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Everything posted by Spicat
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The same as "Beginner orientation" then, and with this you also know what it is even without the lateral box.
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Those are two separate entities. You have still access to tutorials without this option. "for beginners experiencing the game for the first time" doesnt explain what's the option at all, it just say what's the target audience.
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"Experience" doesn't really give you what it is (What is the experience of a beginner??). Orientation means that it's orienting you which is what the option does exactly. "Beginner orientation" or "Beginner guidance" is perfect to me.
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An intuition is not really good enough. Also why did you ignore my sentence where I literally say that I would replace "Cadet" by "Beginner"? Isn't it a good proposition? At least I find it better than "First Time User Experience". The message I'm replying to only talk about the "orientation" part. And to answer you, in my language you won't use first time in there, it would be a bit weird. That's why they translated it to something a bit different. Also cadet is a french word (my language), so I have maybe learned "cadet" before "first time" in english lol (I was pretty bad at it when I was young).
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This is not my first language so that's maybe why I found it perfectly fine. Do you think that "Cadet guidance" would be better then? Or "Beginner guidance" like my proposition.
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For the acronym I think it's just because every other language use an acronym (Maybe Asian languages are different but I don't know the characters): I don't know why exactly, seems a bit weird that only English has this privilege. But apart from that, I would argue that "First Time User Experience" doesn't mean much by itself. We understand what it is after launching our first campaign but the first time I played ksp2 I didn't know what it was before reading the lateral menu. It can also be confused by an easy mode for beginner or something else. I understand why they changed it to "Cadet Orientation" because it tells us that this is an option for orienting the player. And the explanation literally explains that it's separated from the tutorials (Which is still accessible without this option), so it can't really be named "Tutorials". For me I would just change it to "Beginner Orientation" because it's a more common word but I don't think it's more confusing than "First Time User Experience". (Also, I noticed that only English has an explanation in the lateral menu, the other just have one sentence, it would be great to have the same as English in other languages)
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@Sivako Aerospace and @Beanybob15, merged your bug reports.
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A workaround is to put clouds on Low. Or wait for the science update lol.
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Saving & Loading Wings are Being Distorted on a Loading a Save or Revert to Launch.
Spicat replied to Anth's question in Saving & Loading
@Kr0meel, put the bug report out of the archive. -
I look at the Dragon display that I sent, and yes there is a navball at the side of the screen, not center. For the Orion capsule, there is a navball at the top left corner of the screen, still not center.
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Why do you keep bringing real craft UI which is not at all the same as a game and moreover when we talk about the third person view? And also ksp is mostly about spacecraft, not only planes, and generally in spacecraft you don't really look at windows which is different from ksp where you need to know where you land, that's the main argument. Besides, I don't know where you found this picture of Crew Dragon but all I could find is a navball in the corner: For Orion in your message, I won't call that "front and center". So even talking about real life, it's not even a valid argument.
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I've tested the craft three times, I only had it happen once and it was when the craft wobbled a little bit (for some unknown reasons) and some things were destroyed. Maybe that is the cause because as I can see in your video, the flight report is popping up with things being destroyed which is not normal. Did you succeed to reproduce the bug with your craft without parts being destroyed and/or the flight report popping?
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Bug Status [11/9]
Spicat replied to Intercept Games's topic in KSP2 Suggestions and Development Discussion
Yep, I will probably report this bug this weekend when I find the time. This is definitely a weird one. -
Bug Status [11/9]
Spicat replied to Intercept Games's topic in KSP2 Suggestions and Development Discussion
Yes, this specific bug is only while timewarping. But on this subject, I was testing one of your save file (not related to this bug initially) and the SAS was effectively going everywhere. I saw that infinite EC was on and after disabling that, the SAS worked perfectly (not for long as there weren't any EC generation devices). Next time you play, can you disable it and get back to me if you still have the bug? (And in that case, report the bug again because your original bug report is old, and doesn't have a save file) Note: Infinite EC setting is linked to the save file -
Not being at the center is the important thing here. But I can justify the position a bit more, for the top or bottom I don't have a strong opinion as I don't see an advantage of one over the other thus, because I don't see a reason for it (at least for now), I see no justification to changing it over ksp1 (because as we can see, muscle memory is a hard thing to change). For the navball being at the left I have a reason: I would argue that the right is for the staging, which actually changed from ksp1 to be at a better place. Why? Because now staging is at the same place in flight as it is in the vab.
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When I'm landing I'm looking at the altitude, the speed and my craft, I need all this information. Hitting F2 doesn't solve that, putting it on the side does.
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That's why I put "solution" between quotes, because that's the "solution" you suggested for landing which isn't one. I'm not even arguing about the bloat or the size of the navball, just the position. The same problem apply to ksp1 navball being at the center.
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You can move the camera to make your ship more close to the navball. That's exactly the same "solution" as your "solution" to the navball at the center. I agree that we should be able to move the navball (and it's planned), especially for people with ultrawide screen, but that's not at all an argument for navball at the center, ideally you still need it being offsetted to the side for it to not block your view. On a 1080p screen, to the side is perfect, on a 4K screen, offsetting it a little from the side is probably better, but still not at the dead center.
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Nostalgia and muscle memory.
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So we agree that the navball shouldn't be at the center?