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KSP2 Release Notes
Everything posted by Nhawks17
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But that's just too easy! Haha, I was thinking about it for the next version and probably will so this doesn't keep happening to people
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Go into your GameData and delete the BoulderCo folder
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Looking at the config file for that engine it is using the Hypergolic-Lower plume effect which you are seeing. So even though you have Real Fuels installed no matter what kind of fuel it is using the plume is always going to be that specific plume as that is what the config is telling it to do.
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Did you install through CKAN?
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Astronomer's Visual Pack: Rebooted [DISCONTINUED]
Nhawks17 replied to MrMeeb's topic in KSP1 Mod Development
Just checked Edge of Oblivion which this is based off of and the license states the same.... I think Astronomer couldn't decide what he wanted xD Carry on good sir!- 44 replies
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Astronomer's Visual Pack: Rebooted [DISCONTINUED]
Nhawks17 replied to MrMeeb's topic in KSP1 Mod Development
Where'd you see this license at? The forum thread for AVP V2 and on the Curseforge (Curseforge covers all of his packs) page show All Rights Reserved unless otherwise explicitly stated. Not trying to go against this as I love Astronomer's work and glad someone decided to do this just don't want anything popping up on you- 44 replies
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Neat! Hopefully this'll make it easy for me to convert SVE over when I approach that Thanks guys!
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Did you install ALL of the dependencies? Module Manager, Real Plume (not the same as my download), and Smoke Screen?
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How did you go about converting to cubemap? Was there a program you used or did you have to do it all manually?
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Just for another input source, I get very low FPS even with a 1 part ship with the suggestions as well as my own tweaks. I think it's just due to the stress on the visual sides. You have one thing making volumetric clouds/shadows, scatterer working to render the oceans and the scattering, you have kopernicus editing body textures, and all of the other visual overhauls Proot included. I think it's just a lot of stress on some systems with everything going on and we might just have to wait for the next update which hopefully fix some of the issues.
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Yeah I figured you wouldn't want to
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Hi! You are actually not the only one. However, this bug is caused from Scatterer in OpenGL (I think its because of OpenGL). Blackrack knows about it and he said he is working on finding out what causes this for some people. Unless it goes away on it's own the only way I can see you getting rid of the issue is by disabling the Scatterer oceans and reverting back to stock oceans
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Hi DECQ, looking at your RealPlume config I think you might want to remove the @PLUME[Kerolox-Lower]:NEEDS[VenStockRevamp] { @localPosition = 0,0,4 } as if someone has Ven's installed the position of the plume will be moved down from what you have it set at. I also see that you have the variables set the exact same for each engine, have you tested to see what they look like on each engine? I haven't found a set of engines myself that look right when the variables are set the exact same
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I think with a few tweaks it is
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@Sovek just pushed out a new update that has the fix for the engine. It was actually something just wrong with the config and nothing to do with Real Fuels
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It is working fine for me. Make sure you have all of the dependencies listed in the OP and have the latest version of FASA.
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I'll look into it, is it only with this specific engine or is it with any engine when you have Real Fuels installed?
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Gotcha. Well hopefully rbray will get back to working on EVE soon so I can continue working on this!
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Ok.. Well it should as the identifier and such are the same as it was before, the only thing that changed was the version number so I think you're good