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Infinite Aerospace

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Everything posted by Infinite Aerospace

  1. How is the volumetric update going for this, it's a killer planet pack. There's a work in progress volumetric patch on GitHub.
  2. Yeah I play with Kerbalism installed, can't wait to try that.
  3. I'm using it right now with Outer Planets Mod and it orbits *well* further out than Neidon, so I can't imagine there'll be a problem. Besides, even if there was just tweak the semi-major axis to fix the orbital issue. It's a nice planet to be honest so I add it to most mod lists.
  4. Still hoping someone takes on the task of volumetric-ing it. Because if, or when that happens I'd argue there's no real point in using any other planet pack.
  5. Yeah it works fine, though it doesn't seem to be being updated anymore. Though the planets are gorgeous and as long as you're not using Volumetrics, the it'll be a wonderful addition to a mod-list.
  6. Beyond Home is probably still to this date the best planet pack available to be honest. The binary stars are in particular, wonderful. You aware of anyone writing a patch for a certain volumetric clouds mod?
  7. It's one of those things that's a bit of a shame to be honest. Kerbalism is without doubt the best 'realism' orientated mod for KSP but support for it seems to be rare, compared to stuff like Snacks! As someone with little knowledge of modding (I can make Blender models and what not but never delved into Unity or the likes), is there a reason why Kerbalism is so seldom supported vs. a lot of the alternatives? Is Kerbalism not used in comparison to stuff like TAC-LS/USI-LS/Snacks? I'm going to make the assumption it's down to Kerbalism 'background simulation'? It's the only mod I've really came across that makes a consigned effort to simulate things that aren't actively happening on screen, so if there's something I'd suspect is the root cause it's that. A lot of your mods are really spot on with Kerbalism, I'm currently using Moldavite Machines/Sterling along with Nertea's entire Near Future - Far Future mods. That said, Simple Construction does indeed claim to somewhat support Kerbalism, so that could be worth a shot.
  8. Are there any construction mods, like Extra Planetary Launch Pads that work with Kerbalism? Tried a game for a while without it (Kerbalism) installed but it's just not the same like, it's like *the* life support / realism mod. At this point I'm thinking, for me at least it's as 'must have' as EVE or Scatterer.
  9. Can't claim to be surprised, doesn't play well with a fair few mods to be honest (Kerbalism).
  10. That sir is great news, this is definitely one to add to my list. As I'd like to add TAC-LS as a separate mod rather than Kerbalism, as much as I love Kerbalism it doesn't play well with a few other mods.
  11. So, am I right in thinking this preserves the Kerbalism method of science, but with *none* of the Life Support stuff. That correct?
  12. Definitely for the first part, never really came across the second part though, but that would cause an issue.
  13. You can make *any* planet pack compatible with more or less any other, as long as it isn't a system replacement. I've done it many times with many different packs. Such as combining OPM with JNSQ (complete with 2.5x rescale for OPM). You essentially just need to make sure that no bodies occupy the same place and they really should work together, assuming there's not something else in play.
  14. It's an important thing that a lot of people forget to do.
  15. Yup, nine days since the last update. I think given how regular these updates were before, that it's pretty much that the lights have been switched off, no-one is there anymore. Kerbal Space Program II is, as if now 'dead'. Whether it'll be resuscitated or not, remains to be seen but that's a pretty open ended question, and I've personally got zero faith that will happen, especially with Take Two's track record.
  16. RSS/RO becomes to sweaty in my personal opinion, don't get me wrong it's a challenge and all that good stuff but I think, like around JNSQ is the truly ideal scale for KSP. I'm currently doing a hard career game with stock or stock alike parts at 3.5x scale but it still keeps all of the Kerbal 'charm'.
  17. That's the main reason I don't get all the hyper-realism stuff...with weird green frog things. I'm not gonna criticise the art direction of KSP2, I might level a complaint at how glossy everything looked, but other than that, it works.
  18. You have my attention! Immediately adds to 'Download later'.
  19. It's from Kerbin Side Remastered with the Life Aquatic part I believe.
  20. Kerbalism causes 'seemingly random' conflicts with a fair few mods it must be said. Which is unfortunate as it's probably the best all round Life Support and Science mods. But I can't imagine it works with stuff like MKS either to be honest.
  21. It doesn't work for me, the KSC is fine but all the supporting roads, to the harbour and stuff are all floating above the map.
  22. Don't want to sound pessimistic but I don't think we'll ever see another game with the name 'Kerbal' in it. It's good we've still got the original because that's in all likelihood as good as we're going to get unless someone purchases the IP and just continues the work on KSP2.
  23. Might I first add that this is a sweet addition to a stock system. Can you actually land on Cind? It seems insanely close to Kerbol.
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