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GregroxMun

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Everything posted by GregroxMun

  1. that might be a result of how WW handles visual mods--Mesbin is technically "Kerbin," so if you have visual mods, and Mesbin is no longer Kerbin, then things could get weird. The names and descriptions are a result of a compatibility patch in Whirligig World itself. https://github.com/GregroxMun/Whirligig-World/blob/master/GameData/WhirligigWorld/ModCompatibility/InterstellarConsortium/IC_Descriptions.cfg
  2. I don't own KSP2. i can't play it. so I can not crew this train. Not as an engineer. not as a conductor. not even as a firewoman or a brakewoman or nothin'. for me personally, the hype is dead. Put me in the seat and the boiler pressure will drop from gigapascals to like. idk. 6 bar? when i started being the hype train driver years and years ago for like, KSP version 0.25 or something, i was just an overly excitable teenager. now im a substantially less excitable grown woman. so to anyone who is still excited for KSP2, more power to ya. But you're going to have to stoke the fire yourself.
  3. I am indeed impressed! I love the rover! i award THREE STARS and an inconvenienced cosmonaut made out of mystery goo for you! Star One ⭐ Star Two ⭐ Star Three ⭐
  4. looks like the biome map was never actually defined in the config. the biome map does exist, though. i'll try to remember to fix that next time i get around to working on the next PJ2 update. Currently the biome map is set for Ike, although the biome *names* and color matching corresponds to the custom haut oklo biome map.
  5. yay!! YAY!!!! excellent report so far, seeing that progress has been really cool.
  6. please note that this contains a spoiler about Imterril, so it'd be nice if you'd put it in spoiler tags! Second, Mesbin has about 13 G at the poles and 1.3 G at the equator, not 11 and 1. It's a clever idea to make this, but to me it takes the fun out of it just a bit from the perspective of a new player, so I won't be putting it in the OP.
  7. I'm enjoying this playthrough so far. though i would suggest, uh. Planet Jam 2 is really meant to be played with darker, more muted skies. The bright blue nebula prevents the eye from properly adjusting to the orange Pyrishine as it would otherwise have a shot at doing, and generally messes up the whole color balance of the system. This is ultimately just a suggestion, but maybe you could use a subtler skybox like https://spacedock.info/mod/925/Pood's Deep Star Map Skybox or use a mod like Distant Object Enhancement to darken the skybox when bright planets or stars are visible.
  8. Togetherness by Wolf-Rayet. This loading screen represents the homeworlds from all of the planet packs (many of which not even released yet) made by Planet Jam 2 developers. "Leave as we came, Together in Peace" paraphrases Gene Cernan as they left the Moon on Apollo 17: “We leave as we came, and, God willing, we shall return, with peace and hope for all mankind.” But in this context specifically, it refers to the many peoples and cultures who came to Armstrong in peace, beginning space exploration again in peace. The worlds featured here are not necessarily 'canon,' for example, two of them are from the distant future and in one of their cases there is explicitly no time travel allowed. The art is more a celebration of the developers' work outside of PJ2, than it is a genuine map of where every Kerbal came from. Those worlds are, from roughly left to right: Sudric (Sudric System by Luna Gregoria) Mesbin (Whirligig World by Luna Gregoria) Aldrin (Magnificent Desolation by Wolf-Rayet AKA Exo's Lab) Avalon (by Tholin) Deskin (by ElectricPants) Kerbmun (Whirligig World by Luna Gregoria) Selenia (by Triston) Carrier (by Techo) Tylo (by NovaSilisko for Stock KSP, homeworld in Alien Space Programs) Eve (by NovaSilisko for Stock KSP, homeworld in Alien Space Programs) Asite Par (by Wolf-Rayet for Week World Planet Jam) Duna (by NovaSilisko for Stock KSP, homeworld in Alien Space Programs) Kerbin (by Luna Gregoria for Alternis Kerbol Rekerjiggered) Kerbin (Stock KSP) Sidoh (by The Orios) Laythe (by NovaSilisko for Stock KSP, homeworld in Alien Space Programs) Alternis Laythe (by NovaSilisko for Alternis Kerbol) Vash & Artilerie (by Marshall/Myth) Haven (Edge of Eternity, by Sabine) Eurydice (The Starclimber Program, by SnailsAttack) SLIPPIST-1e "Echo" (Seven Worlds of SLIPPIST-1, by Luna Gregoria) Sani-Ori (by Cloverdove) Ocan (by Caps Lock) Limnus (Magnificent Desolation by Wolf-Rayet)
  9. Good job catching these realism issues--almost all of these are close to bugs than intentional design decisions. With the exception of changes to Jones (I did try it, but I do not like Giant Jones and neither does Triston, its creator, plus changing a planet's diameter after a 1.0 release is kind of a no-no), and using lower densities for Gwargin's moons (50x for phe and ber rather than 100x; similar densities for Phomos and Deibos), all of these changes have now been implemented in the Github version of PJ2, to be released properly soon with some more changes and improvements.
