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Holo

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Everything posted by Holo

  1. True. The user below has a healthy love for 17x9 px flags.
  2. Laythe has life, otherwise it wouldn't have any free oxygen. Whether that life in multicellular is something else, but I wager not.
  3. Granted. Now we take off like an Alcubierre Drive. I wish my space station could orbit.
  4. False. The user below me has an unhealthy love for 17x9 px flags.
  5. Granted, but the fingernails you clip are really gross. I wish I was trained in gorilla warfare.
  6. Just because the settlement itself is permanent, doesn't mean the people there have to be
  7. I get a small crate from the warehouse floor, load it onto my trolley, and allow the cat to sit in it.
  8. I'll join team Beta as the leader. Also, I've made my own code. I'll send it to you once my place is confirmed. Eventually, I'm planning on having many codes for different purposes. This one is called AlphaSI. FOR BETA TEAM EYES ONLY: J)p$urhvwioi#tt'j~#ioh#qft!(|ucodvntl{7 (Yes, that actually means something. AlphaSI is fiendish to crack.) EDIT: Also, I think that PMing should not be allowed, so we actually have a use for code. EDIT2: Can you still send me the link to the code you made for Beta team? It would be good to incorporate some ideas from it into AlphaSI or one of the secondary codes. EDIT3: How do you get people to construct units?
  9. What else is in the system?
  10. ERROR: Jebediah_Kerman.exe not found. PC LOAD LETTER
  11. Granted, but it's so cool you freeze to death. I wish that LeonG17 could have a ton of jelly beans.
  12. I go to the Manufacturing District and grab a trolley from an abandoned warehouse.
  13. Report New Spacecraft Design: Mun Probe (Probe) http://i.imgur.com/KzwjeIB.jpg New Spacecraft Launch Mun Probe (Probe) Launch Site: KSC Launch Date: Spring 1959 Launchpad Screenshot: http://i.imgur.com/WqN6v4U.jpg Stage 2 Screenshot: http://i.imgur.com/unBUTYD.png Stage 3 Screenshot: http://i.imgur.com/3xHr2h4.png Mun Surface Map View: http://i.imgur.com/FIgJ4rh.png New Spacecraft Mission Updates Spring 1958 - Voyager Probe has entered Solar Orbit.
  14. Furthermore, 100% of known sentient species are carbon/oxygen based.
  15. I hope they come back soon. It sucks having any thread you want to post a lot of images in being stretched to ~600 km
  16. due to transpolymonounsaturated
  17. Report New Spacecraft Design: Voyager Probe (Probe) http://i.imgur.com/Gj7igAD.jpg New Spacecraft Launch Voyager Probe (Probe) Launch Site: KSC Launch Date: Spring 1958 Launchpad Screenshot: http://i.imgur.com/pLyTpjc.jpg Stage 2 Screenshot: http://i.imgur.com/BYcn7In.png Kerbin Escape Map View: http://i.imgur.com/nt7mSc8.png So there we are, the first mission report. The Voyager Probe is now in a wonderful Kerbin Escape.
  18. Nice, a command this soon! I'll be designing it and making a mission report shortly.
  19. In this forum game, you control the destiny of the Kerbals. How does this work? You just give a command and I'll go through it. It's not really that easy - problems will come. Example commands include "Design a space probe", "Send Eve Probe I to Eve", and things like that. Very much like the old MS Paint Adventures. You'll be able to launch exploration vehicles, colonise planets, and eventually construct a starship. You'll start with a single base, the KSC. Bases are where rockets are launched from. Now that this awkward OP is out of the way, you can start. I'm very poor at explaining things, so feel free to ask if you want any explanation! Current Flights, as of Spring 1959 Voyager Probe, launched Spring 1958 from KSC Mun Probe, launched Spring 1959 from KSC Mun Probe Debris, launched Spring 1959 from KSC Available Spacecraft Designs, as of Spring 1959 Voyager Probe 37.2 Mun Probe 41.7 sMirK 79.2 Bases, as of Spring 1959 KSC - 11,968 kerbals
  20. The droplet represents the crater and valley on the Mun, as seen here: It also represents the importance of water to the first colonies on the Mun.
  21. What we need is a Standard Resources Mod that all mod makers can build from. So nyrath's mod, kethane, etc. can all draw from the same resources cfg file, rather than having independant ones for each mod.
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