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Fizzlebop Smith

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  1. Tier 2.1 Consolidated Kerbal States KS-7 SkyWinder_XPT1 Craft: KSP Builds - KS-7 Skywinder_XPT1 Headline: "Kerbal News Right Then: Behind the Scenes of CKS's Latest Endeavor" In an unprecedented move, Kerbal News Right Then (KNRT) has secured an exclusive behind-the-scenes look at the latest aerospace marvel from the Consolidated Kerbal States (CKS). Here on CKS property, nestled up to a cozy dumpster near their pre-flight services hangar with Klemis Kerman, KNRT Kamera Kerb and resident drone Wizard. Is seems that this new craft, The KS-7 Sky Winder_XPT1 is even less conventional than our unassuming perch dumpster side. With the landing gear stowed, we see our intrepid crew here boarding through hatch on the underside of the craft. The K-7 is not just another addition to CKS fleet. The KS-7 represents a foray into exciting new design technologies, the SSTO. This concept has long been mired in speculation and cloaked in the mystery of Kerbin's pre-Consolidation Era prototypes. The XPT1's unveiling comes amid longstanding debates over the feasibility of SSTO craft. CKS, a behemoth in the space flight industry, is trying to assert its dominance once again. Will this prototype actually reach the Karman Line and sail into the endless black? **The Maiden Voyage: A Thrill Ride from Start to Finish** As the Sky Winder finishes fueling approaches and the starting line, our anticipation reaches a fever pitch. The three Panther Engines ROAR to life in quite the spectacle, propelling it forward with a deceptive slowness that belied its potential. Very shaky start as the Legendary Jebidiah Kerman fights for control of the powerful beast. Some aerial drone footage of Jeb putting the craft through its paces. Once up to speed the craft seems to be quite agile and handles the stress tests without issue. The real test begins when the Engines scream in fury and afterburners ignite! A steady climb to roughly 14,000 meters pushes the XPT1 just beyond current Aereo Flyer Capabilities across Kerbin. Mostly due to a primary focus in rocket based systems, leave it to CKS to break with tradition and mark another worlds first! With the Terrier Rocket engines kicking in, our laser rangefinders captured a peak altitude of 19,998 meters—just shy of 20KM. Still a whopping 50KM short of their ambitious target!! **Merlton Kerman's Daring Feat and a Tense Descent** Amid some technical complications, the Sky Winder displayed a decidely Kerbal element when Merlton Kerman attemped a spacewalk at 15KM! This developement mishap is likey due to the extreme G-disorientation caused by the Aesymmetrical spin when Jeb lost control. Luckily disaster was averted when Merlton reenter the Lander Kan before he could be pulled off by the extreme aero forces at play. A Keister Klencher of a few moments passes as we watched from the dumpsters as it looked as if we were about to witness one of Jebidiahs famous crashes first hand!! But, despite several chutes being ripped off, the legendary Jebidiah Kerman was able to arrest the spin and safely deploy the reserve chutes! Despite setbacks and the unmet goal of reaching the Karman line, the K-7 Sky Winder_XPT1's maiden voyage is a testament to CKS's enduring spirit of innovation and market leadership. This prototype may not have fulfilled its lofty ambitions, but it lays the groundwork for future breakthroughs in SSTO technology. Besides, exclusivity agreements with major names like Grooble will ensure The KS-7 will be marketed as a high altitude Jet Plane. Just in.. Intercepting a transmission from the downed Vessel. Perhaps it is some of the Black Box Data in the Flight??! Lets see if we can calibrate this thing.. (Sounds of Smacking ) Oh another selfie for the KerboGram channels! Someone is happy with the landing. At Kerbal News Right Then, we pride ourselves on bringing you the stories that matter no matter how unconventional the setting.As CKS prepares for its next foray into the unknown, we'll be right there, dumpster-side or not, to bring you the latest in Kerbin's quest for the stars or not!
  2. I only wish I had a system that could put that in orbit... Suttering begins before I ignite the engines. Once the fuel mix starts... the Cosmos are ripped asunder.
