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combat squirrel
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Everything posted by combat squirrel
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[0.90] Kerbin Shuttle Orbiter System v4.13
combat squirrel replied to helldiver's topic in KSP1 Mod Releases
Anyone ? -
[0.90] Kerbin Shuttle Orbiter System v4.13
combat squirrel replied to helldiver's topic in KSP1 Mod Releases
Ok it half works, the landing gear explodes as do the rear rudders, I found something about adding reflective heatsheld to these parts but I am not a coder and do not know how, anyone got a config with this added? -
[0.90] Kerbin Shuttle Orbiter System v4.13
combat squirrel replied to helldiver's topic in KSP1 Mod Releases
So I tried this config and it didnt work using FAR, any ideas? -
Hey all, so there is a thread for which mods are 0.25 compatable, however I Have a number of those and my install crashes far to much to be playable, so im thinking some parts are not compatable, how about we screen shot our mods folder and say if its compatable or not and what happens when it crashes, I am simply trying to find a 0.25 install that has most of the mods I want THAT WILL ACTUALLY WORK WITHOUT CRASHING EVERY 5 MINS. So list your: 1) KSP version, 2) 32/64bit 3) Details of why crashing and memory use. 4) Does your install work ok for hours on end ? I will go first: 1) 0.25 2) 32 bit 3) Just quits on me after 5 mins, memory use on dying is 3.2gb so no where near the ram limit of 32 bit 4) No quits after 3-5 minutes, unplayable My mods:
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
combat squirrel replied to rbray89's topic in KSP1 Mod Releases
Am getting odd crashes with this, any ETA on new version for 0.25 ? ksp looks rubbish without it -
As title, im running 0.25 32bit but its horrifically unstable, and I have what I would call my 'minimum required mods' to play it how I want to. However something is making it crash an awful lot, is there anything in the error log I should be looking for to find out what caused the issue ? Any help much appreciated, thanks.
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Standard Utility Construction Kit
combat squirrel replied to John FX's topic in KSP1 The Spacecraft Exchange
Ace, any downloads ? -
Sort of got it working found a planet factory install Jan 6th and now it loads up 'krags planet factory' and has : Sentar explansion abaddon verion menai but the load screen has the words 'defaut' behind it and looks wrong, any ideas ? EDIT2 : Some planets such as fantoma have the words 'default' wrapped around them HALP?!
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Cant seem to get this to work, installed planet factory CE and this, nothing seems to happen ?
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K.E.E.B - I'm finally prepared to show my hardware mod
combat squirrel replied to Luis's topic in KSP Fan Works
AMAZING, love it -
Kerbin City Community Project - Phase B - New Islands
combat squirrel replied to nothke's topic in KSP1 Mod Development
Didnt work not seeing any buildings around the KSP complex? EDIT: seeing a random building inside the craft creation centre though!? lol edit 2: ok i have new launch sites etc, but no more buildings around main ksp area? -
Kerbin City Community Project - Phase B - New Islands
combat squirrel replied to nothke's topic in KSP1 Mod Development
Thanks, so I get v 0.22 for Kerbin City and 24.2 for kerbal konstructs and it will just work ? -
Kerbin City Community Project - Phase B - New Islands
combat squirrel replied to nothke's topic in KSP1 Mod Development
Any ideas on how to get this work so I have a town like in Bob Fitches latest video? tried to go through all the various ad hock updates in the thread but nothings working -
[0.90] Kerbin Shuttle Orbiter System v4.13
combat squirrel replied to helldiver's topic in KSP1 Mod Releases
I can confirm this works WITHOUT active texture management on KSP 24.2 64bit, just an FYI -
[0.90]NEAR: A Simpler Aerodynamics Model v1.3.1 12/16/14
combat squirrel replied to ferram4's topic in KSP1 Mod Releases
Anyone got a good deadly reentry config that works better with NEAR ? I ask because deadly reentry isnt any great risk with near now, I tried modding it myself but it just ended up everything being destroyed on entery, need a pro balance it,lol -
[0.25] Research Them All 1.2 (Oct 16)
combat squirrel replied to sarbian's topic in KSP1 Mod Releases
Hi there, this mod does appear to work, however I still have tons of parts in my build screen that says i must unlock to use, but they ARE unlocked in the tech tree, something going on here where its not transfering the parts to the build section? EDIT: In career mode this is not working in 24.2 32bit -
[0.90] Kerbin Shuttle Orbiter System v4.13
combat squirrel replied to helldiver's topic in KSP1 Mod Releases
Hi Helldiver, been reading a few ungrateful comments toward you with regards to this mod. It's a small token but id like to apologies on behalf of anyone that's moaned (even though nothing to do with me), and say thank you for all your hard work on this great mod, im over in the UK and greatly appreciate your time and effort on this ! Just thought id post something positive and true for once! -
The Multi-National Space Station build report
combat squirrel replied to falken's topic in KSP1 Mission Reports
Awesome stuff! love the ship designs -
So, I am an 'advanced' Kerbal player, played it a good couple of years but everytime I have sampled F.A.R... ALL my rockets ALWAYS flipped end over end at around ~22-26km, no matter what design, even using rockets others had made with FAR in mind. Because of this I always played the game without it because it was infuriating. but i am determined now to use it, as proper aerodynamics sounds ace..................so anyone, why the hell can NO rocket launch with FAR without it flipping out? (I used to let the rocket just spin until it stabilized again but I lost so much DV it was pointless)
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