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123nick

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Everything posted by 123nick

  1. is there a fork or an update somewhere for 1.6.1 for IR next? i found a recompile of the DLL for the ye-olde magic smoke industries Infernal Robotics, but not one for IR next. i checked the forums and i couldn't find anything. the github was not updated recently so i dont think its for 1.6.1. any help?
  2. hmm, maybe. i thought i saw the science UI correctly though, in other parts, the one that lets you store certain experiments? still, ill try updating and see if it fixes it. edit: updating it doesnt fix the issue, the casa UI is still frozen: would 1.55.9 be any different from 1.55.10? cause i updated to 1.55.10, although i think i was already on 1.55.10 before.
  3. ok, now i have a bug that i know is apart of pathfinder trying to use the Casa IHM , the manage operations button within the editor just ends up with a completely blank UI that cant be closed or interacted with, and i get my log spammed with NRE's, and lag. Heres my output log: https://gist.github.com/1a55c1e3e760d70ac74985dcad7f0464 i have a bunch of other mods, though. stuff like MKS, EL, ground construction, KSPIE, etc. all of them are updated for 1.4.x, but not all of them are updated for 1.4.4 precisely, but overrall the other mods have been working fine.
  4. i have a bug, where pressing the remote tech button on the bottom edge of the screen, just causes FPS drop and nothing shows up within the GUI window that comes up. i remember planets showing up in the window that came up, but now just lag, and nothing is in the console so i dont see any error msg being spammed. any idea what could cause this?
  5. hey, i found a resource lode from orbit, and when i went to switch to it, i was stuck in a spot where the node would fall to kerbin from 1-5 meter above the ground (the model was still clipping into the ground texture, though, so not too high) and as soon as it hit kerbin's surface, it would respawn above kerbin at the same height. i couldn't switch away from it or go back to space center, as i was moving over surface, and had to end up "recovering" the lode. is this a bug? idk what would be causign this, from others people comments it seems like the lode is just supposed to be resting on the planets surface, not moving. im using the latest version of MKS, 0.55, on 1.4.4. is it because im using 1.4.4 that i get this issue?
  6. hey i have a bug report, i think? i got a probe into orbit, and as soon as i did the "scan for lode" button on the M700 survey scanner, after going into a 300-600km orbital height, and a lode spawned, as normal. however, from the orbital view, i was able to switch to the orbital lode as if it were a vessel, and once i did, the orbital lode was stuck in the process of falling onto kerbin, and as soon as it hit the ground, "respawning" 5 or 1 meter above the surface of kerbin, then falling back into it, and repeating. i couldn't switch back as it was constantly moving over the surface, so i had to "recover" the lode instead, when it was near the ground. i mean, i think this is the mod that adds in physical resource lodes, unless its another mod, but if it is this mod, i just wanted to let you know about the issue.
  7. have you thought of implementing some of the legacy KW rocketry parts? i remember back in the yee-olde days, when KW rocketry was relatively new, it had some fancy rocket engines with many nozzles, and other neat parts, but they were eventually deprecated. idk if its even possible to find these old parts, but i think it would be great to have em back
  8. yeah, i tried starting up a new save with kopernicus, and OPM, but alas, none of the new planets were in the tracking station, so i think it doesnt work. kerbal konstructs not working also makes me think something essential was changed, causing mods that add new 3D assets to the ingame world might be broke.
  9. i know the mod is for 1.4.3, not 1.4.4, but how big would the issues be if i tried to run it in 1.4.4? i mean, its only a 0.0.1 version increment, idk if there was a lot changed in the new version, enough that there would be immense incompatibilities or bugs with using a 1.4.3 mod in 1.4.4. the loading screen warnings make it seem like a big issue, but idk if it really is 100% incompatible and broken. any idea if build 1.4.3-2 of kopernicus will work with 1.4.4?
  10. thanks for the reply, although it was made for 1.4.3, i assume it will still work mostly ok with 1.4.4, right?
  11. isnt OPT not updated for 1.4.4? is there a 3rd party update of OPT, the standard version, not legacy, that works with 1.4.4, or should i just use the 1.3.0 version? i tried lookign around but i didnt find any 1.4.4 download for OPT.
  12. fair enough, still, great work on this mod! one thing, i remember reading on the atomic rockets website that, with the NSWR, the storage tanks, if they got damage could lead to a nuclear chain reaction or something- basically, the continual nuclear explosion that happens outside the vessel, starts happening within it, leading to very bad things do you plan to implement this?
  13. man, this mod is really cool! imo, i think you should put a link too it in your signature, like with your other mods. it may not be 100% finished but it sure feels like it, from my experiences
  14. i tried that, didnt work, but maybe i did it wrong. it would change as i moved my mouse over the graph, but maybe thats just displaying.
  15. is there a simiar mod for OPM? either released or in the works? thanks
  16. ok, any way to counterract it? because when my kerbals are off duty , the life support thingy seems to be disabled, and so they intake supplies double quick.
  17. hey, is it this mod or MKS that adds kerbals refusing to do work- homesickness?
  18. is there any way, in the porkchop selection with advanced transfer to another planet, to select a specific spot on the graph and then use that as the settigns for the maneuver node? because i only see options for using ASAP and lowest delta-V
  19. fixed it turned out i had force open GL on in steam launch options. funny how those stick even after uninstalling and re installing
  20. well, i tried deleting them but not much changed. i remember, one time it started with working textures, and it was fine, but that seems to happen very rarely.
  21. thats not what i meant, i meant that, the mods that i do have installed should all be versions of mods that state they are compatible with either 1.3 or 1.3.1 i only installed KSP after 1.3.1 was released, so idk if it was from steam auto updating. edit: found out the culprit, KSPwheel mod was a super outdated version. using the more recent one packaged in kerbal foundries instead of.... some other mod that overwrote it, fixed it. t
  22. should be most are compatible with either 1.3.1 or 1.3 .but i dont remember getting any new mods before these crashes started happening.
  23. sorry to burst your bubble, but that is the only log i have- there is no output_log.txt for this crash , and ksp.log was long since overwritten. heres output_log.txt from another crash, same type as the topic states. https://gist.github.com/63993706b6a5815bb255872bd6e8a39d
  24. which log do you mean exactly? i got ksp.log and one of the crash logs posted. ill post a newer crash log from when i more recently tried: https://gist.github.com/2b5ebfeb7e9bb5f94ee0500ed14ff44b error.log https://gist.github.com/2263be0187c406ee3471c4ce0dbd4ba2 output_log.log ill try deleting those caches and see what it does.
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