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KSP2 Release Notes
Everything posted by 123nick
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
123nick replied to ferram4's topic in KSP1 Mod Releases
anyone know what the name of the mod that adds in the control surface tuning dependent on speed, height, etc? i forgot what its called.- 14,073 replies
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- aerodynamics
- ferram aerospace research
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KSP Interstellar Extended Continued Development Thread
123nick replied to FreeThinker's topic in KSP1 Mod Development
any fusion plasma powered engines? like, engines that run off fusion plasma from a fusion reactor? theres a magnetic nozzle, but i think it requires liquid hydrogen, which isnt plasma fusion. theres charged particles, but i dont know anything that uses those exactly. any ideas? -
KSP Interstellar Extended Continued Development Thread
123nick replied to FreeThinker's topic in KSP1 Mod Development
can you share the fixed .cfg file or whatever? i would be very greatful if u did. also, weird how? -
[1.0.x] Trans-Keptunian - Outer dwarf planet pack (v0.4 - 06/07/15)
123nick replied to Gravitasi's topic in KSP1 Mod Releases
most, if not all planets from any pack should work. i think. maybe. idk. -
i think seperate parts would be better.
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i think rover parts would be good.
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[1.1][1.1-1] Apr-19-2016 Dynamic Texture Loader
123nick replied to rbray89's topic in KSP1 Mod Releases
ever though of using linux for 64bit? -
KSP Interstellar Extended Continued Development Thread
123nick replied to FreeThinker's topic in KSP1 Mod Development
warpplugin should be folder in gamedata, or its warp something. about lh2, idk, i havent tried that other seeing some boiloff (i think) one or two times. -
KSP Interstellar Extended Continued Development Thread
123nick replied to FreeThinker's topic in KSP1 Mod Development
liquid hydrogen slowly being used might be due to boiloff, im not sure if its a feature, but i think that if you have a reactor, and not enough radiators for the reactor, or maybe even with a reactor, liquid hydrogen seems to get slowly used up. ive noticed that on my LVs, if the actual payload has a reactor, small ammounts of liquid hydrogen will slowly dissipate, so that may be reason for your liquid hydrogen slowly being used. edit: you seem to have a precooler, which have built in intakes, i think. check if you have 2 intakes, the intake on the precooler, and the precooler itself. -
[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
123nick replied to Angelo Kerman's topic in KSP1 Mod Releases
really? even the prarie greenhouses? infact, what do you even need to run the greenhouses, anyways? like, i heard you input mulch IIRC and get supplies, right? something like that? mine didnt seem to work, on my aptur colony- 3,523 replies
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- geoscience
- colonization
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[DEVTHREAD]Pathfinder - Space Camping & Geoscience
123nick replied to Angelo Kerman's topic in KSP1 Mod Development
i thought someone, maybe even you, posted a temporary RT config somewhere, but im not sure. -
[1.12.x] Heat Control - More radiators! (August 18, 2024)
123nick replied to Nertea's topic in KSP1 Mod Releases
do you know why ksp decided to remove local heat? i liked having to pump heat away from my spaceplanes nosecones, i even had a supersonic airplane that flew really fast, and needed big radiator panels and heat pipes to pipe away the heat. -
[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
123nick replied to Angelo Kerman's topic in KSP1 Mod Releases
is https://kerbalstuff.com/mod/1180/Pathfinder-USILS-CommunityPatch still working? because i dont think the prarie greenhouse works, atleast, when i had supplies, and mulch, it still didnt appear to work.- 3,523 replies
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- geoscience
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KSP Interstellar Extended Continued Development Thread
123nick replied to FreeThinker's topic in KSP1 Mod Development
i think its about too many modelling things, like polygons are sorta like triangles, so maybe if you make the model less detailed it would be fixed? but the other idea, with you making it a retextured, already working model, thats also great -
3.75 meter, in my opinion, seems to have enough expansions to it already. You should try stuff like 5meter diameter rockets, or 6.25 meter or whatever comes between 5 meter and 7.5 meter (the diameter necrobones uses in his spacey expanded mod) even better, shouldnt be too hard to do, just scale up parts.
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ok, thanks.