, but then have an another map for windspeeds that slowly rotates where the speed is based on the combination of the two?)- 58 replies
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- atmosphere
- plugin
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[1.12.x] Advanced Atmosphere Tools (v1.2.0)
PicoSpace replied to CashnipLeaf's topic in KSP1 Mod Releases
Am I right in understanding there are currently no stock configs?- 58 replies
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- atmosphere
- plugin
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Would be nice if you could set the resolution for various screens (maybe this should be an anyres thing?) Playing in 4K is nice, except when in the VAB I'd like 1080 as there are less "issues"
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Works a lot better now, although I still think the G-Effects controls need to be simplified and tied into stock so its easier to understand at what g-force a kerbal will black/red out, and at what G-force they will die (or sustained g-force for X seconds or cumlative Second of Gees over their threshold = death). PS. The Shuttle (using MechJeb2) made it to space! The crew... not so much.
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[1.12.*] KerBalloons Reinflated - Real Science?
PicoSpace replied to linuxgurugamer's topic in KSP1 Mod Releases
Thank you! -
[1.12.*] KerBalloons Reinflated - Real Science?
PicoSpace replied to linuxgurugamer's topic in KSP1 Mod Releases
This is a neat mod, but when you are floating around you can't quit without reverting to last save. Or is there a workaround for this as I'd like to leave some ballons with relays floating around in high altmosphere.