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KSP2 Release Notes
Everything posted by Spicat
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Map & Tracking Station Debris UIDs visible in Tracking Station instead of their names
Spicat replied to Vl3d's question in Map & Tracking
@Vl3d, moved your bug report out of the archive. -
@Vl3d, moved your bug report out of the archive.
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Ladders blocked
Spicat replied to ArmchairGravy's topic in KSP2 Suggestions and Development Discussion
This seems to be a bug, use the appropriate form: https://forum.kerbalspaceprogram.com/forms/2-ksp2br/ You can put all the information (you can still put imgur in the message) as well as a craft file at the bottom of the form. -
Setting up a wiki.kerbalspaceprogram2.com
Spicat replied to mattihase's topic in KSP2 Suggestions and Development Discussion
It's planned but not anytime soon (This was posted on the ksp2 modding discord server) -
Release KSP2 Release Notes - Update v0.1.5.0
Spicat replied to Intercept Games's topic in KSP2 Dev Updates
Here, it’s due to some AMD hardware it seems: -
No, this one we are in is for deploying landing legs, the one you linked is when disengaging timewarp. There are also the ones on reload and on undocking (see below). They are likely to have the same cause but their reproduction steps are not the same so we didn't merge it because it's potentially not the same bug.
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Release KSP2 Release Notes - Update v0.1.5.0
Spicat replied to Intercept Games's topic in KSP2 Dev Updates
Is this similar? See the message from Anth where he explains the steps to see if it's what happened to you. If this is still the case I will suggest to send a bug report with the link of the one above saying it's still present in 0.1.5.0. You're not forced to do so though. -
Release KSP2 Release Notes - Update v0.1.5.0
Spicat replied to Intercept Games's topic in KSP2 Dev Updates
Yes the change from unity version in this patch broke every mods. Modders are working on it -
VAB Symmetry - Adding Parts Not Functioning Properly
Spicat replied to Scarecrow71's topic in v0.1.5
It's due to the strut, here the bug report I made about it (it's on the kerb): -
For Science! - what was not announced or mentioned
Spicat replied to Vl3d's topic in KSP2 Discussion
He was just answering some random questions because he had time due to him being on the plane and unable to work: -
For Science! - what was not announced or mentioned
Spicat replied to Vl3d's topic in KSP2 Discussion
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Reported Version: v0.1.4.1 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: Intel(R) Core(TM) i7-10700 CPU @ 2.90GHz | GPU: NVIDIA GeForce RTX 2070 | RAM: 16GB Steps to replicate: Go to launchpad with a pod with any parachute on it Deploy the parachute Repack the parachute and observe the animation Second steps to replicate (to see the bug longer): Go to launchpad with a craft with a parachute and an engine&tank to fly Deploy the parachute Wait for him to deploy Cut the parachute Repack the parachute Additional informations: The bug seems to only appear on ascent where the parachute is not deployed in the intended way (to land). Included Attachments: 2023-10-2215-27-30.mp4 2023-10-2215-26-06.mp4 .ipsImage { width: 900px !important; }
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Flight Docked vessels undock randomly but control is still shared
Spicat replied to ShadowZone's topic in v0.1.5
Looks like the same bug as this: -
For the fonts
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The second game is also supposedly on Unreal Engine (source: the same job offers) So it’s very unlikely that Unity devs switch to Unreal (Besides it has been confirmed by Dakota that they didn’t move development away from ksp2 but you believe them or not):
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They never said anything about reentry vfx being in patch 5, don’t get your hopes up. And it’s a new version of the game engine, not a new game engine (Unity 2020.3.33f1 => Unity 2022.3.5f1). Which is still great, especially for modders!
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