  3. Tier 1.75 Mun Doggler Mk1 KSP Builds - Mun Doggler_Mk1 Kerbal Kontrol's brand new Deep Space Pilot Training Program Takes Center Stage: IS IT MUN OR BUST? *By Tallulah Kerman* Greetings, fellow space enthusiasts! Prepare to be dazzled as we unveil the crown jewel of Kerbal Kontrol's new Deep Space Pilot Training Program. Before we get too excited about all the amazing thing happening at Kerbal Kontrol lets feast our eyes on the 27-story sizzling piece of space metal, The Mun Doggler Mk1 Spacecraft. Recently acquired after former front-runner and space rocker K-2Flop had it seized due to tax evasion, this majestic vessel stands as a testament to Kerbal ambition and need to go MOAR BRRRR! (Pictures courtesy of our very own Klem Kerman, who valiantly hid under the concession stand for three days to capture this magnificent beauty being prepped for launch) Now, behold the illustrious Avril "Astro" Kerman, with her fiery red mane and indomitable spirit. Avril has already made waves at the Academy with her daring escapades, including landing a K-3 Skribble with malfunctioning (probably forgotten) parachutes. With the Mun Doggler Mk1 at her command, Avril is poised to carve her name among the stars, or at least write it in con trails on her way to the Stars!Boldly blazing a trail for future generations of spacefarers. As she embarks on this cosmic odyssey, we can't help but feel a surge of excitement. Where Avril goes, adventure surely follows. Due to recent occlusion issue with the New Comm Next systems that are slowly replacing the old outdated models an unscheduled EVA was attempted to restore telemetry connections, but the Antenna wasn't the issue. It appears the extra training at Kerbol Kontrol is not going to waiste. of the mission once in Munar SOI were handled with manual controls. Despite this, our intrepid Astro Kerman was able to successfully land upon the moon one entire stage early! Our sources inside the agency report one of the instructors in mission control jumping and shouting "Wow, she may even have enough fuel to return home!" Thanks to Avrils forsight in bringing along an extra long selfie stick, we have pictures of her expertly touched down on the Mun's surface. Mun Doggler Mk1 behind her humming with precision. But this is just the beginning for our fearless Avril, whose journey into the unknown promises thrills beyond imagination. So here's to Avril "Astro" Kerman, Kerbal Kontrol's brightest star. With her Acaademy education coming to a close we expect her continue into the limitless horizons that beckon her onward. Until next time, keep your eyes on the skies and your dreams set to warp speed.
  4. Tier 1.6 K-5 Sky Glider Series Aereo-Flyer Craft File KSP Builds - K-5 Sky Glider_Mk1 Kerbal Kontrol Unveils the new K-5 Sky Glider Mk1: A Flying Contraption Like No Other Hold onto your helmets, dear readers, for Kerbal Kontrol is about to take flight in style with their latest aquisition, a modified K1-t3. Now sporting a shiny new SK-Datuhz Gitter it has been Kristened K-5 Sky Glider! Picture this: a craft so sleek, so nimble, it makes your sky sail look like an old jalopy. But dlet that delicate frame fool you - this baby is built for high-altitude hijinks and gravity-defying antics. So what exactly is the K-5 Sky Glider Mk1? Well, imagine apiece of paper on steroids. Throw in a dash of Kerbal ingenuity and you get the Sky Glider. A highly maneuverable, low-speed craft designed for one purpose and one purpose only: to soar through the skies like a mosquito on Sugar Smacks, snatching high alititude Datuhz with the finesse of three year old wielding a hammer. But wait, there's more! Not only will the K-5 Sky Glider Mk1 be retrieving Datuhz from high skies, but it'll also be raking in the KER-Bling faster than Jeb showing up for the "rocket fuel rebate." That's right, folks the Datuhz acquired will go to to grease the wheels of progress and boost Kerbal Kontrols fledgling departments with it new Grooble contract! Who better to pilot this marvel of modern engineering than a fresh "Green" Cadet with only hours of rigorous pre flight training? Ready to take on the skies? Its Captain Swoopington von Glide-a-lot Kerman? With a name like that, you know you're in for a wild ride. (See Below Picture for Proof). With stories of his daring exploits already circulating, this one apparently even juggled three watermelons at the company picnic. No wonder Swoopington made the cut. With such amazing skills as watermelon juggling and the advanced training acquired over days of rigorous training, this Cadet is destined for Greatness! Until next time, Remember stay Kerbaliscous friends This is Sparkle Kerman with Kerbal News Right Then, Bringing what happened then to you right now. Just look, another great landing for the books.
