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KSP2 Release Notes
Everything posted by davidmakurin
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[KSP 1.8.1-1.11.X] Interstellar Technologies
davidmakurin replied to AtomicKepler's topic in KSP1 Mod Releases
@AtomicKepler the pics broke- 43 replies
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- interstellar
- propulsion
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(and 3 more)
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Kargatua System: Awaiting Frontiers
davidmakurin replied to Kevin_kerman's topic in KSP1 Mod Releases
the pics are broken- 236 replies
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- mod
- star system mods
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(and 3 more)
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yeahh
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by the way what are your plans on this mod's future?
- 20 replies
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- outer planets
- kopernicus
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(and 1 more)
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amazing idea. followed
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will wait for that
- 111 replies
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- 1
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- totm jan 2025
- outer planets
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(and 3 more)
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Nice
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does it requres volumetrics or normal eve would work too?
- 111 replies
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- 1
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- totm jan 2025
- outer planets
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(and 3 more)
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[1.12.5] Sterling Systems v0.4.10 [Feb 02, 2025]
davidmakurin replied to JadeOfMaar's topic in KSP1 Mod Development
maybe you forgot some of dependencies? -
parts [1.12.x] 'Project Orion' Nuclear Pulse Engine
davidmakurin replied to RoverDude's topic in KSP1 Mod Releases
FFT engines are underpowered. PatchEmporium fixes it -
Future Technologies Expansion: Frontier Aeronautics+
davidmakurin replied to Apelsin's topic in KSP1 Mod Development
@Apelsin is mod dead? -
[1.12.x] Silan: The Kerbol System's farthest planet
davidmakurin replied to JoshTheKerbal's topic in KSP1 Mod Releases
can you please give me exact types of all bodies added by this mod- 43 replies
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- Planet Nine
- Silan
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(and 2 more)
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kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
davidmakurin replied to Angelo Kerman's topic in KSP1 Mod Releases
hehe -
[Forum Game] One word to describe the avatar above you.
davidmakurin replied to ping111's topic in Forum Games!
Happy?