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DareMightyThingsJPL

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Everything posted by DareMightyThingsJPL

  1. Have you added any moons with atmospheres? If you have (or plan to), you might want to write Spacedust configs for them. Adds the ability to harvest resources from atmospheres and exospheres
  2. Thanks, Will take a gander at installing that older version of KSPCF until you fix it
  3. Sorry for being a nuisance again, but I'm having issues - pretty sure it's a bug of some sort. Whenever I radially attach any of the dusty plasma radiators to a vessel, upon launch, the kraken strikes and destroys the vessel. Autostrut doesn't seem to fix or even mitigate this, and normal struts don't help either. All and sizes and variants of the dusty plasma radiators seem to be subject this. I will send my mod list if needed, as well as anything needed. Notes - - Speeds up to 250m/s are reported on the navball after the kraken strikes. - non radial attachment (ie, just the part on its own, attached to nothing) has no effect.
  4. Sorry, not sure if i specified clearly enough: The engine plumes do not appear. Inside the engine bell, coloration which would be caused by the exhaust is present. Hope that cleared things up. Again, as i said - Happy to send you my mods list or some images if need be.
  5. I'm having issues with the engine plumes. I'm guessing that an update to waterfall might have changed something. If it would help I'll post my mod list
  6. Now that I think about it, the only way to feasibly incorporate such an engine would be some sort of orbital construction, using either segments that would be joined together or the use of specialized parts kits with an assembler of some sort. I know there are mods that do things similar to build and expand surface colonies and such, but I don't think it would work well to have all these parts, just to make one engine.
  7. I'm very well familiar with the mod. I think it is great. Even then, I would love to see Nertea's take on them such concepts. I've had issues with Sterling systems, but it is to be expected as it's pre-release, and i fully realize that. Yes, I have it installed. FFT comes bundled with heat control. I now realize that if I do want to make suggestions, it should be on that mod's page, now that I think about it. Well, can't change the past!
  8. Seeing as you've gone back on what you said previously and decided to add an Orion Drive, would the Daedalus engine be a future consideration? Also I have a few ideas on possible 'far future' additions! 1. I was reading on the Atomic Rockets website, and it talks about a 'Pulsed Solid-Core Nuclear Thermal Rocket.' I thought this might be a possible addition, given it's high ISP (optimistically 1 000 000 seconds!) , although I have no idea whether this should be in Kerbal Atomics, given it being a nuclear thermal engine, whist also having ridiculous ISP. =P 2. Maybe a thermal engine of some sort. You could toggle which propellant it would use, trading stats like specific impulse, thrust, fuel cost and such depending on which one is used. It would obviously output heat, but given the fact its a thermal engine, I'm not sure as to what extent you'd need to cool it before you start losing thrust and ISP 3. More radiator options! Dusty plasma radiators, maybe? large scale graphene heat radiators to save precious part count on the more heat intensive engines (Frisbee, Cascade, ect) and inline radiators and coolant tanks, which would make using the Ouroboros more effective. Currently, you'd either have to use a lot of radiators or a lot of coolant tanks, which would hurt aerodynamics. Thanks for reading, btw.
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