  5. Delta 15 AMD Advantage™ Edition (AMD Ryzen™ 5000 H-Series Mobile Processors / AMD Radeon™ RX 6000M Series Mobile Graphics) Now a couple years old and begging to be replaced by a Box. I am taking care of a family member and have yet to carve out enough personal space for a PC. ( I will Come here when I Do). So.. my laptop Plays KSP2 and VFX + heavily modified KSP1 with decent frames on medium settings. BUT Heat. My bane. I got a cooler that sits below.. but it doesn't work. Only a degree or 2. I have to run the cooller boost to keep it from crashing on any kind of decent setting. It will handle fine without stuttering, but cooks. I was worried about running the cooler boost for long extended periods of gaming due to reading a couple forum discussion where people talking about the cumulative load on a power supply. Something about a gradient of usage that increases based on GPU / CPU toll being enough to push most factory PS to a threshold that extended periods 115% load to two fans may be enough to push it into failure. I get increased entropy and running it on cooler boost could decrease the overall life, but didn't know about failure potential increases being much greater with high end graphics games. These were people building machines talking about specific pieces of hardware though and I don't know jack about all that. I'm hoping there are some coolers that work really well that someone knows about. Like why aren't there some kind of wicking heat sync like in the machines at work. Potential for condensation at certain dew points is my only thoughts.. but I ramble. Whay tricks actually help with heat that someone with little technical expertise can employ? Also... I hadn't owned a computer in 10 years when I got the laptop . An era of strictly digital gaming is taking a toll in my SSD. I find myself managing games like inventory space in some roguelike survival game. What would be the best hard drive for me? Not size so much but inherent features that I don't understand. Like can you get one with write speeds fast enough that I can put some of the Less intensive games on it amd use emulation tools to mount it? At one point in time I understood computers but a few years of utter and total withdrawal from society has seen much of this leave me in the past.
  6. Took me way longer than it should to realize it was the parachute fouling out my ability to EVA Thank you
  7. [Reshare - Consolidating (my) Agencies of Kerbin and their Craft into One Place] Tier 0 (No Tech) Agency: United Rocket Director: Kuku Kerman Craft : KSP Builds - Kerbicus_S1 Kerbal News Right Then: Your Premier Source for Cosmic Chronicles! United Rocket boldly Launches their Newest design - Kerbicus S-1 Sub Orbital Jumper In a twist that's got Kerbin's space enthusiasts buzzing louder than a swarm of startled space bees, eccentric tech guru Kuku Kermin has launched United Rocket, a brand new venture poised to shake up the interstellar scene. And who's leading the charge? None other than ace pilot Kip Kerman, famed daredevil extraordinaire! and one time partner of Jebidiah Kerman himself! The launch of United Rocket comes hot on the heels of a manifesto Kuku wrote in college detailing dissatisfaction with the tactics of certain agencies leveraging "discounted" orbital packages to curry favor with green authority figures. Seizing an opportunity, Kuku Kermin rallied support from anonymous hedge funds and blasted off into the unknown by privately incorporating United Rocket. Rumours inside the agency talk of initial names trying to capture the imagination of Kerbins Everywhere. Space K was apparently tossed around before the board decided United would be a good word choice to foster the perception of global solidarity. But it's not just business maneuvering that's making headlines – it's the personal drama unfolding between Kip Kerman and his former partner Jebidiah. Following a three-year coma that saw him lose both Val and his stake in their business, Kip is back and ready to reclaim his place in the stars. Jeb, for his part, has been open to interviews, but a lack of available interpreters has left reporters scratching their helmets in confusion. Seen Here Maneuvering the craft through the clouds is famed daredevil United Rocket's game plan? To test their craft extensively before offering them for commercial use, all while allowing eager enthusiasts to own their very own United Rocket rocket. Their maiden vessel, the Kerbicus_S1 Sub Orbital Jumper, made its debut to a live broadcast, much to the delight of hopeful Kerbals everywhere. And despite the absence of a fireworks show, the vessel took off without a hitch, proving that even amateur rocket enthusiasts can soar through the clouds. However, reports suggest that Jeb is less than thrilled about the Kerbicus, especially since it's primarily constructed from parts he was forced to relinquish in a settlement agreement with Kip. Yet, Kip remains undeterred, boldly declaring, "The Kerbicus is so easy to fly I bet Jeb could manage!" as the spokesperson for United Rocket. There you have it, dear readers: the space race just got a whole lot spicier, with United Rocket firing up its engines and Kip Kerman at the helm. Buckle up and hold onto your helmets, because it looks like we're in for a wild ride through the cosmos! Stay tuned to Kerbal News Right Then for all the latest updates, gossip, and gravity-defying antics. Until next time, keep reaching for the stars and never forget to laugh along the way!
