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Everything posted by Whirligig Girl
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Warp Factor One The Wheel. The Steam Locomotive. The Rocket Motor. Revolutions in transport. Because of the wheel, Kerbals were able to transport goods between villages and homes to shops. Because of the steam train, Kerbals could transport goods and people across the planet. The rocket engine created a vast empire spanning the Kerbolar System. But Kerbalkind had sort of stopped past Eeloo. There wasn't anything else for trillions of miles. Sure the thought of colonizing the depths of the outermost wilds was attractive, but impractical. A rocket would have to be several orders of magnitude more powerful and efficient than anything within reason to get a Kerbal colony ship to another star system. Sammi Kerman was used to people underestimating her intelligence. She had ideas that made sense in her head, but she couldn't communicate them. Thus, she had a heck of a lot of trouble getting a grant for her experiment. She got all of her materials from cheap sources, like the Jeb Kerman Jr. Junkyard and Advanced Machinery Company. Finally she managed to complete her machine. It was meant to be a more efficient form of television. It didn't work like that at all. As a matter of fact, it didn't work as a television at all. But something definitely wasn't right. When a certain irrational number was plugged in to the input, it began to move. Something was not right at all. It seems as though it was breaking the rules. When the power was boosted, she narrowed down exactly what was happening. It was moving. Upward to be precise. But there was no thrust. She tried interfering the machine with a supermagnet, with no effect. So a magnetic force was ruled out. It worked in a near vacuum chamber. It worked underwater. There was only one way to figure out what was really causing the effect. She'd have to put the device in space. Deep Space is the only place where there isn't stuff. No strong gravitation, no atmosphere, and no magnetism. She brought the device to the Kerbal Space Center. Without speaking much, she turned the device on. She showed the Kerbal Space Program Administrators the device and its motion at a scheduled appointment. She then passed a supermagnet by it. The device didn't change at all. She dropped the device in water, and they all watched as it rose out. She didn't have a vacuum chamber on hand, but she showed a video of the device working there as well. "it definitely seems to be moving without thrust." one said. "But we don't have the funds right now to risk launching some unknown device into space without payment. And from the looks of it, you don't have much money." another said. A third nodded his head. "Sorry, Miss Sammi." Sammi left, feeling sad and a tad bit embarrassed. For weeks, she did nothing, but every day she thought about the machine and how it needed to be tested. Finally she became fed up. She was going to call one of her old friends. His name was Zeffy Kerman, and dealt with black-market rocket parts. Real cheap stuff, not government regulated, and definitely not actually space grade. For only a few hundred funds, Zeffy would be able to provide Sammi with a rocket capable of launching five of her devices into orbit. She jumped at the chance. Calling the Jeb Junior Junkyard, she ordered the parts for the spacecraft to hold one of her devices. The final design would cost only two thousand funds. It was time to break into her retirement funds. Any sane Kerbal would never dream of this. Sammi may not be entirely sane. Five weeks later, her rocket was assembled in an old grain elevator. She brought a cargo of camping supplies in case she landed somewhere dangerous for a while, and climbed into the cramped used Sescnah cockpit. 3 2 1 Liftoff. The rocket rose into the sky, with a few sputters of sparks coming from the nozzle. Second stage is cut. She's now in orbit. Stabilizers up. Running perfect. The spacecraft, which had been christened "Krakensbane," was now ready for the test. The device was activated. The most confusing part was what happened next. Kerbin very rapidly vanished into the distance. Krakensbane flew across the skies. Sammi took control. The stars seemed not so far away now. The sun vanished to a point. Sammi steered the ship towards the nearest star. She didn't think this would happen. She didn't know why she was flying a junk spaceship to another star using a broken television that disobeys the rules of physics using a power source comparable to a microwave oven. She supposed that bringing her camping gear was a good idea after all. Nearing the star, she found a planet on the map screen. It was un-named, uncharted, and undiscovered. She throttled down the device, steering in for the final approach. Approaching the gas gia---
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Micronode? The girder connector? Cubic Octag was 0.18. Micronode was 0.19.
