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Nhawks17

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Everything posted by Nhawks17

  1. The issues that were mentioned early in the post. This looks sorta similar (or along similar lines) to what was happening to them so hopefully that will be fixed (although I've never seen it happen). When I get a response from rbray hopefully he'll have a fix for me for the problem that is preventing me from releasing the update! By the way, your avatar is amazing
  2. Sorting out some issues with rbray with the dev version. Hopefully we can get them figured out and I can get an update out to fix some of the issues people are experiencing.
  3. Gotcha, here yah go. And I don't have anything red in the GUI, the only thing that says Invalid is Invalid Name but I get that for everything. output_log.txt KSP.log clouds.cfg (in case you want to look at it) Just updated the links, don't know why they copied like that...
  4. Well it is the only planet that it isn't working on. Updated it to the new layout and no luck. Everything else is working fine though.
  5. Quick question.... I'm using the most recent developmental release you have on Github and clouds are not being applied to Jool. Is this something you're aware of?
  6. Gotcha. Well like I said, I'm going to be poking the dev version soon so I'll just have to release the next update with the dev version so that issue is fixed.
  7. I've seen it on the HR and MR version. However, it was never constant. I see your logs show DX9. Try using DX11 or OpenGL and let me know if it is still happening.
  8. Yeah I got that issue sometimes as well... It's more than likely an issue with EVE, I'm going to be testing the development version of EVE soon to see what kind of stuff rbray has cooked up and see what bugs have been squashed.
  9. I get this sometimes, especially when I load Laythe and Jool, the game slows to a crawl. I usually just reboot the game and it sorts itself out next time I load the scene.
  10. Tekto alone makes me want to use it. Everything else is just icing on the cake, it's looking phenomenal so far!
  11. I plan on it yes, but how close I would be to making them, I have no clue. You can check out Poodmund's visual overhaul of the Outer Planets mod. They look phenomenal, I just can't tell you how much it'll impact your RAM usage (unless you use the workaround)
  12. Huh... Well I've run into it doing this... Only planet that it is happening on and it goes away when you toggle the extinction
  13. Uhh... I can't really describe it. I'll grab a picture of it in a minute but you have it listed under the known issues so I figured you knew about it?
  14. I'm on the most recent drivers. It only happens every now and again.
  15. Got an update for yah... So my previous statement of saying there was going to be a project shift isn't valid anymore That shift is going to happen at a later point and you'll hear more about it when that time comes but for now things are looking to stay the same. This update includes some fixes to the way I had my EVE config laid out for the clouds and also includes tweaks to the clouds on Kerbin. Scatterer ocean configs have also been tweaked to fit the mod (at least I think they do). The extinction shader which gives the planets the Scatterer look we all know and love has been disabled on Duna until blackrack gets around to fixing it (this only affects Duna). Look for the next update sometime later this month as I'm planning on it to be a bigger one than what has been released the past few versions. Enjoy everyone -------------------------------------------------------------------------------------------------------------- SVE v0.5.4 - E.V.E. configuration update - Kerbin cloud tweaks - Ocean tweaks on Eve, Kerbin, and Laythe - Duna Extinction shader disabled for now -------------------------------------------------------------------------------------------------------------- ALL HAIL THE GLORIOUS BLUE TEXT. THE BRINGER OF SVE UPDATES!
  16. Oh, also, quick question. Do you have any idea what could be causing city day textures to be black and the city night textures to have a gray background sort of deal behind the "light" textures?
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