  8. Kerbal News Right Then: Your Premier Source for Cosmic Chronicles! Dear Fellow Adventurers of the Cosmos, Are you ready to embark on a journey like no other? Welcome to the inaugural issue of Kerbal News Right Then - your premier source for all things cosmic! We're thrilled to introduce you to a publication dedicated to bringing you the latest and greatest from the vast expanse of space & a little closer to home. Just a little bit of what we try to pack into each and every publication. **Breaking News:** 1. Galactic Gossip Galore: Picture this - Jebediah Kerman, our intrepid explorer, has been spotted crafting a rocket entirely out of square materials! Could this be the breakthrough in space design we've all been waiting for? Wait, more coming just around the corner. 2. Cosmic Kaleidoscope: Prepare to be mesmerized as our telescopes capture images of space-faring flamingos gliding through the Milky Way. Who knew our feathered friends had such wanderlust? 3. Rocket Rumblings: Hold onto your helmets! We will be sharing live footage of launches from the various agencies around Kerbin. Get ready for a front-row seat to the majesty of spacecraft taking flight and the occasional KER-Boom. **Current Events:** 1. Out-of-This-World Expeditions: Join our brave Kerbonauts as they embark on daring missions to distant planets, snapping epic selfies along the way. The universe has never looked more inviting! (Rumours of new IVA technology and soon to be mod capabilities will be able to provide EVERY Kerbal with the spaceflight experience from the comfort of your Kouch!) 2. Star-Studded Sightings: From shy shooting stars to cosmic raves hosted by our own supernovas.. Keep your eyes peeled for the unexpected as we bring you all latest details on what each agency is up to. 3. UFO Unveilings: Are we truly alone? Recent reports suggest otherwise, with unidentified flying objects making waves in Kerbin's atmosphere. Stay tuned as we investigate these extraterrestrial encounters! (Will Rumours of recent discoverables turn up pictures? Only our sources withing the agencies will tell) **Flight Technologies:** 1. Innovation Station: Join us on a journey of technological marvels, from ion propulsion to warp drives. With imagination as our fuel, the possibilities are endless! 2. DIY Rockets: Who says rocket science is rocket science? With a bit of duct tape and a whole lot of courage, anything is possible in the world of Kerbal engineering. 3. Rocket Science Made Fun: Whether you're a seasoned expert or a wide-eyed dreamer, the Kerbal Space Program offers adventure, discovery, and the occasional crash landing. After all, failure is just another word for "spectacular learning opportunity!" **Personal Gossip Corner:** But wait, there's more! Kerbal News Right Then is your source for all the juicy details about our beloved kerbonauts. From secret rendezvous to scandalous selfies, we've got the inside scoop on all the drama unfolding among the stars. Get ready for exclusive interviews, shocking revelations, and more scandal than you can shake a rocket at! So there you have it, dear readers: the universe is calling, and we're here to answer. Join us on this cosmic adventure as we explore, discover, and laugh our way through the mysteries of space. Stay tuned to Kerbal News Right Then for all the latest updates, gossip, and gravity-defying shenanigans. Until next time, keep your eyes on the stars and your sense of wonder intact! Yours in exploration, The Kerbal News Right Then Team [I Enjoy the quirky elements of the game. The brave Kerbals that are to stupid to remember parachutes but make it to the mun instead. Some of the specific Korniness of newer lore much cheesier than i expected. Now that i have worked out a bit more of the flow charts for which agencies in my fictious world provide which missions, I will post all my ships under this thread. If others would like to engage in writing quirky lore for you fictitious agencies, feel free to join along. These are agencies that are attempting to explore the wonders of the cosmos and Kerbin. They do not engange in military conflicts or really compete with one another in any way Except how many followers are haning on the IK accounts. There are no nations / governments just agencies gettting a little coverage as they shoot for the stars] Kerbal Kontrol Tier 1 : K-3 Skribble Craft File: KSP Builds - K-3 Skribble Kerbal News Right Then is reporting from the grounds of yet another agency opening that will soon open its doors. Though the newly founded Kerbal Kontrol has yet to release an official mission statement, our sources inside say they will focus on "enhancing the training of tomorrows kerbonaut". The exact comment received from an anonymous worker was "preparing tomorrows Kerbonauts to not explode". So not exactly just another "space agency" in the traditional sense. They instead seek to fill a niche role that has opened