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@Kopernicus:AFTER[Kopernicus] { @Body[Laythe] { @PQS { Mods { VertexColorMap { map = AlternisKerbol/Laythe/Textures/newlaythe_dif.png enabled = true } VertexHeightMap { map = AlternisKerbol/Laythe/PluginData/laythe_newheight.png offset = 5 deformity = 1000 enabled = true } } LandControl { landClasses { Class { name = Mud color = 0.35, 0.25, 0.2, 1 noiseColor = 0.26, 0.27, 0.15, 1 noiseBlend = 0.8 noiseFrequency = 20 } Class { name = BaseLand color = 0.16, 0.185, 0.15, 1 noiseColor = 0.14, 0.15, 0.02, 1 noiseBlend = 0.2 } Class { name = IceCaps latitudeRange { startStart = -10 startEnd = -10 endStart = 0.09 endEnd = 0.1 } } } } } } } With this version, it actually does this: - - - Updated - - - Does it make the sun's actual lighting warm and brighter? Because to be authentic to Alternis it needs to be a slightly yellow/orange color and be brighter, with harsh shadows. There's the harsh shadows there for sure.
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...You could do something like this for the config: @Body[Laythe] { @PQS { LandControl { landClasses { Class { name = Mud color = 0.35, 0.25, 0.2, 1 noiseColor = 0.26, 0.27, 0.15, 1 noiseBlend = 0.8 noiseFrequency = 20 } Class { name = BaseLand color = 0.16, 0.185, 0.15, 1 noiseColor = 0.14, 0.15, 0.02, 1 noiseBlend = 0.2 } Class { name = IceCaps latitudeRange { startStart = -10 startEnd = -10 endStart = 0.09 endEnd = 0.1 } } } } } } You could then just use the old heightmap from the original Alternis Kerbol (the license allows is) and voila, you have Laythe! I just wrote that config off the top of my head, so it's not guaranteed to work, but it would definitely make laythe look authentic. That's great. I'm testing it right away to see if it does work. EDIT: It would seem that Kerbin likes to have some form of earthquakes. I'm also testing it gameplay wise real quick. I should be able to do hohmann transfers with KSP.olex.biz fairly reliably, because Mun and Kerbin have the same orbits as Vall and Tylo. EDIT: Oh that was satisfying. http://i.imgur.com/WOfUy3h.png - - - Updated - - - I did this using PlanetShine. It's a shame PlanetShine can't make the sun reddish, as no other mod I know of can. EDIT2: So this happened. I'm just so glad it actually greenified itself the first time I applied the heightmap. Looks fine from low orbit. It only removes some of the ocean when you go to start landing. Why is it and how can I fix it?
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RELEASE THREAD NOT TO BE CONFUSED with Alternis Kerbol Reloaded. Alternis Kerbol was awesome. Really rather awesome indeed. So Amarius tried to make Alternis Kerbol Reloaded, and kind of did an incomplete job. I'm trying to make a new version that fixes all the problems of Amarius' Alternis. This is my first Kopernicus mod, really a learning experience. I'm sure I'll look back at this one day and say "jeez what was I thinking?" and fix it. I definitely encourage others to expand off of this if they can do it better than I, it would be awesome to get Alternis Kerbol back, and I may not be experienced enough to do it. Thanks to: NovaSilisko (original author) NathanKell (helping) Sigma88 (helping) KillAshley (helping) MrHappyFace (Some much needed Laythey-type help.) Thomas P. (Help, and maintaining/making Kopernicus) Jool: Moved to Kerbin's original orbit, made blue. Kerbin: Orbits Jool where Tylo used to. Minmus: Orbits Jool beneath Laythe. Tylo: Orbits the Sun, now with a 4g atmosphere and 1103 km radius. Duna: Orbits Tylo, and completely new, butterscotch terrain. Dres: First moon of Tylo. Eve: Orbit Eccentricity slightly increased. Moho: Orbit moved inward, made slightly more eccentric. Gilly: Small comet. Ike: Fat comet. Mun: Replaces Vall's orbit. Vall: Orbits Eeloo, shrunk to 99.8 km radius. Eeloo: Moved outward, grown to 500 km radius. This mod requires the Kopernicus plugin to function. To-do log: Give Tylo its atmosphere (partially created) Make Minmus red and give it craters Make an alternate version with a minibop orbiting Kerbin (like original Alternis) Planetshine configs? Redo the description texts Redo science definitions Redo career mode progression. Recolor Jool's atmosphere. 0.02 changes: Given Tylo an invisible though functional atmosphere. Given Laythe its new, green terrain. Redone all orbits to be accurate to original Alternis Kerbol rather than the inaccurate approximations of Amarius' version. 0.03 changes: Overhauled Duna. KerbalStuff
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[WIP]Nuclear Salt Water Rocket dev thread
Whirligig Girl replied to shynung's topic in KSP1 Mod Development
Actually, one of the blessings of the real NSWR is that its exhaust carries away much of its heat, acting as regenerative cooling. A few medium-sized radiators ought to do the trick for a real NSWR. -
I might take this over for you if you are okay with that. I'm not too far into getting it to work, but it would be a nice project to get me into the planetary modding stuffs. Do you have any idea why the textures are not working for the PQS space? The mod is essentially worthless if the planets are only changed in scaledspace.
