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KSP2 Release Notes
Everything posted by OdinYggd
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You really should actually build this and experiment with it to determine its properties. I'd like to see some actual performance data on it, especially if you can make a video of it floating on its own power. The test equipment you would need for a device like this is also elegantly simple to construct, with guides for doing so available freely online from other hobby inventors who needed working equipment on a tight budget. Having invented a few things of my own though, I can tell you that people will automatically be skeptical of anything that seems too good to be true- which your device does. Claiming to violate a well known physics constraint as well only fuels that skepticism, and requires proof of your claims that shows the established facts may be in error- as they have been tested themselves thousands of times with predictable results. I'll be closing this thread now, because it will probably attract people who are only interested in arguing about it. Without proof that it works, this thread really isn't going to go anywhere.
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The bulk of it is this. What not to suggest is a list of things that either are already planned for a yet undetermined update, are already being implemented in the near future, or will not be implemented regardless of the reason. And most of what you'll see suggested is the same suggestions over and over, ideas that have come up so often people have become weary of discussing them.
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This thing again. Looks like all you changed is the use of clear plastic instead of a normal box, but didn't change the principles of the design. Have you actually tried building it? Pretty sure you'll find that it still doesn't go very far, at most vibrating in place from the dynamic imbalance of the fan it uses. It might see a very slight rise in internal temperature as well from the energy being added to it. Oh and using plastic instead of a box has introduced a new problem. If you tried to use this in space, the difference in air pressure between your device's internal pressure and the vacuum around it will cause the plastic to rupture in most likely scenarios. Although atmospheric pressure is not much, it is still significant enough to require a vessel capable of enduring an air pressure of at least 1013 millibars and constructed without any leaks.
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Ouch. Although when I did a little digging into this shutdown situation I found where the last time it happened was in 1996, and apparently at the time the president ordered back-pay to be issued to everyone who had been furloughed or had to continue working without pay. Probably can't be helped, some jobs just plain have to be done on a regular basis. NASA likely faces the same issue right now. Although construction of new craft is suspended, they have to maintain contact with existing ones and make sure they don't miss any planned communication sessions or missions could be lost. Especially when talking to the older and more distant hardware like Voyager. A missed session could be fatal to it because the software might not retry at a predictable interval anymore.
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I would imagine that they're just making a show of it. NASA is a sufficiently large government backed organization that they probably outright own the servers they use, along with the colocation plant they are installed in. Military ties and all that, having an onsite data facility would practically be required for them. Plus with the sheer amount of data processing involved in their work, it wouldn't make sense not to have that kind of capability. Most likely they were told to take it offline anyway even though there really isn't a reason for it to be- it's just as vulnerable to hacking even with the error page replacing the site, and odds are they had go out of their way to set it up to do that instead of just letting it run unmanned. And I know you can rig a server to be sufficiently fault-tolerant to endure a lot of punishment without requiring an admin's attention, with NASA's experience at making automated systems for spacecraft rigging a web server to be similarly robust should be fairly easy. Oh and most servers have remote administration support as well. The admins can probably link up to it remotely to make software repairs as needed from wherever in the world they are.
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That is understood at the moderation level, thus the notice earlier regarding it. As long as we stay more towards the effects of the shutdown on NASA's missions and projects and don't get hung up on the politics of its funding, this thread can continue. Interestingly enough, it looks like the JPL website is still online: http://www.jpl.nasa.gov/hijuno/
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Oh welcome back. 2/10
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Enough. Converting KSP to 64-bit is no easy task. There are known issues with Unity for 64-bit Windows that cause severe crashing, to the point where the game would be beyond unplayability. It's not an issue that we can simply throw more programmers at or put pressure on Unity to fix either, they've been working on the problem even longer than Squad's developers have. These things take time to fix. However, there already is a 64-bit binary of KSP. It is available for Linux, and takes advantage of the fact that Unity has good 64-bit support on the Linux platform. If you really want 64-bit right now, its time to install Ubuntu or Debian Linux and go right to it- although it should work on other distributions your mileage may vary. 64-bit KSP for Mac should be coming soon, as Unity has announced that they are close to a fix that hopefully will be worked in for us as well. 64-bit KSP for Windows is sadly still some time off, as they haven't yet solved the stability problems.
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Granted. The portals don't stick to anything because you have to paint all exposed surfaces with a compound found in moon rocks, so it is completely useless. I wish people had a better sense of humor.
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Granted. They corrupt them 20% faster, and make them even more terrifying. I wish we had cake here.
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It really wouldn't work well with the game engine. Right now objects that are not being actively controlled go on rails, and experience effectively zero forces of any kind. To make atmospheric drag work you would have to factor that in to objects on rails, which means physics calculations at all times for every object to be in a detectable atmosphere. KSP would lock right up after a few vessels were launched if you did that.
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Banned for being drunk all the time.
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Granted. You have to play the same save file for 22 years to get there. I wish it was raining.
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The Ability for modders to add planets
OdinYggd replied to liamthom's topic in KSP1 Suggestions & Development Discussion
Decompiling the game is very much illegal, and is outlined in the end user license agreement you accepted when you started playing it. What you purchased with KSP is the right to use one copy of the game on one computer at a time. You do not at any time own any part of KSP or its related intellectual property. Thus although a few people have succeeded in hacking in planets, the methods used to do so involve modifying the game in ways that are against the end user license. As such they cannot be distributed to anyone, and are of questionable legality just existing at all. So in favor this this suggestion, yes it is something that would be really neat to see. I'm sure entire custom solar systems would spring up in due time, not just custom planets. But I don't think a lot of people would benefit from it right away, and it would require a lot of effort to restructure how the game handles planets to make it use an external resource instead of internal pre-baked assets. Worth nothing, this thread qualifies as WNTS under the more planets category: http://forum.kerbalspaceprogram.com/threads/36863-What-not-to-suggest However since it has yielded an interesting discussion, and admittedly is not a topic seen as often as it used to be, I'll let it run a little longer before closing it. -
Maybe someone should make a 'web browser' mod for KSP so that you can browse the KSP forum over a virtualized comms terminal while in-game. Of questionable usefulness, but rather amusing idea.
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Granted. We tried that, not everyone could agree on what they wanted and we all started fighting over it. I wish my internet was faster.
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Banned because don't skunkworks smell awful?
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Kapow! Kapow! You're banned by bullets!
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Granted. But your internet is laggy beyond reason, because even at the speed of light it takes a lot of time to get to the earth, be processed, and come back. I wish this legal matter was solved.
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If this isn't supposed to be a forum game with a documented ruleset, in which case it is in the wrong section, then it is straight up nonsense. I think you have some explaining to do. Just what is this thread for.
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Granted. But then the entire internet stops working, because server configuration files and passwords are also very highly case sensitive and easily misstyped if you aren't paying attention to them. I wish break time was longer.
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Banned because didn't I already get you today?
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Banned because I take no prisoners.
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Granted. It's going into space instead. I wish I had more soup.
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Banned because your avatar has JPEG artifacts.