up as a result of the casualty reports coming from CKS and United Rocket. Since the dawn of Kerbal Space Efforts three decades ago, there have been drastic and rapids shifts in the geopolitical landscape of Kerbin. Adopting a less complicated form of Governmental structure in recent years and doing away with currency all together has some worried that this somehow cheapens the value of Kerbal Life. Despite statements to the contrary, there are a great number of kerbonauts still stranded or worse. Considering the advancements made by the first generation of exploration it seems the agencies have taken a step backward in abandoning any pretense of trained specialists. **Recording of Director Kerman with Consolidated Kerbal States** "Rockets are Free, why train them when you can just send more?" It seems that Kefarious Enterprises was able to avoid mentioning in the documents filed with the Global Comittee of Ethical Evaluation. Likely due to a moslty probe approach. Kerbal Kontrol seek to reestablish the value of a Kerbal life by sinkinkg days of training into each new candidate before sending them off to apply at other agencies. Two days before official launch has seen Kerbal Kontrol Launch multiple Aereo-Flyer missions. As they await delivery of their "Training Rockets" it seems they are wasting no time in equipping these brave young Kerbals with the skills needed to "not explode". Here are pictures of their new compact Aero-Flyer The K-3 Skribble. From video evidence it is a real poodle to get off the ground but flies like a champ once in the sky. We at Kerbal News Right Then speculate this intentially to train new pilots on how to handle unwieldy craft. Until next time this is Tallulah Kerman Signing off .. Thats with two 'Ls' well techinically three
  9. That's not a bad idea. I wish there were something on the site that added this function. A list of stock parts with a check would be awesome. Or maybe a sample tech tree you can click what you unlocked? Sucks though because of multi tabs bot necessarily being fully unlocked. Later rockets would be 3 or 4 shots of just the tree. Lol. I'll try and bring it up to @nyiusand see if there are any cool solutions the codeslingers might be able to cobjureconjure from the aether.
  10. According to the Steam Database, the lowest recorded price was $0.16. (Listed Conversion is USD) <--- Correct. The cheapest KSP1 has ever sold for worldwide is the equivalent of 0.26 american dollars
  11. I was being a smart ass with regard to overlooked text. This is the steam index https://steamdb.info/app/220200/ A few filters. Works for any given game It could be "free" never shows bc it is not a price?
  12. According to the Steam Database, the lowest recorded price was $0.16. (Listed Conversion is USD) That is exceedingly cheap, but not quite free. Perhaps it was some form of taxation on 0.00. I was pretty poor and didn't get to experience KSP1 until March of 2022. 1500 hours later I almost wish it would have remained undiscovered. @munix I'm sure you two really agree and the culprit lies in a bit of overlooked text somewhere. The long-term AAA title in early access seems to be the new paradigm. Whether the community is more patient depending on the respective rank division of the publisher / producer or not remains to be seen. Since 2017 the shift has grown to be much more commonplace. Reddit and various news aggregates that report on tech / gaming are my chief sources for this and they don't often cover the metrics regarding community acceptance. Many people refuse to by AAA titles in early release because of the paradigm shift. Sentiment seems to be that some kind of boycott / passive resistance to this will cause it to go away. I think its awesome... WHEN the companies use the Feedback from early access to improve the game. Cities: Skylines II is a perfect example of what happens when this is not the case. It has less to do with the patience of the community than it does with outrage over a perception that the Devs have abandoned the community contributing to the title's massive success (The loyal and already established fan base) There is a lot of feedback to digest and things may be slow going with large portions of the community upset at any given time. But those games that do this are often the ones that redefine a Genre or at least go on to critical acclaim / success. I really hope that KSP2 takes the time needed to make KSP2 something truly amazing. My definition of perfection may vary from other players but that acceptable middle ground is quite large.
  13. I know this is probably on the forums somewhere but I want to be able to load ships up from different campaigns. It is currently incredibly cumbersome and tedious to bring ships over from a different campaign.
  14. Loving this more and more. If they ever do implement a class system it should use this of an example of how to level up or cross train.
