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bigyihsuan

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Everything posted by bigyihsuan

  1. Maybe it's due to the old Scatterer version? I do know that JNSQ has been stuck on 0.7xx because no one's been around to migrate the Scatterer configs to 0.8xx.
  2. Probe cores are probably possible, since the RP1 mod adds procedural avionics which are pretty much more advanced probe cores. Taking a similar approach, with building off of the generic procedural tank, giving it some EC and an antenna, and slapping a ModuleCommand onto it would probably work. If you want solar panels in particular, try out the ROSolar mod which adds rescalable solar panels. As for everything else, I'm guessing would need to be added in the ProceduralParts plugin itself, and it's not possible with just a plain CFG modification. Procedural engines seem to be a thing, but I have not tested this mod specifically, and it has a dependency on Real Fuels.
  3. It seems this mod has been updated relatively recently (2023): https://github.com/ec429/SPEngine/releases
  4. This is the correct one: https://github.com/dangaffa/RSMP
  5. Both images are broken. What changes did you make to the configs? I installed Blackrack's clouds, but nothing seems to be showing on Rhode at least. There are clouds in the map view, but none in flight view.
  6. I don't have WeatherDrivenSolarPanels installed, nor Blackrack's volumetric clouds. For now, I've completely removed Kerbalism and associated mods because the mental overhead as a little too much lol.
  7. Hey @CessnaSkyhawk and any others working on the Kerbalism patches: I'm using Kopernicus release-1.12.1-202, Beyond Home 1.5.3 (the ballisticfox fork), Kerbalism 3.19 with Skyhawk Kerbalism v1.0.2, and a mix of BDB, Near Future, and stock/Restock panels; and I'm getting this problem where, even though the solar panels are tracking the sun(s) and staying in sunlight and having "perpetual" power generation, they inevitably run out of power when I leave to the Space Center or the Tracking Station. Is there a fix for this?
  8. Kopernicus release-1.12.1-202, Beyond Home 1.5.3 (the ballisticfox fork), Kerbalism 3.19 with Skyhawk Kerbalism v1.0.2, and using a mix of BDB, Near Future, and stock/Restock panels.
  9. I'm also having problems with ships (seemingly) not generating power after leaving to the space center or tracking station. This is even when the power generation is perpetual, with nothing turned on but an antenna, with plenty of solar panels and battery to last the night. Why is this?
  10. It's simple to calculate the dV needed for a rescaled system, so you don't need a dV map. The formula for this is new_scale_dv = sqrt(new_scale / old_scale) * old_scale_dv So, for JNSQ rescaled to 10x from 2.7x, the dV for, say, launching to LKO, is sqrt(10/2.7)*4500, which is about 8660 m/s. In most cases it's scaling from stock scale which is 1x, which essentially drops it from the equation. In your case though, you'd need to find the ratio between the new scale and the old scale (compared to stock) to get roughly the correct m/s of dV.
  11. I'd like this as well; I use Woomerang exclusively as a high-inclination launch site, and I'd like to simulate launches from there.
  12. I'm trying to run a SCANSAT AltLoRes scanner, but for some reason the scan keeps stopping because of not enough data storage space. I have a Communotron 16 on the vessel. Is there a way to see the amount of data the scanner is generating? How can I make sure the scans are being transmitted? This is the error message it's spitting out: EDIT: It seems to be working fine after turning on the scan, then leaving to the KSC//Tracking Station. Though, I'm getting "Not enough EC" warnings even though I left it pointing at the sun.
  13. For some reason, Rhode is transparent (or the scatters of other planets are rendering on top): Anyone know of a fix? Modlist: https://gist.github.com/bigyihsuan/5bcdf3432db7b4565618f9a6020bcc58 KSP.log: https://file.io/0rqNrCjiZDa4
  14. I got the infinite loading thing too, uninstalling Parallax from CKAN and manually installing it without the StockScatters and StockTextures fixed it.
  15. The telescope already on its side with an Apollo already docked on top is absolutely cursed lmao
  16. Booster catch attempt this year... I really really hope (and I hope they hope) they get it right the first time, otherwise mayhem's gonna ensue when Superheavy smacks into the chopsticks too fast, and the launch stand, and the deluge system... Fingers crossed.
  17. A turbine in the engine exhaust seems absolutely wacky! How is it gonna be cooled when it's constantly blasted by rocket exhaust for minutes at a time?
  18. I would unironically use this for that real Apollo-era feel
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