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Everything posted by KOCOUR
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How do you come up with ideas for names of missions?
KOCOUR replied to Gyrothesia's topic in KSP1 Discussion
All my spacecraft are named either rocket1, car1 or plane1 (numbers my vary), or Untitled spacecraft. -
I Didnt use Mechjeb for years, got used to do everything manualy and never expected to use it again. I thought that KSP withot MJ is more fun, i was wrong. I just installed MJ day before yesteday, because my daughter had troubles to fall asleep and only slept when i held her, wich meant that i had only one hand free for playing the bloody game, so i was not able to steer the rockets, and i just decidet to keep MJ. It is much more enjoyable when i dont have to steer every ship manualy. So THANK YOU MJ DEVELOPERS.
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Ok played a bit with the new DLC, and.... Is it really a DLC ? And the price, isnt it bit high for what it offers? It is just few new parts, and mission creator tool that does not even work with career mode. I dont complain, i got the DLC for free, so no harm done, but paying customer might be a bit upset. For the pricetag i see on steam, i would expect something like All the Near Future mods + Firespitter, combined (+ the mission creator if you want, but i dont see the point of the mission creator).
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Possible Solution to the Multiplayer Issue
KOCOUR replied to Tex's topic in KSP1 Suggestions & Development Discussion
I tried DMP with some blokes i met on the internet, i wasnt impressed. DMP is full of issues. For example you cant see other players vessel on launchpad untill he lauches, and then you start seeing it when it is about 100m above the LP, i usualy saw other players craft exploding while they reported they are ascending ok, docking two payer wessels was imposible cause each see the crafts oriented differently, etc. -
Possible Solution to the Multiplayer Issue
KOCOUR replied to Tex's topic in KSP1 Suggestions & Development Discussion
2-5 player coop, only admin can timewarp, timewarp aplies to all. Then ill buy a new copy of KSP for my wife, and we´ll play together. Happines ensured. -
Long Umpire, for all your flying boat needs
KOCOUR replied to a topic in KSP1 The Spacecraft Exchange
So Ugly, i like it. Vell done mister. -
Nice job
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DMP mod was in the friends folder copy. Anyway, the problem is solved, it was a mistake on the server side. It is customized dedicated server hosted by 3rd party, and they have no knowledge about KSP or DMP.
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Hi i cannot connect to friends server how i set up the ksp for DMP : 1. uninstal ksp from pc 2. make steam instal KSP again 3. copy KSP folder from steam 4.paste copy of KSP folder to another folder in the same disk 5. rename the ksp folder to "Kerbal Spaceporgram Multiplayer" 6. download copy of friends gamedata folder so we have exactly same mods 7. paste the contents of friends gamedata folder to my gamedata folder 8. run KSP 64bit 9. try to connect to the server 10: this:
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1.3 - What will it have?
KOCOUR replied to KAL 9000's topic in KSP1 Suggestions & Development Discussion
Oh i thought that this is thread for wishes and speculations. I wasnt informed that wishes that are not aproved by Codraroll are not alowed. Please accept my sincere apologies, i will be more cautious next time. And 90% of players? wow! Seems like i missed something as iam not aware of any survey that would try to find what percentage of players prefere what kind of gameplay, and most people i know actualy want lifesupport and the other pesky realism things in the game. But then i probably know the wrong people. Again my sincere apologies. -
1.3 - What will it have?
KOCOUR replied to KAL 9000's topic in KSP1 Suggestions & Development Discussion
I wish for proper Lifesupport. With food, water, oxigen, radiation, waste, co2, heat/cold etc. Also proper heat management. I have lot of satelites, spacestation on LKO, surface base on the mun, and i never had to use a single radiator. I also wish for FPS wiev in EVA, and bigger zoom in map view. Setting precise landing of new modules for my munbase is impossible when i cant zoom close enough to see where the hell am i gong to land. Oh, and Helicopter and BOAT parts. I know i can build from stock parts, and i use some mods for this, but so far even the best stock helicopters and boats, i ever saw on the forums are ugly as hell, and mods, ..... wel my point is not having to use that many mods. -
Hi I have folowing problems: 1.st Game freezes almost every time i click on any Antena/dish in Comm catalogue in SPH/VAB 2.nd All my Craft keep "rocking" (or wobling?) along the long axis when SAS and RCS turned on, wich vastes lot of monopropelant, and makes precise landings very hard. When i turn sas or rcs or both off, the craft just spins slowly. Unfocused crafts are spinning. Wich makes docking really interesting (in a bad way). it makes me constantly switch betveen two crafts while docking, to keep the crafts docking ports at least somehow aligned. 3.rd Sometimes i losse ability to controll camera orientation and zoom. this is especialy annoing when i try to dock something. Returning to KSC and then svitching back to craft usualy helps. 4.th sometimes game turns to slowmo stated where i have 8-15 FPS. normaly i have about 60. Restarting game usualy helps, but it is annoing. Specs: I7-2860QM 8x2,5GHz 8192MB RAM NVIDIA Quadro 3000M 4GB I run 64bit version of the game. MODLIST:
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As streetwind said. You guys doing somthing wrong. I did seven randevouses, and five dockings yesterday building my orbital station, and the autoswitch came every time just the time i needed it.
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Would you buy a DLC (or a whole new game) for KSP that was for realism?
KOCOUR replied to Ristse's topic in KSP1 Discussion
If it would add real scale everything, replaces the SOI thingy with nbody thingy, and replace those stupid looking kerbals with something resembling humans. I WOULD DEFINITELY BUY IT! -
I only use this one Airship mod, so it has to be part of it.
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1. I did. Dont people here have right to be noticed? 2. Ok (note to self: dont use octopus parts) 3. The cargo bay. There is a Airship part with inbuild Cargobay, it has openable door, and it doesnt attach anything inside. i dont know if there is more airship parts with cargobay, i didnt unlock all tech yet.
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Talos Principle, Arma 3, StarCitizen (that one really sucks so far), Stronghold HD,
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Oh you too wasted money on that sh*t? Did that mistake myself. Subnautica and Stranded Deep was my worst mistakes in game purchase so far.
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Docking in KSP is super easy if you have your RCS ports distributed evenly in reference to CoM. it is still easy with badly distributed RCS ports, but then you have to work with both hands. I do it with Left hend on WASD correcting rotation and Right Hand on IJKL controling translation.
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
KOCOUR replied to nightingale's topic in KSP1 Mod Releases
Hi, I see it has allready been mentioned, so i will just confirm it: Contract Configurator is Breaking Mods. For me VOID and Hooligan Airships Doesnt Work When CC is instaled. Also My FPS drops rapidly with CC for some reason. After Deleting CC from computer, VOID and HL-Airships work again, and FPS got back to normal.- 5,201 replies
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[1.9.x] VOID UnVoided - Vessel Orbital Informational Display
KOCOUR replied to linuxgurugamer's topic in KSP1 Mod Development
FOr those For whom VOID stopped Workingh: The reason is u are using Contract Configurator. VOID and Hooligan Labs Airships do not work when Contract configurator is installed. Avoid Contract Configurator. -
Hi Few things. 1st. Airship Mod conflicts with Contract configurator mod (fault seems to be at CC side since also VOID doesnt work with CC) 2.st the arship parts with octopus on them are broken. It is not possible to surface attach any other part to them, and they are not selectable (clickable ) once they are put in place. 3. The airship cargobay doesnt alow surface attach inside the cargobay wich renders the cargobay useless.