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Well it's pretty annoying how... er... briton you are. If you're just going to call my choices annoying then I have no patience for you. A valid criticism explaining what a better idea might be would be welcomed, but not merely a statement of your own annoyance. Don't read it if you don't like it. And its only loosely based on real places anyway. I threw out a post listing the United States of Aferica because I myself thought it was dumb. It is still based upon America, mostly just because of the KSP's Space Launch System style parts. SLS is made by the American space program. That and I like America. I don't love it, but it is my home nevertheless. When I say based on, I really do mean quite loosely. The first president wasn't George Washingkerman and the current isn't Barack O'Kerman. (During the last story, it's President Desdin Kerman)
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http://forum.kerbalspaceprogram.com/calendar.php?do=getinfo&e=209&day=2015-8-30 New Horizons: The Kerbal Dream; Episode 2: Serran-wraparound. http://www.twitch.tv/gregroxmun The Kerbals have done it again. After upsetting the God Alternis's pet Space Kraken, he decided to smite the Kerbals. Unfortunately he missed them, and ended up splitting the Kerbal Star System into an alternate realm. A few of the Kerbals were dragged into this realm, but they had no space program. Before long, they found that the natives of this kerbin were somewhat more intelligent than normal Kerbals, but thoroughly less optimistic. It was only with the inspiration of the Prime Reality Kerbals that these new, Blue kerbals were able to start their space program. These are the voyages of Kerbalkind into the next realm, a space of new horizons. In the next exciting episode of New Horizons: The Kerbal Dream, the space program attempts to pick itself up after an embarrassing flirt with bankruptcy. Will the space program be able to accomplish the Serran orbit return that it must do to be seen positively in the eyes of the public again? Can the science gathered be applied to the construction of better spaceship parts? Find out in the next exciting episode of New Horizons: The Kerbal Dream. Notice: The time is merely an estimate. It could happen at any time tomorrow, or even not at all. The eventual goal of the space program is to put a self-sustained Kerbal base on every planet in New Horizons, and return a Kerbal from each planet within reason. All in career mode. Okay, so a few things have changed since the pilot episode Saturday. Blue Kerbals, a neat backstory, and bankruptcy? That last part wasn't part of the main stream, it was part of the Bonus Round(a short extra section of me playing the game). Just upgraded the VAB, rescued a Kerbal, and accepted some Serran contracts. A few more mods have been installed as well, including the most game-changing one: A life support mod. That'll spice things up Mods: USI Life Support AtomicAge AB Launchers Habitat Pack Kerbal Engineer HyperEdit (For emergencies only!) New Horizons New Horizons stock planet retexture Texture Replacer with my own custom Blue Kerbal skins Near Future Electrical Persistent Rotation Planetary Base Incorperated RLA Stockalike 13 Timewarp Speed Unlocker RealPlume PlanetShine CollisionFX and all dependencies for the above.
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A highlight from my first livestream of the New Horizons mod. Inches from that mountaintop. Inches.
