It\'s really hard to get working, but, the basic process is making a unity animation to animate the color of the emissive map, then including that animation in with the model itself. I can only get it to work half the time and right now, you can\'t use glow maps and normal maps at the same time. Then, in the cfg, use: ThermalAnim = EngineGlow or whatever you named your animation. Edit: started making a heat shield for the capsule