-
Posts
970 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by 123nick
-
neat.
-
[1.8.0-1.12.5] AtmosphereAutopilot 1.6.1
123nick replied to Boris-Barboris's topic in KSP1 Mod Releases
is this compatible with FAR? -
but i have soooooo many mods........ maybe i just need to do... something, like, update, or maybe theres a limit to the number of planets one can have, because im running with trans-keptunian, opm, and new horizons, and when i checked i had 74 planets/moons/gas giants in my game.
-
[1.0.4] Smart Parts v1.6.6 | DDS Textures and Bug Fixes | July 5
123nick replied to Firov's topic in KSP1 Mod Releases
i dont think this is updated to use the most recent KSpapiextensions.dll , when i tried it the game hung on the small low altimeter, i think, with a debug message about not seeing kspapiextensions 1.7 or something, when i do have kspapiextensions, the most recent, and mods that require it, and the other mods that require it work fine. -
[1.0.4] Sentar Expansion - A remake of Krag's PlanetFactory planets.
123nick replied to Borisbee's topic in KSP1 Mod Releases
will this work with OPM, Trans-Keptunian, New horizons, and the Saru planet pack? and will it also work with all that, plus sidos urania pack? -
[1.0.5] [RELEASE 0.8] Sido's Urania System : 7 new planets and 8 moons !
123nick replied to Sido's topic in KSP1 Mod Releases
will this work with OPM, Trans-Keptunian, New horizons, and the Saru gas planet pack? -
Convair NEXUS - super heavy Historical Launch Vehicle
123nick replied to TiktaalikDreaming's topic in KSP1 Mod Releases
sorry if i posted about this before, but i the engine that uses ablator along with LF+O of some sort has 2 engine modes, one that uses no ablator, and apparently has slightly better ISP and thrust, and another one, that has slightly worst ISP and thrust, and does use ablator. is this intented? it may have been fixed. -
[DEVTHREAD]Pathfinder - Space Camping & Geoscience
123nick replied to Angelo Kerman's topic in KSP1 Mod Development
bump? -
what be even better would be interstellar mesh switch compatability, so you can choose if there is scientific instruments, or not. edit: also, why the name? tundra exploration?
-
[WIP]D12 Aerotech - A B9 Aerospace Expansion (Beta1)
123nick replied to PolecatEZ's topic in KSP1 Mod Development
i doubt it, it seems VERY old. although, i wouldnt mind if someone would update it to 1.0.5, though -
[1.0.5] * Rocket Factory * - LeBeau Space Industries
123nick replied to RaendyLeBeau's topic in KSP1 Mod Development
any ETA on release? sorry if i asked this before, i dont have good memory but also, will the antennas have RT support? thanks in advance -
k, https://onedrive.live.com/redir?resid=3315713F440A6017!297&authkey=!ALELOB0Osvv4NWY&ithint=file%2clog
-
oh, ok. neat. anyways, i think ive been having troubles with your pathfinder addon, i think i made a post on that topic so u can just reply to me there, i guess.
-
hey is mobe, ensol, and tel implimented yet? cause i dont see them in the tracking station?
-
MORK & MINDY - Ultralight Dropships
123nick replied to Cupcake...'s topic in KSP1 The Spacecraft Exchange
i may have asked this before but.... you know, u can accomplish soo much with mods. IR! retrofuture, recently updated to 1.0.5. FAR, the helicopter mod, mk2 expansion, etc! the possibilitys are endless, and with your creativity and great designs, combined with the limitless of mods, like tweakscale.... the potential for awe-inspiring craft is tangible. -
hey, ever thought of using the stock heat system instead of custom radiator modules+heat system for your parts?
-
[DEVTHREAD]Pathfinder - Space Camping & Geoscience
123nick replied to Angelo Kerman's topic in KSP1 Mod Development
is this compatible with USI-LS and RT? i think i asked this before, but i dont see any configs to have the gaslamp have a RT antenna, and unmanned control parts dont have the RT signal proccesor. and i dont think the prarie greenhouse works with USI-LS, what resources do you need when using USI-LS? edit: hey i have a problem, when running KSP, with this mod installed, and everything in the wild blue folder included, the game crashes on startup, no error. removing it makes it run, but with it, it doesent run. i dont know why, like, before it used to work great, i even built a colony with it and only problems where NRE spam when carrying items via kerbal, but those went away when i stopped, and something else also caused some NRE spam but F5 F9 seemed to fix it. so i just dont know what could cause this horrible problem. edit#2: seems to be working now, -
[1.5.x] Kronkus -A Kopernicus Planet Pack-
123nick replied to MrChumley's topic in KSP1 Mod Releases
will this be updated to 1.0.5?- 125 replies
-
- rings
- kopernicus
-
(and 2 more)
Tagged with: