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Everything posted by Spicat
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It was for testing things internally but we made it public just because it was funny (we will make it private again soon don't worry)
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I would add that the previous way of doing this was perfect, a "no fuel" indicator with the bar being red, but you still could make the maneuver when you had no fuel:
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I can confirm this still happen. The workaround in the original post is still working: Change the setting to something random Go to C:\Users\USERNAME\AppData\LocalLow\Intercept Games\Kerbal Space Program 2\Global\InputBindings.json Change the bugged setting: the name of the setting is in "action" and the attributed key is in "path". For example you can change <Keyboard>/d to <Keyboard>/e
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Parts & Vessels Winglet is following my craft, even if it clearly broke off
Spicat replied to dandoesstuff's topic in v0.1.5
@Dandoesstuff, added some reproduction steps to your post. -
Nate Simpson at Space Creator Day talks about KSP 2.
Spicat replied to RayneCloud's topic in KSP2 Discussion
The official twitter said the opposite in 2020: (The delay was probably not just covid, but it was an issue apparently) -
The first one can already be done: Go to capture mode, click on keypad * and go back to the auto view, it will be faster (and keypad / to slow the camera). Source:
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@PicoSpace, merged your bug report.
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Environmental & Terrain Eclipse is not shown in Map view
Spicat replied to cocoscacao's question in Environmental & Terrain
It's not the same bug, I will keep that for the map view and the other for the flight view. -
Environmental & Terrain Eclipse is not shown in Map view
Spicat replied to cocoscacao's question in Environmental & Terrain
@cocoscacao, your save file shows an eclipse, so I changed the title to reflect the problem better. In flight, the game cheat with eclipse so it's not obvious, here the bug report about this: -
@savkerbal, merged your bug report. You're the first one with no AMD GPU or CPU, so thank you, it will be very helpful.
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Hats off to 0.1.5 for achieving something positive
Spicat replied to Kerbart's topic in KSP2 Discussion
That's a way of seeing the glass half full, lol. -
Hats off to 0.1.5 for achieving something positive
Spicat replied to Kerbart's topic in KSP2 Discussion
The bug you're talking about that changes the orbit is probably the phantom forces created by landing legs (and landing gears): So you can experience different levels of phantom forces if you reload/undock/timewarp while having landing legs on your craft or when you deploy landing legs. For me those are the worst bugs that still exist in the game. -
Reported Version: v0.1.5 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: Intel(R) Core(TM) i7-10700 CPU @ 2.90GHz | GPU: NVIDIA GeForce RTX 2070 | RAM: 16GB Unbelievable Included Attachments:
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Parts & Vessels Engine Shroud Docking Port
Spicat replied to Anonymous Bug Reporter's topic in v0.1.5
Reported Version: v0.1.5 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: Intel(R) Core(TM) i7-10700 CPU @ 2.90GHz | GPU: NVIDIA GeForce RTX 2070 | RAM: 16GB Steps to replicate: Attach a docking port on an engine (facing in the direction of the engine) Undock the docking port The docking port undock as expected but the shroud remains Included Attachments: 2023-10-2822-01-55.mp4