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[1.12.x] Alcubierre Warp Drive (Stand-alone)
Whirligig Girl replied to RoverDude's topic in KSP1 Mod Releases
The main thing that keeps me from using this, I think, is the warp bubble. It lags a lot for one thing, and does not look very pretty at all. It makes the ship look kinda crappy actually. Is it at all possible to remove the warp bubble from the config, or for you to make it so? - - - Updated - - - What we really need to forget is Threshold. *shudders* It never happened. -
[Dead Mod][1.0.5] Saru Planet Pack v0.1
Whirligig Girl replied to tygoo7's topic in KSP1 Mod Development
These planets so far look delightfully stockalike, and I shall likely be looking for ways to implement them into my New Horizons game when they are released. -
Back in the days of Alternis Kerbol, we had a delightful addition to the planetary system rework where the light was much harsher (brighter) and the shadows much darker, and with a slight orange tint. I think that looked absolutely brilliant for a planet rework. Now that I've started on a New Horizons game, I would really like to see that same lighting change brought back again. I believe it was also released separately, but I can't find it and doubt very much it has been updated.
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A Thread for Writers to talk about Writing
Whirligig Girl replied to Mister Dilsby's topic in KSP Fan Works
http://forum.kerbalspaceprogram.com/threads/132615-Scattered-Stories-Ep-1-A-History-of-the-Kerbal-Dream here it is if you want to take a look. -
With episode one drawn to a close, here's a bit of a preview of things to come. Further episodes will generally be one story per episode. Think of episode one as a long pilot episode. Space Race of the Cool Schools The politically and economically failing Kerbal Space Program reaches out to universities across Kerbin to design a cubesat to be launched on a KSP rocket to get the public interested in space again. A large, politically and economically failing high school decides to join the competition as well. Invaders from Jupiter In the future, a Laythe tracking station picks up a signal of an extremely powerful and large atomic rocketship charging towards the Kerbolar System, Kerbin panics. But then of course, why does Kerbin have to be the obvious target for colonization? Two Much Space Dan Kerman is instructed to abort his Duna mission when they find a space anomaly in a Kerbolar orbit with a minimal course correction requirement. Upon entering the anomaly, he finds a planet with some pretty flat characters. Ghost from Krismas Past An intern at the KSC Tracking Station picks up an unaccounted for object on a course to pass by Kerbin. It surely must be an asteroid. Strangely, material scans indicate it is made from spaceship materials from a hundred years ago. No missions in record could account for the trajectory... so what is it? Warp Factor One Sammi Kermana invents a device that seems to break a lot of rules. The obvious next step is to put it on a rocket and send it to space. What she finds may open up the cosmos to Kerbal Kind. No particular order here, so what ought to come next?
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With the N-body mod, a spacecraft that has an integrated ungodly powerful galactic supernova thruster and control source and everything else in one part that has extremely high impact tolerance, you might be able to do it. But the thing I'm not so sure of is whether or not the N-body mod actually changes planet positions using collisions with the spacecrafts and if it would actually move if you thrusted hard enough. So, a bit of a challenge for anyone who can do it, using any mod that you want, created by you or not, test the movability of planets using the prototype build of Principia N-body mod.
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A Thread for Writers to talk about Writing
Whirligig Girl replied to Mister Dilsby's topic in KSP Fan Works
In my sort-of-anthology (kerbthology?), Scattered Kerbal Stories, I started with a few paragraph-long incidents and then started extending into fuller stories. I think of everything I have written so far in it as one story, as it deals with history and I intend to go on a broader scope with Kerbal stories, from the space program to a Joolean gasworlder colony ship trying to reach Eve to a look at a Kerbal group of criminals doing shady things for their own gain. Is there a better word for that than sort-of-antho/kerbtholgy? -
Updated with the Story of Tsiolkerman and a teaser for tomorrow's story of Jeb, Bill, Bob, and Val.
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[WIP, 1.0.5] Stock Replacement Assets 0.4 [25 Feb]
Whirligig Girl replied to hoojiwana's topic in KSP1 Mod Development
Well then it's simple, change their location in the tech tree when RLA is installed.