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combat squirrel
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Everything posted by combat squirrel
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Sadly I installed it on 1.1 the heat shield is the only viewable part in the game, the command pod doesn't show for some reason sadly
- 786 replies
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Hi all, I Have read already some updates for 1.1 are going on with this mod but im no coder - does anyone have this mod jigged to work in 1.1 64bit? Just the crew module would be great as I need a 7 seater for my space station! lol, would love to see a full update ASAP Thanks for all your time modders
- 786 replies
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Had a read back, but I'm not using any station mods :-/ just this, mechjeb, alarm clock, tanteries 7 pod crew, and the actual station at this stage I'm at is all stock parts, infact it's the kerbal x stock rocket and hitchhikers container with stock scince lab. Hope this info is useful somehow, do u want me to post any log files? (not sure how but if u let me know I will retrieve them). Thanks for all ur kind mod work though, I appreciate it and I hope I can assist in squashing this bug
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Found a strange bug, no matter what I do to transfer crew in my new space station, Jeb always remains in the station, even if I EVE to the non docked ship, he appears back in the station, trying to fly my ship away past 2.5 km with Jeb hanging on the side, then try and board the capsule see if I can force him in ! lol
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RIP Leonard Nimoy, one of the greatest scifi actors in history. Live Long and Prosper Spock. May your Katra explore strange new worlds, seek out new life and new civilizations, to boldly go where no man has gone before. RIP
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[1.12.x] Mark IV Spaceplane System (August 18, 2024)
combat squirrel replied to Nertea's topic in KSP1 Mod Releases
I would love a craft file please, I am no good at building planes so wouldn't mind even a basic setup only using the mods parts to get me going -
KScale64 v1.2.2 16th April 2017
combat squirrel replied to Paul Kingtiger's topic in KSP1 Mod Releases
Ahh yes same for me, I just thought it was higher as the DV map says LKO was 200km with 64x. Any quick links for correcting flat landscapes? I am already running graphics mods but any higher res graphics for stock? -
KScale64 v1.2.2 16th April 2017
combat squirrel replied to Paul Kingtiger's topic in KSP1 Mod Releases
So I have just got this scaling installed on my system, the planet size is working but my numbers seem to be off. I can orbit at 128km at 6040 m/s and the atmosphere height remains 70k , am I missing something here......... ? What is it meant to be ? -
Im not sure if this has been answered, but is there a way to integrate this with popular resource mining mods, kerbonite etc......and also life support recycling parts?... im finding i dont have enough life support and the tanks are to big and make the craft oversized, and there is no way to recycle waste to gain more ? Thanks I love the simplicity but think there should also be waste that can be recycled
- 292 replies
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- life support
- plugin
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[1.12.x] Alcubierre Warp Drive (Stand-alone)
combat squirrel replied to RoverDude's topic in KSP1 Mod Releases
I am sure this has been asked, but I had a good search and couldn't find anything, can you use two of the drives to make a really massive ship spanning 2 warp bubbles?- 1,693 replies
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- warp drive
- usi
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As title I will load KSP then going to your space station and all thrusters and engines become engaged (oddly the main engine say for example a main sail on the back of the station fires 2 jets of flame, on down as normal and one 90 degrees to the side) and the station flys apart?, I notice when i have a rocket on the pad and i accelerate time, sometimes when returning to the pad same thing, the parts just fly all over the place and destroys the rocket. In both cases the camera sort of 'drifts away' from the main focus point, any ideas? If I approach the station in another rocket in game and I dont accelerate time on the pad to get the rocket going, it works fine and no destruction of anything.
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I replaced the solid rockets with others and it was fine, just reentering now with DRE, its DIFFICULT !! but possible!
- 14,073 replies
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- aerodynamics
- ferram aerospace research
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Jumbo 32 v1.4 NEW UPDATE. [RSS Config]
combat squirrel replied to Whirligig Girl's topic in KSP1 Mod Releases
Ok, how do I get this to work? fancied trying it on my backup 25 install :S, never used real solar before, I installed that, then this, no effect -
KSP 0.90 'Beta Than Ever' Grand Discussion Thread!
combat squirrel replied to KasperVld's topic in KSP1 Discussion
amazing thanks! -
KSP 0.90 'Beta Than Ever' Grand Discussion Thread!
combat squirrel replied to KasperVld's topic in KSP1 Discussion
New keyboard shortcuts for editor please?!!?! -
[0.90] Kerbin Shuttle Orbiter System v4.13
combat squirrel replied to helldiver's topic in KSP1 Mod Releases
FINALLY found the right config, my install is now 'perfect' YAYYY thanks dudes -
[0.90] Kerbin Shuttle Orbiter System v4.13
combat squirrel replied to helldiver's topic in KSP1 Mod Releases
I just tried that, its doing NOTHING, what exactly did you edit ? I did the DRE file :'( UGGH which one ? lol -
[0.90] Kerbin Shuttle Orbiter System v4.13
combat squirrel replied to helldiver's topic in KSP1 Mod Releases
Yeah tried all that, its simply that the thing was built without DRE in mind, its the super 25 I have ONLY, I have added station parts and thats it, to try and keep part counts down, how did you tweak it to enable landing gear and rudders to survive ? - I used that star chaser patch for the rest which works but that doesnt consider the landing gear or rudder. I tried to add them by copy and pasting the code in star chaser mod, and obviously changing the @part to the landing and rudders, but it had no effect, any pointers on how to edit it or someone upload a config that works would be amazing