  10. I was not under the impression that Kerbalism functioned with WW. I was told a bug to do with both reparenting homeworlds (Kerbmun homeworld) and the time display system (Mesbin homeworld) rendered it unusable, which is why I haven't implemented compatibility yet. Several planets have canon atmospheres with CO2. But there is no configuration to support Community Resources in atmospheres. It is eventually planned to fully support resource mods, but the only support so far iirc is for SpaceDust and i dont remember if that was even finished. AFAIK the atmospheres and surfaces should be devoid of any resources at all as it stands.
  11. KSP with mods has done almost all of what KSP2 will be doing at launch, though? And it generally runs better?
  12. original meaning: haha they're kerbals they're goofy and get into trouble hehehe. meaning after i saw the minimum specs: nevermind i like your interpretation better.
  13. this is the original driver of the hype train reporting in for the first time since we left the station. i have just woken up after having passed out at the footplate. If you've been wondering why the ride has been so rough and we've been getting to our destination so slowly it's because I forgot to turn off the tender handbrake. I'm truly sorry for all the development delays I have directly caused as a result of my blunder. Our speed should begin its relativistic climb soon.
  14. i had been actively working on a PJ2 update between christmas and the new year, and then I got sidetracked by making a webcomic and then getting burnt out, but i would like to get back to the PJ2 update soon. it is possible to just download the github main version and install it normally. But as it is constantly in flux (well, it's in flux when it's under active development) and unfinished, it may be more buggy.
  15. Here's my latest--a launch vehicle which is as close to the Space Shuttle as I think you can get on Armstrong. Here's the orbiter, with the Bellyflop crew return system featured in the OP of this thread to scale. Armstrong Space Transportation System -- NCC-OV1 "Enterprise" Admittedly 17 tons isn't a whole lot as far as payload goes, in fact the Dove IV launch vehicle which is derived from the Bellyflop lifter can lift almost that much. But hey. It's a bona fide shuttle! On Armstrong! As an aside, here's the Bellyflop and Dove launch vehicle family.
  16. looks like the link broke because I changed the release from 1.0 to 1.0.1 without making a new release for it. The link has been fixed.
  17. i personally do not have a problem with you posting it in both fan works and in this thread. as long as you adequately spoiler tag any spoilers.
  18. Armstrong was originally built as "Mesbin but instead of the landing difficulty being no atmosphere at all, it was not enough atmosphere," inspired by the seven minutes of hell Entry Descent and Landings of Martian spacecrafts. Remember of course that Mars has 1/10th the atmospheric pressure of Duna. Armstrong's atmosphere is a bit thicker than it needs to be to be properly analogous to a super-Mars, but it's still really thin.
  19. It's "Planet Jam 2" (PJ2) not "WeekWorld 2" (the latter would have the acronym WWII and you can probably see the problem, lol) Though I look forward to seeing your playthrough!
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