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123nick

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Everything posted by 123nick

  1. when using this with the mk2 expansion pack parts, does it override the parts, or add in parts that look the same and use the same models and textures?
  2. actually, it was on linux 64 bit. sorry about that, i think i might have just copied over the gamedata folder FROM the windows version, and it worked alright, so i really didnt care about using the unfixer on it, thought it didnt interfere much. but it turns out there was some leftover files, so yeah, sorry about that. anyways, i dont know what will fix this. i dont know what from interstellar would mess with it, so i just dont know... hm.
  3. throttle controlled avionics continued mod, have the 4 engines set to manuever mode, and it will work fine. just need to keep throttle up, or else they wont work. i wish you could change that, but you cant. edit: i guess you can just deactivate main engines, that could work.
  4. i think you spin rotor may be bugged, in the modded support forum i have a post and apparently, according to salvager and ferram, its your spinrotor that is causing problems. apparently. and other stuff too, just letting you know.
  5. i dont think so... they add a module, to any part that has a resource for intake air, that lets them intake atm aswell. afaik, thats not deleting anything. does each resource intake module need extra data, besides just simple resource, and area size and etc. when being used with far? like, any numbers needing to be set or anything? and for kas, i dont know why theres 4 of each part in the list, but, hey, other than that it works fine. all parts are absolutely identical, although i think i remember 1 part that wasnt copied 4 times... not sure though. actually, that was probably just from KIS not KAS. spinrotor is from DSEV, short for deep space something by angel125, and i deleted it, and it still has null reference exceptions. i even deleted the other IR rotor part that works with it, spinhub i think, still nres. also, apparently i used the 64 bit unfixer thingy, and there was some leftover files that had something about .bkunfix or something, i deleted them. nothings different, i think. i did try a new save, with only a command pod, albiet modded but that mod has no errors whatsoever and might as well be stock, and still same errors. any help? ill see if i can run ksp again and get another player log. not all mods are compatible with linux maybe? also, i have FMRS installed too.
  6. redproduction steps---just launch any vehicle. in flight, the error log is spammed with null reference exceptions. is that not the steps? and the air intakes-- i have a mod that adds intakeatmosphere to all air intakes, so i can use them with, say, an atomic air engine from interstellar. aparently, 2 mods are doing that, but i dont know which 2 are, so is that causing it? KAS, well, i dont know about. i dont see why it would, although i have noticed that theres 4 copys of each kas part, but absolutely no reason why, even after fresh install.
  7. tip: if youhave tweakable everything, i think you can reverse the gimbal effect on engines, so they gimbal in the reverse direction, letting you use them infront of CoM
  8. heres it without FAR, will try without IR...whenever. probs soon. : https://onedrive.live.com/redir?resid=3315713F440A6017!310&authkey=!ANItV7wLzofFuV4&ithint=file%2clog edit: the spinhub is added by pathfinder, i think it uses IR code to add it in, or maybe it was DSEV , whatever mod it was, its by angel125. its a centrifuge thingy, powered by IR. remove it?
  9. ok, here is player.log: https://onedrive.live.com/redir?resid=3315713F440A6017!308&authkey=!AHiGmquQe0ThlAw&ithint=file%2clog
  10. alright. also, couldnt you just attach files to posts? anyways, i cant seem to find a player.log .. anywhere. im using linux, having ksp installed via steam, and i find no .config file or unity3d either. does linux hide some files/folders?
  11. well, its as said in the title. i have an null reference exception spam, it doesent seem to be related to any part, and i remember seeing it, even when my craft has crashed and all parts destroyed. my modlist is absolutely gigantic, so removing mods 1 by 1 is not an option, or maybe it is, but it would take a couple of decades... i use FMRS, MK2 Expansion, and alot more mods with DLLS. any way to have ksp print a list of loaded DLLs, or part mods, or whatever?
  12. neat. will this have configs for other mod engines, or just some engines, as of now?
  13. is this compatible with deadly reenetery continued?
  14. actually, KSP SpaceY parts expanded add in a 7.5meter diameter series of parts, and it works great. with tweakscale, and procedural fuel tanks, you wouldnt even realize that it stands out from stock diameters. hell, I used tweakscale to make a 10meter rocket once. it worked fine.
  15. has this been implimented yet? if not, can your release them , as is?
  16. you should use mods. and not a small amount, like KAS, USI life support, and maybe karbonite, i mean like dualbooting linux-64 and then having so many mods your gamedata folder is 4.2 gigabytes big, album: http://imgur.com/a/6f1Ud
  17. isnt standard ksp already like that? many a time, i had my game ended by 1 bad mission.
  18. is this compatible with OPM, Trans-keptunian, and new-horizons? also, why do we need to replace shared assets? in ksp_data?
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