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Infinite Aerospace

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Everything posted by Infinite Aerospace

  1. How Kerbalism handles science is the de facto science for me, the stock system is so dumbed down and ham-fisted. So a science system that's like Kerbalism, just with none of the life support stuff is probably something of a god send. That would let you add (or not) whichever life support mod/s to complement that. I use the current Kerbalism Science Only with TAC-LS and Kerbal Health because it seems to cause less conflicts that way.
  2. That's the average sky in the UK right there. So if that's what you're going for, spiffing job! BTW the Kerbin aurora is sweet.
  3. @JadeOfMaar helped sort it on Discord, was a conflict with Kerbalism Science Only. Works now, and it's an awesome collection of parts!
  4. Unknown. I'm gonna download this later on to see if it still works fine, not via CKAN as instructed.
  5. Hey @StarCrusher96 you planning on making any rescale configs for this? To make it compatible with JNSQ for example, 2.5x scale? With JNSQ being native 2.5x. Lovely set of planets BTW.
  6. I have both of those mods installed, there doesn't appear to be any issues but I haven't touched much from either of those mods in game yet.
  7. I suspect we'll have to get used to it, because I don't expect to hear a word from anyone at Take Two Interactive, it's not their MO.
  8. Glad you got it sorted. CKAN is really the best way to do mods in KSP1. I have been hoping for a long time now that Interplanetary Launch Pads would, at some point be revisited/updated in terms of models/textures.
  9. They've been getting constantly updated at that, like daily.
  10. I'd love to give this mod a go but I keep getting some issue with B9 Part Switch, is that a known bug or something specific to my current mod list?
  11. This is fantastic by the way, should have a space on anyone's mod-list.
  12. Problem is it doesn't work with Parallax. So for a lot of people that's a non-starter until Linx is finished with his rewrite. Looks good though! Blackrack is doing some amazing stuff with lighting.
  13. Development branches still receiving regular updates.
  14. I think we'll get official word on what's happening just after Sagittarius A* has evaporated due to Hawking's Radiation to be honest.
  15. This is probably where Take Two will go down the 2K Marin and claim it's still operating, just without premises or developers. It's perhaps one of the main reasons we've heard nothing from 'official channels' regarding the games fate. But it would be fraudulent at that point I agree.
  16. Hello folks, because I'm under no illusion that I haven't got the faintest idea how to go about doing this. Is anyone interested in elevating Beyond Home to the next level? Or perhaps able to point me in the direction of some literature/supporting material for how to go about implementing the volumetrics.
  17. So, in a hypothetical sense if you wanted to do something like, make a patch to make a JNSQ compatibility patch (2.5x rescale to a specific body), you could do that with this? It's a really interesting (and useful sounding tool).
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