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KSP2 Release Notes
Everything posted by JonnyOThan
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That’s the mod author’s responsibility. CKAN does not make assumptions about what is compatible against the mod author’s own statements. Can you imagine the madness that would ensue otherwise? Nearly every mod for 1.8+ does actually work in 1.12.5, so enabling extended compatibility settings on CKAN is the right move there. And it’s far less error prone than manual installs. Any time you report an issue you should include your KSP.log file.
- 550 replies
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- totm april 2023
- kopernicus
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There is a customizable sign prop in ASET, but it's not in a lot of parts. I think it's in the 6-way station hub? With some MM patching you could set the doors to hide when open, or even open by default when connected if that's what you're after.
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Same way you do for parts, but the layer mask should be set to 16 & 20, and the light itself should be on layer 16.
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This sounds like you didn't install the SSPX IVA pack, or didn't install it correctly.
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You need a trigger collider on layer 16 and give it a HandRail internal module with the collider name. Or use one of the existing props since you're already using NF Props.
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[1.9.1+] OPT Legacy 3.1.2 | Reconfig 3.4 [Apr 20, 2021]
JonnyOThan replied to JadeOfMaar's topic in KSP1 Mod Releases
When you do this, the game uses the first crew hatch defined in the part. Try hovering the mouse over other hatches on the part to see if you can EVA from somewhere else. -
Oh huh. Seems like it’s `NoHelmetSize` but there isn’t a value already in the cfg. Default is 0.2.
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[1.9.1+] OPT Legacy 3.1.2 | Reconfig 3.4 [Apr 20, 2021]
JonnyOThan replied to JadeOfMaar's topic in KSP1 Mod Releases
Can you be specific about HOW you're trying to go EVA? The game has several different code paths (and then there's also FreeIva which is yet another). Oh...is there a reason you're using the older legacy cockpit? The newer OPT K has hatches on the roof (plus very nice freeIVA support), and the Ouelette and TAV have them on the underside (though they reuse the IVA from the K cockpit). -
This exception does not appear in your log file.
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- sound replacement
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These fields are available in the internalseat: [KSPField] public Vector3 kerbalEyeOffset = Vector3.zero; [KSPField] public Vector3 kerbalScale = Vector3.one; [KSPField] public Vector3 kerbalOffset = Vector3.zero; I've never actually tried kerbalScale but that might be what you want. But it will only apply while the kerbal is seated...you can also change the configs in FreeIva to change their standing height, etc.
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I've sent a PR with FreeIva support to the SSAUCE author; you can wait for a release or just grab these files (you don't need the .blend file): https://github.com/LilBread402/SSAUCE/commit/7d6ce028ee794fca5d72ffff91a0281dee881ace
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You need to allow access to the log file @jebycheek
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You're using deferred rendering. Folders and files in GameData: zzz_Deferred
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- iva
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Wait, this is weird. This commit says that it added libmpg123-0.dll to KSP_Data for Linux/OSX. But it appears that the file is exactly the same as the one in KSP_x64_Data - which is a windows-native DLL. I suspect if you replace that with a linux version from here then it might work. @linuxgurugamer Does this sound reasonable? https://github.com/linuxgurugamer/SoundtrackEditorForked/issues/7
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[1.12.x] ProbeControlRoom Recontrolled (adopted)
JonnyOThan replied to JonnyOThan's topic in KSP1 Mod Releases
Not yet, but I’ve filed an issue on GitHub so I’ll make sure to take a look next time I’m working on PCR. -
totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
JonnyOThan replied to Nertea's topic in KSP1 Mod Releases
Are you using deferred?