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123nick

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Everything posted by 123nick

  1. Thanks! i tried removing it and yeah, no more errors. Do i just set WBI playmode too CRP in this case then?
  2. Hey, theres no forum for classic stock resources mod so im gonna ask this here. im getting some errors with B9partswitcher and ..... i think calssic stock resources? i asked in their thread and they told me too update my "WBI classic stock", whjich i assume is classic stock resources. so i did and its still giving me problems. Does classic stock resources have some incompatabilities with Rational resources, or CRP? its a requirement for a couple of your mods and i cant replace it with CRP, right? or is it not necessary? Logs: https://gist.github.com/b5330e0437c4705ca20418765cd5ac29 ksplog https://gist.github.com/126bf5a01e1ac44af09e60c20b18bb65 <- player.log https://gist.github.com/4b47a2bc8a23e6db71e6c80678bf279d <- output_log.txt
  3. What's that? IIRC i only know WBI classic stock aw a game mode option for WBI. edit: i think its the classicstockResources folder in WBI. but, idk if its a incompatability with RR or something else. ill ask about it in their relevant threads.
  4. IDK if im missing something obvious but im getting a lot of errors on start up. https://gist.github.com/b5330e0437c4705ca20418765cd5ac29 <- ksp log https://gist.github.com/126bf5a01e1ac44af09e60c20b18bb65 <- player.log https://gist.github.com/4b47a2bc8a23e6db71e6c80678bf279d <- output_log.txt p sure its some kind of mod conflict since im running a ton of mods but idk what would cause it, ive had a similar mod load order in the past (same version of ksp even), but no errors.
  5. sorry if this qeustion is asked befroe, but, what happens if you use parralax with a planet pack not configured too use it?
  6. Will the near aerunatic EELO engine get a Systemheat Integration? like the other kerbal atomics and FFT engines?
  7. Thanks! So now KIS isnt a hard dependancy anymore? im definitely gonna use Pathfinder now.
  8. With 1.11 having its own inventory system for KSP, will there ever be a version that supports the stock inventory system over KIS? or a patch for use without KIS?
  9. Hey, im trying too make a Module Manager Config for FFT and Systemheat for the B9 HX Reconfig parts pack, too make the HX reactor work as a systmeheat/FFT fusionreactor. However, i get some erros when i try using it in the editor [EXC 18:20:45.594] InvalidOperationException: Sequence contains no matching element System.Linq.Enumerable.Single[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) (at <fbb5ed17eb6e46c680000f8910ebb50c>:0) FarFutureTechnologies.FusionReactor.Start () (at <dd0d9fbb879b40a1bf10e65441345bd8>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) [EXC 18:20:45.623] NullReferenceException: Object reference not set to an instance of an object FarFutureTechnologies.FusionReactor.RechargeCapacitors () (at <dd0d9fbb879b40a1bf10e65441345bd8>:0) FarFutureTechnologies.FusionReactor.FixedUpdate () (at <dd0d9fbb879b40a1bf10e65441345bd8>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) the first one only comes up when i grab the part from the parts list, the secon one is spammed as long as its present. Heres my MM config, its an edit of the one in the default HX reconfig, with me adding on the last part (and changing the flags for the first n second patches) https://gist.github.com/3f8f12052a3a7e4164a7a91c813fd26e Any idea whats causing the error?
  10. How would a systemheat config look for an engine that can switch between 2 modes? say, that Project Eeloo bimodal nuclear air and nuclear space thing in Near Future Aeronautics (i think). Would you just have too add: "engineModuleID = Shcramjet" (with "Schramjet" being whatever the modes name is) too the ModuleSystemHeatEngine ?
  11. Could the error be related too cryogenic engines by nertea adding b9 part switch options for the vast majority of fuel tanks in ksp? idk why but i just had a hunch that migbt be related. Perhaps its the order the patches apply in?
