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MusicByVano

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Everything posted by MusicByVano

  1. https://imgur.com/a/hFabY8C Looks like it's a Planetary Base mod problem, is there a way to blacklist this mod?
  2. Update 3: Planning to release soundtrack on Spotify as 3 volumes. Every planet will have their own music as well as general music which plays everywhere. I received help in solving problem with liftoff/reentry playlist, It should work properly now.
  3. Okay, now I understand why this happens, it's not really annoying, I can deal with this quite easy, wish you the best
  4. Found a better solution without part volumes mod @PART[kerbalEVA,kerbalEVAfemale,kerbalEVAVintage,kerbalEVAfemaleVintage,kerbalEVAfemaleFuture,kerbalEVAFuture,kerbalSlimSuit,kerbalSlimSuitFemale] { @MODULE[USI_ModuleRecycleablePart] { Menu = { } } } just create cfg file, paste this, and save it somewhere in gamedata folder. No more killing kerbals (by accident)
  5. Why USI mods are blacklisted in this mod? Does it have it's own configs? And what gonna happen when I remove it from blacklist
  6. So it can be the problem that causes flares to be rendered in front of black hole, while the planet itself is behind it?
  7. I can just remove flares from Kcalbeloh planets, but I think the problem is that those flares are rendering on top of singularity, It's not really DOE problem, just found out the reason
  8. https://imgur.com/a/iMZgHWB Just found a small bug, a conflict with singularity
  9. @PART[*]:HAS[!MODULE[FlagSite],!MODULE[KerbalEVA],!MODULE[ModuleCargoPart]] { MODULE { name = USI_ModuleRecycleablePart Menu = Disassemble Part ResourceName = MaterialKits Efficiency = .5 } } @PART[PotatoRoid] { @MODULE[USI_ModuleRecycleablePart] { @Menu = Discard Asteroid @Efficiency = 0 } } Small edit for ScrapParts.cfg so you will not be able to disassemble kerbals (like I did accidently), Requires Ksp Part Volumes mod to add ModuleCargoPart to every modded part exept kerbals so I used that to filter out kerbonauts
  10. Very useful mod, however while using with Parallax mod, game freezes for ~10 seconds when entering kerbin's atmosphere, and then I see console spam that writes about textures being loaded, looks like it is a terrain extender issue, but this feature is quite necessary.
  11. Update 2: Seems to conflict between main Kerbin playlist, I wrote about this issue more om Soundtrack Editor discussion, still trying to make it work properly
  12. Would be nice to have ability to switch between multiple playlists instantly, without waiting until the whole playlist plays, It gives opportunity to make situation based playlists that can play whenever certain certain conditions, it's not possible with sorting right now For example I have Kerbin playlist that will play only on Kerbin, In every situation, and then I have playlist with re-entry track which will play only if vessel sub-orbiting at 1000 mph, but it will only play after Kerbin playlist that have 10+ soundtracks. So the solution for this is ability to instantly switch from Kerbin to Re-entry playlist when craft reaches given conditions.
  13. Update: Testing custom playlist, liftoff re-entry theme works pretty well
  14. Yellow visor on kerbal's helmet, it's not a part in a common sense, that's why I asked if this really possible
  15. I can't get this to work on my setup, any help?
  16. Looks great, is there any way to increase shininess for kerbal golden visor?
  17. MirageDev is already developing this kind of mod
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