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TheDarkStar

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Everything posted by TheDarkStar

  1. I liked when they added the Mun, so there was somewhere to go. The runner up is when they added docking.
  2. The faster ones take more total energy, but you have a lot of time. Take the basic one since they all take similar time (5 vs 8 units of time or something like that).
  3. Gilly, since there is such low gravity. Same goes for Minmus, Bop, Pol, and Ike.
  4. Mine doesn't read anything because I've never moved KSP to Steam (even though I have a Steam account). I've also been playing since about 0.9, so it's probably over 100 hours.
  5. The earlier experiments are like the gray goo, but the later ones are actual measurements (thermometer, gravity meter, etc).
  6. Nope, you are limited to what you can do until you get the basic solar panels in the third column.
  7. Always: - Make a minimal craft when possible - Bring a Kerbal home safely - Asparagus unless doing crazy tests - Do lots of crazy tests - Do real science with those tests - Air hog - Be efficient - Do major things (especially landing and return) for the first time stock (where possible) - Value the life of a Kerbal on a real mission Never: - Put aesthetics above something else - Recover parts - Worry about space junk - Worry about LV-Ns on Kerbin - Worry about making something realistic - Use mechjeb - Strand a Kerbal off Kerbin - Value the life of a Kerbal in a test
  8. Struts are immune to physics. There's actually a setting in the game files to toggle this.
  9. Yeah, I agree. Why add safety measures when they come in the millions anyway?
  10. I was landing on the Mun, but I started slowing down much later than usual. I throttled all the way up, expecting to crash at 50 m/s, but I did a near-perfect suicide burn (I stopped about 5 meters above the surface).
  11. Post some pictures so we can see what you are doing. We'll be able to help you more that way.
  12. Eve is the actually the easiest planet or moon to get to away from Kerbin, but you're not getting back easily (read:at all) out of 1.7G gravity and an atmosphere seven times as thick as Kerbin's. If you want to get back from somewhat, go to Gilly (hard to get an intercept and very hilly) or Ike (good spot with low gravity) or Duna (atmosphere to slow down in, easy to get to).
  13. You might want to edit punctuation (people like to read things that are easy to read) and add scoring. Also, this looks like two challenges at one. Which one do you want us to do?
  14. I'm guess yes, because there is enough energy there for it to be ejecting in large plumes from the surface (basically volcanoes). The heat should be enough for good geothermal power.
  15. The main idea of special relativity is that light goes at the same speed (about 300 million m/s in a vacuum) no matter HOW fast you are moving. In the first case, the sun would see two light beams going in opposite directions at exactly the speed of light. For the second, you're right in saying 1.2c (even relative) is impossible. Instead, they each see the other moving at a slower speed than c (this can be calculated easily, but I'm too lazy to look up the formula) and with slowed time, each with the same factor (like 0.8 times slower each).
  16. I have been everywhere and returned from almost everywhere. Most of my missions ended up involving two parts (a lander and then a rescue ship), so I started just seperating the lander from the return ship when I get there so I can rendezvous with it later.
  17. I have functional names - Mun Lander 1, Mun Lander 2, etc.
  18. There are also a few (10-15) easter eggs on the Mun, Minmus, and Kerbin. They aren't terrain glitches, you'll know them when you see them. Some can be seen from low orbit, others require searching.
  19. The wiki has a good page for it here. Your thrust to weight ratio has to be more than 1, and how fast you can go (velocity change, or delta-v) depends on engine efficiency, fuel mass, and dry mass.
  20. The devs lowered the planet sizes because otherwise just going to orbit would take about 11000 m/s and 15 minutes (even with the same gravity). Jool is actually about earth-sized. ISPs are also slightly lower than real life (at least for the LV-N and the ion engine).
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