  12. I have a bug, i think its from when i use Tweakscale on a part with B9 partswitch ability, i start getting a NRE and a error whenever i place or rmeove a prt on the vessel. but sometimes i think its just if i have any parts that have b9 part switch and tweakscale on the same vessel, rather than both on the exact same part. https://gist.github.com/a1da609a4e41b74f518a59b10fa50889
  13. Hello yall. I dont usually post on the KSP forum, but i am now because im honestly at my wits end. there was this one kopernicus planet pack, probably very obsolete and out of date by now, but i remember it for adding nearby stars in the KSP universe. It was unique cause it had stuff i didnt see in any other planet pack, like a planet with a moon, and that moon has a moon, and that moon also has a moon, which is very cool, and a star, i think it was a pulsar, that rotated once every second. i dont really need it for any new KSP game i plan on starting since, as i said, its probably very obsolete. But i still wish i could just remember its name or find out what it was called, or where it was originally posted. If any of y'all could help me out with this, that would be fantastic.
  14. Will Kerbalism feature compatability with Galaxies Unbound: A stellar Oddysey? found here: it adds a lot of new systems, i assume they need radiation definitions? and i didnt see it listed in the compatability list.
  15. i got this bugged UI when i tried opening the manage operations button in the main pathfinder UI on the tool bar. https://gist.github.com/51135d2bb27d9a7ea6540ac8da447dba ksp.log
  16. im getting errors about kerbal skills when i mouse over certain parts in the editor or open up the manage operations menue, am i missing some mod? i installed kerbal stats since i thought it would help fix it, but too no avail. also getting some errors about KIS Inventory, when i place certain parts, : https://gist.github.com/321nick/b0f2aa0c753a64be161e2a47af7f7f36
  17. https://gist.github.com/ae7edf23dbccab866ba559b13a2c0a5b i get an error when a craft with breaking ground robotic servos is finished in a construction mission, and when i fly the newly spawned vessels, the servos are really buggy. every part attached too a servo acts as if its apart of the ship (IE no collisions, resource connected, controllable), but is physically detached- when i turn the ship, the main part with reaction wheels moves, but the robotic parts stay in place, and when i fire the RCS thrusters attached too the parts they just go flying off at high velocity, still thrusting. i have KJR but i set in its config too exclude the servo part modules, so idk if thats affecting it or not.
  18. https://gist.github.com/5040d42e6ab0f7de2b8833bfa24904a0 i get an error whenever a mission is finished. i think its harmless, but just in case, does anything seem off? log in the link.
  19. are these weights intentional? the large truss piece only weights 325kg (which seems sensible too me), but the smaller one weights 1.5tons?
  20. sorry if this is a dumb question thats answered somewhere obvious, but i cant find it, but... how do you turn on stale air/ stress resources? i see the files in lifesupportresources folder, but idk what to do with em edit:sorry im a fool, i didnt realize the file extension was .txt instead of .cfg, i guess i just change it and it works then right?
  21. i got a Fatal error on Duplicate configs for the B9 aerospace S2Structural part. sorry, i dont got the logs cause i already started KSP again, but.... i thought tweakscale had proper patches for B9? did i do something wrong? im using Tmasterson5Tweakscale patches if it matters, but i dont see anything B9 related in there. edit:heres the log, i still get 1 fatal error, i took out the S2.cfg from tweakscale patches and that fixed one of the errors (but id like too use it), but now i get another one. https://gist.github.com/18b329275403c3cb3e17d67960651b7a edit 2: yeah, removing tmasterson5tweakscale patches from game data fixes the error. im gonna assume its a faulty patch on their part
  22. i like the idea. would it be possible too also have options too have a module manager patch that lets u adjust the parts of your craft and their collision with all other parts of the craft, without individual unique parts? like, so i can have the surface of a cargo bay collide with wheels of a docked rover?
  23. hey, have you thought of adding additional parts? like especially alternatives for the ground assembly line? iirc its the only part with the GroundAssemblyWorkshop or AssemblySpace partmodules, yet its strange shape makes it EXTREMELY unwieldy in putting inline on a space faring vessel. i would not mind if there was alternatives too it.
  24. i noticed that the SSTU centrifuges, even when expanded, dont offer any extra habitation or work as a habitation multiplier for USI-LS. would support for USI-LS be possible?
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