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JonnyOThan

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Everything posted by JonnyOThan

  1. That’s the mod author’s responsibility. CKAN does not make assumptions about what is compatible against the mod author’s own statements. Can you imagine the madness that would ensue otherwise? Nearly every mod for 1.8+ does actually work in 1.12.5, so enabling extended compatibility settings on CKAN is the right move there. And it’s far less error prone than manual installs. Any time you report an issue you should include your KSP.log file.
  2. You can with some MM editing and using the RPM JSISetInternalCameraFOV internal module. But the next version of RPM will include a patch that increases the pitch bounds in all stock cockpits because this is a pretty common problem.
  3. There is a customizable sign prop in ASET, but it's not in a lot of parts. I think it's in the 6-way station hub? With some MM patching you could set the doors to hide when open, or even open by default when connected if that's what you're after.
  4. KSP community fixes already completely replaces the asset loading loop. Just use that.
  5. Same way you do for parts, but the layer mask should be set to 16 & 20, and the light itself should be on layer 16.
  6. This sounds like you didn't install the SSPX IVA pack, or didn't install it correctly.
  7. You need a trigger collider on layer 16 and give it a HandRail internal module with the collider name. Or use one of the existing props since you're already using NF Props.
  8. Some of the cockpits have an orange portable radio, there's a button on there that will request recovery.
  9. When you do this, the game uses the first crew hatch defined in the part. Try hovering the mouse over other hatches on the part to see if you can EVA from somewhere else.
  10. Oh huh. Seems like it’s `NoHelmetSize` but there isn’t a value already in the cfg. Default is 0.2.
  11. Can you be specific about HOW you're trying to go EVA? The game has several different code paths (and then there's also FreeIva which is yet another). Oh...is there a reason you're using the older legacy cockpit? The newer OPT K has hatches on the roof (plus very nice freeIVA support), and the Ouelette and TAV have them on the underside (though they reuse the IVA from the K cockpit).
  12. I'm not sure if that's an oversight, but you could check out https://forum.kerbalspaceprogram.com/topic/201354-112x-ksp-part-volumes/
  13. These fields are available in the internalseat: [KSPField] public Vector3 kerbalEyeOffset = Vector3.zero; [KSPField] public Vector3 kerbalScale = Vector3.one; [KSPField] public Vector3 kerbalOffset = Vector3.zero; I've never actually tried kerbalScale but that might be what you want. But it will only apply while the kerbal is seated...you can also change the configs in FreeIva to change their standing height, etc.
  14. I've sent a PR with FreeIva support to the SSAUCE author; you can wait for a release or just grab these files (you don't need the .blend file): https://github.com/LilBread402/SSAUCE/commit/7d6ce028ee794fca5d72ffff91a0281dee881ace
  15. I mean...I wouldn't hold my breath if I were you. It'e been on my list for over a year at this point. If you really want it, I'd suggest learning how to make it yourself.
  16. Perhaps I misunderstood the original question then, I assumed "editor" was referring to the Unity Editor but maybe it means something different in BFA.
  17. PartTools in the Unity editor can't load DDS files AFAIK. Are your textures PNG or DDS? You can use imagemagick to convert them (just make sure to also flip vertically).
  18. DE_IVA doesn’t have a IVA for BDB…are you thinking of KSA?
  19. You're using deferred rendering. Folders and files in GameData: zzz_Deferred
  20. Wait, this is weird. This commit says that it added libmpg123-0.dll to KSP_Data for Linux/OSX. But it appears that the file is exactly the same as the one in KSP_x64_Data - which is a windows-native DLL. I suspect if you replace that with a linux version from here then it might work. @linuxgurugamer Does this sound reasonable? https://github.com/linuxgurugamer/SoundtrackEditorForked/issues/7
  21. Not yet, but I’ve filed an issue on GitHub so I’ll make sure to take a look next time I’m working on PCR.
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