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Nhawks17

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Everything posted by Nhawks17

  1. Couldn't have just told me that!? xD But that looks awesome! Can't wait to see the final product!!
  2. Is the texture a DDS? If so, you need to save it flipped as when KSP loads a DDS file it flips the texture vertically.
  3. As of 0.5.5, no. It has a development version bundled with it.
  4. Odd. I just tested it myself and everything worked fine with OPM-VO and SVE installed? Are you running on DX11, DX9, or OGL? I'm on DX9... Dunno if that makes a difference, going to check that now though. Edit: Just tested with DX11 and OGL and it all worked fine.... Let me try one more thing. Edit #2: Yeah I just tried with the current SVE release and it all is working fine I don't know what is causing it for you guys though. Do you have logs for when this happens?
  5. Hey @rbray89, few questions. I'm running the latest dev release from Github of this and I'm running into two problems. The first one is that the CityLights texture is being applied to Kerbin on the night side given an interesting and well... ugly result as you can see here. Is there a way to edit this that I've missed or is this something that needs to be changed in the plugin files? Secondly, with Scatterer installed once scaled space gets loaded both the night and light city textures are disabled. I tried using DTL as mentioned above but it still caused the issue. Reporting this to blackrack as well. Logs: KSP.log output_log.txt Thanks rbray!
  6. Adding my point onto this as well.... I've tried using DTL to fix the issue but didn't get those results. Once scaled space is loaded the CityLights from EVE go away with Scatterer installed. I'm telling rbray about it now as it might be either mod causing this. I'm using the most recent dev released of both EVE and DTL. Here are my logs! KSP.log output_log.txt Thanks blackrack
  7. Just one page back there is... As well as people talking about it just a few posts up Here is a link to what some have found to help their FPS.
  8. I think it all comes down to what Poodmund wants to do with the mod. He's putting the work into it and while feedback is always appreciated the final decision will rest in his hands and is most imporantly based off of what he wants for the mod.
  9. KSP.log and output_log.txt would be nice to have. I think that's a bug with EVE though.
  10. Meh, all a matter of opinion I guess. You can mess with it with Alt + F10 which brings up the Scatterer GUI and you can mess with the variables there!
  11. !!! Nice! Congrats on getting a release out Looking forward to seeing what you do with this, phenomenal work man
  12. The Kerbin you see on the Main Menu does not show the scatterering effects from Scatterer. The one you are seeing from space in game includes the scatterering effect and that's why it looks "hazy" but that's just the atmosphere it's showing, which is realistic.
  13. Did you follow the install instructions? All you need to do is download and extract scatterer into your Gamedata folder then extract everything from my zip file (overwrite everything when prompted) into your Gamedata folder. You don't need to install EVE separately
  14. Glad you are enjoying it! The OP is the only place that has the up to date known issues... I haven't heard of any bugs being caused inside of the editor though, do you have pictures of what it is doing?
  15. Yeah I should also add that I never noticed the sun bug before on any version I've used, but all that matters is that it isn't there now
  16. I mean kinda? The colors won't change to match the Sigma recolor, everything would still be purple but it isn't going to stop you from using the mod.
  17. Can confirm, I'm getting this issue on 0.02182 as well when I'm in the Joolian system I'll be able to test that .dll in a little bit myself.
  18. Hmm... they were working for me. I won't be able to look further into this until tomorrow... This might just be another issue with EVE because the config is setup properly but I'll see if I can find anything tomorrow. Sorry
  19. Okay... Sorry about that, new update has the correct CityLights configuration so they should show on Kerbin now... Still noticing the bug that happens sometimes where they turn black, hopefully I'll have this fixed by release. -------------------------------------------------------------------------------------------------------------- SVE v0.5.5.1 - Added updated CityLights configuration file (woops) -------------------------------------------------------------------------------------------------------------- Maybe this one is the last one yes?
  20. ..... Woops.... I just realized what I did, I forgot to to update that file in the download... Err I'll have a hotfix out later tonight including that Thanks for pointing it out
  21. Update out for everyone! This includes a newer version of EVE that hopefully fixes the issues you all have been having with the current version. Hopefully this is the last pre-release version and the next one will be a full release! Let me know if the bugs are fixed or any new ones arise! -------------------------------------------------------------------------------------------------------------- SVE v0.5.5 - Updated included EVE to latest development version - Updated EVE configuration files to new format - Updated Scatterer configuration files to latest Scatterer version -------------------------------------------------------------------------------------------------------------- Please oh mighty blue text let this be the last pre-release version!
  22. Not a problem Even I was confused by the posts so I would understand why others would be as well I'm about to release an update that includes a newer version of EVE so once that is uploaded test it out and see if any of the bugs were fixed
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