  15. 1. **BoomCraft Enterprises** : Specialty: Precision KER-BOOMS! These engineers meticulously time rocket detonations. Motto: "When it absolutely, positively has to explode on target." Mission Focus: Exploding and impacting distant celestial bodies. 2. **Giggle Galactical**: Known For: Unconventional approaches and dedication to laughter. Chief Goal: "Get it on tape." Mission Style: Silly construction, like using undersized engines to move massive payloads to orbit or landing absurdly large or strange objects on celestial bodies. Remember that time they put a space station on the Mun? Classic Giggle! 3. **Dynamic Kerbonautics**: Specialization: Training. Mission Challenges: Piloting skills—landing rockets on atmospheric bodies without chutes, surviving incredible G-forces, and deploying chutes at the last possible moment (less than 1000 feet). 4. **Echo Innovations**: Mission Statement**: Cover the cosmos in communication relays. Why?: So brave kerbonauts can catch the newest episodes of their favorite soap opera. Methods: Sometimes involves losing probe or relay control. They aim to "cover the vast emptiness of space with echoes of famed Kespian Doctor Blake Kerman's smooth voice" Missions: Geosynchronous relays, polar orbits, scanning orbits for celestial body surveys, and eventually creating a satellite grid around Kerbol. 5. **Serendipity Spaceworks**: Expertise: Accidental discoveries. Instrument Packages: Designed to stumble upon unexpected phenomena—cosmic doughnuts, wormholes to parallel universes, you name it! Exclusive Mission Objective: Gathering crucial "Datuhz" (Data). Unofficial Slogan: "Oops, we couldn't do it again!" Have been making up more own Missions a little for fun and awarding small science chunks. 50-125 points Landing on Kerbin with no Chutes, Tried to land a functioning - esthetically representative space station on the mun Exploring Discoverables not Mission related Uh...oh does this violate that weird Forum rule about RP as a Kerbal? Lol
  16. I enjoyed making the ships in the beginning. It becomes tedious to me. Most people i ask seem to use the same ship for every mission... until circumstances (mission parameters) force them to build something else. I find 99% of the games fun to be found outside the VAB and wish there was a more prolific source of work. Given enough time It will eventually get there.. but you can see on the spacecraft exchange page. The frequnency of posts is tapering off. One thing i loved about KerbalX was that you could see what parts were on the craft. I wonder if i can ask the person behind KSP builds to write plugin extension to read the Craft Paste and provide a tab that lists the parts on each
  17. I would love to assist in helping to make some custom missions. Give me a list of specific criteria and what order to list it in. I am not incredibly skilled in technical aspects but learn at a somewhat faster than moderate pace :} Also, would love to contribute in some way to such an amazing project. If given an example of what a filled out template would look like under each section and I would have way to spend non D&D weekends. Now I am going to start making some fictitious agencies and try to determine what aspect of cosmic exploration falls under their purview. .. but thats what i do anyway whether making missions or not.
  18. Mod support .. if it is going to be a future the developers consider relevant. Need to be considered from the ground up. What made KSP1 as successful as it was, larely was due to the modding community. Much the same with Morrowind, Space Engineers. Mod support does not need to be implemented early on, but the foundation and thoughts should be. Otherwise you end up with cobbled together monstrosities.. or 3rd party injectors laden with malicious coodies.
  19. I love all you awesome people thay bring us so much cool content. This has been the best news, related to my world of gaming, I quite some time. My boss is gonna be so mad when i spend half the morning looking through the above and looking for rabbit holes. Wooohoo
  20. Has anyone else encountered the save button not working? I am going to reinstall the mod to see if something was corrupted in the DL. The thumbnail issue had a work around in earlier versions.. Rename the vessel (can be the same exact name) --> Load the Vessel --> Save --> Over Write
  21. I feel OP sums up my perspective pretty well. I truly hope this is due the the current state of developement and not an attempt to railroad my playstyle into other systems. It took me probably around 800 hours in KSP1 before I started to plan regular missions outside of Kerbins SOI. I know not everyone uses the same slow, methodical approach i (and my completionist nature) are compelled to. That is what makes the glory of the first truly shine. The wrapped a sandbox into a game. No wrong approach. Have fun, explore.. learn and kerbal the Cosmos. Hurry up and unlock everything.. or what is more likely.. do a few missions and lock yourself out of future success bc you wanted a couple cool parts. Usually, no big deal. I'll do an extra 60 missions amd make up for it. I think there is enough feedback that specific improvements will come to address these shortcoming. I am still extremely excited and hopeful...much of that is overshadowed by a deep seeded fear that multi-player/ colonies will superceded any an all aspects of solo play. What I mean to say is.. I hope they drop the push toward linear expansion and adopt a model based exploratory progressions.
