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123nick

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Everything posted by 123nick

  1. anyone know what the name of the mod that adds in the control surface tuning dependent on speed, height, etc? i forgot what its called.
  2. any fusion plasma powered engines? like, engines that run off fusion plasma from a fusion reactor? theres a magnetic nozzle, but i think it requires liquid hydrogen, which isnt plasma fusion. theres charged particles, but i dont know anything that uses those exactly. any ideas?
  3. can you share the fixed .cfg file or whatever? i would be very greatful if u did. also, weird how?
  4. most, if not all planets from any pack should work. i think. maybe. idk.
  5. ok, thanks. any way to assign it too something like, the abort button?
  6. how does the AGX support work? can i assign a sequence to activate with the press of a button? if so ,how?
  7. hey will you add IR sequencer support? so i can activate IR-sequences via a action group?
  8. is this yet another planet pack that moves eeloo? because, well, theres already two other planetpacks that move eeloo: kerbol origins, and OPM. can you atleast provide a patch so its compatible with opm or kerbol origins?
  9. ever though of using linux for 64bit?
  10. warpplugin should be folder in gamedata, or its warp something. about lh2, idk, i havent tried that other seeing some boiloff (i think) one or two times.
  11. liquid hydrogen slowly being used might be due to boiloff, im not sure if its a feature, but i think that if you have a reactor, and not enough radiators for the reactor, or maybe even with a reactor, liquid hydrogen seems to get slowly used up. ive noticed that on my LVs, if the actual payload has a reactor, small ammounts of liquid hydrogen will slowly dissipate, so that may be reason for your liquid hydrogen slowly being used. edit: you seem to have a precooler, which have built in intakes, i think. check if you have 2 intakes, the intake on the precooler, and the precooler itself.
  12. really? even the prarie greenhouses? infact, what do you even need to run the greenhouses, anyways? like, i heard you input mulch IIRC and get supplies, right? something like that? mine didnt seem to work, on my aptur colony
  13. i thought someone, maybe even you, posted a temporary RT config somewhere, but im not sure.
  14. do you know why ksp decided to remove local heat? i liked having to pump heat away from my spaceplanes nosecones, i even had a supersonic airplane that flew really fast, and needed big radiator panels and heat pipes to pipe away the heat.
  15. is https://kerbalstuff.com/mod/1180/Pathfinder-USILS-CommunityPatch still working? because i dont think the prarie greenhouse works, atleast, when i had supplies, and mulch, it still didnt appear to work.
  16. i think its about too many modelling things, like polygons are sorta like triangles, so maybe if you make the model less detailed it would be fixed? but the other idea, with you making it a retextured, already working model, thats also great
  17. 3.75 meter, in my opinion, seems to have enough expansions to it already. You should try stuff like 5meter diameter rockets, or 6.25 meter or whatever comes between 5 meter and 7.5 meter (the diameter necrobones uses in his spacey expanded mod) even better, shouldnt be too hard to do, just scale up parts.
  18. hey im just posting about how both this mod and kerbol origins both move eeloo, so im certain some sort of patch is needed.
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