  22. Everytime I build a rocket or space station I have to stop myself at some point. As the basic needs of the craft begin approach that minimum level acceptance criteria I start to say things like "Oh, I bet that would look super cool" or "A radial array of that Truss Fuel sun assembly would look amazing right here". What begins to happen is truly transformative. TWR quickly approaches an unusable number on the first stage or two. I revamp the various thruster options available to me. Become disappointed with relative burn time. Slap MOAR FUEEEL. Repeat iterations of the last paragraph.. Fly.. Explode... Modify.. Fly.. Repeat until I have a really bad ass craft that will be used on multiple missions to come. I fly that bad boy to Duna or Somewhere that I have recently been. (Because I wanna showcase this bad boy on something I know I can do) Snap some screen shots and upload to KSPBuilds.com as Dunasaurus One. Hmmm. All those people searching for a paste & play craft will be sad. Even if no specific mission is associated with the craft, I feel the above mentioned idiosyncratic behavior is shared by many. The inner dialogue may vary slightly. However, most I speak to seem to suffer from some form of conflict with the "nature of awesome". I see a great number of uploads with a Mission that has been available and completed for some time. I have all of tier 2 unlocked and am selectively working through 3 but cannot paste a craft title for a mission oh so long ago. It just sucks. I don't know if others playing exploration feel disheartened by this? Seems most of the craft shared is from sandbox or a much later tech unlock. I am getting better at craft design, but wish there were more options for low tech design. I know eventually there will be a plethora of thousands and thousands of craft and it will be easier. *Violin Fades to Silence*
  23. This makes my day. The breadth of whats on the forums is huge and i often miss the things i am looking for. Thank you for Illuminating the darkness that is my KSP experience. I am beyond excited to here about this and will absolutely be reading about Kapitalism now. Do you have a link to anything talking about the status of this or which sub thread may have snippets? General searches return a bit of off handed comments by redditors liquided at the lack of contracts / currency but nadda in official capacity.
  24. I don't know if it's possible or not... but I was hoping someone could pick up the much needed slack the game has left on the mission front. I have seen the science archive and know there is some way to track that. My modding skills are limited to very simple Json text editing. I was looking through the way KSP1 specific contracts were set up with regard to code, but I have no earthly idea where to start. Ii would love a simple science call. If you've been to the planet here are 5 random missions you can choose with no real mission flavor text. I would help in anyway I can, but right now some cute dialogues are the limit of my skills. Is this even possible with the way KSP2 is currently coded? Is modding in a Bep/InEx incredibly difficult vs making buildings / troops or simple aiblogic in something like mindustry? Seems daunting looking in from the outside, but the lack missions and gameplay to promote actually exploration is lacking. Thanks to any helpful answers / insight or parties willing to tacke.
  25. I know that a lot of bugs are being worked out, will be worked out and such...especially as updates mess with all of your fine craftsmanship. I just wanted to say that mechjeb2 was extremely buggy with regard to certain features. Other feathers like orbital calcs were inclined to bug out occasionally as well. One instance i recall trying to 'return from a moon' @ 20KM would toss me out at 2.4m KM from Kerbin. I know that manual adjustments can be made and often the end result, but i kept altering the desired orbital distance and would get slight variation in end Kerbin AP, but not really anything when considering cosmic distances. Reloaded saves and nadda. After a while i realized i had wasted way too much time doing nothing at all and ate dinner, went to sleep. Next day after a fresh restart and reboot of the game can you believe that 'return from moon' @25KM and ended up 100KM from where i wanted. Anyone familiar with Mechjeb2 knows that distance was rarely close on that feature. Depending on your relationship to the ecliptic on return and such. I know this may not have bearing on all the things encountered in this thread. Most may be legitimate issues to fix. Others may just be the result of some quirky *interactions between the game* & a Marvelously Cobbled together (constructed) Glory of complicated code. Sometimes, the digital gods are just angry at us. Should i remedy the sleep deprivation now? ... or play some more KSP2
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