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KSP2 Release Notes
Everything posted by Nori
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[1.8.x-1.12.x] Module Manager 4.2.3 (July 03th 2023) - Fireworks season
Nori replied to sarbian's topic in KSP1 Mod Releases
Looked for info on this but didn't see anything. Is it possible to add/subtract from ISP values? Like this? @atmosphereCurve { @key -= 0 10 @key += 1 10 } -
[1.12.x] Freight Transport Technologies [v0.6.0]
Nori replied to RoverDude's topic in KSP1 Mod Releases
This may have been answered somewhere, so forgive me if it was. Where do you get LqdHelium for the reactor? I don't see a converter on any of your parts (MKS/OKS, Karbonite etc.). So is the only way to get it is when it is built? -
[0.24.2] More Fuel Types (aka. NEARFuels) - VER 1.3
Nori replied to saabstory88's topic in KSP1 Mod Releases
Looks pretty cool. Questions, you added the Vernor extended engines, but all of the fuel types look like they have the same thrust and ISP. Shouldn't the H2 versions have higher ISP? In the enginefuelreplacer.cfg it is modifying ISP from what I can tell. Is this going to completely replace the ISP values on engines? -
[0.25] PartArranger 1.2 - Arrange your part list however you want!
Nori replied to tony311's topic in KSP1 Mod Releases
Awesome! This mod it exactly what I would like to have. Really want to group all my batteries together.. -
[1.8.x] DMagic Orbital Science: New Science Parts [v1.4.3] [11/2/2019]
Nori replied to DMagic's topic in KSP1 Mod Releases
Well to answer my own question. Preliminary testing indicates that yes it is possible. KAS seems to make the part a separate ship, so to speak, so when I reattach it it appears to be something like docking. Kind of exciting option methinks. -
Really? Well that is annoying. I will check that out. Would explain why a ship I just built last night had no issues, since I used a decoupler from the RLA mod. Thanks for your help.
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Ok here is a screenshot: https://www.dropbox.com/s/aih1elgd14j0mvb/2014-09-01_200227.png?dl=0 Super simple setup, just drop tanks on the sides. But for some reason it takes from the top tank and both the sides.
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[1.8.x] DMagic Orbital Science: New Science Parts [v1.4.3] [11/2/2019]
Nori replied to DMagic's topic in KSP1 Mod Releases
Is it possible to use KAS to grab the science parts (universal storage ones) and keep the science stored in them? Lets say I have a universal storage hub on one ship, have a docked lander. Move the science stuff from the orbital ship to the lander. Then land, get science and move them back to the orbital ship. -
I am using Procedural Tanks if that makes a difference. I will try and get a screenshot in about a hour.
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So I've been having some strange flow logic with a few of my ships. Making a basic Mun lander with disposable side tanks. Run a fuel line from the side tanks to the middle (where the engine is) and for some reason it is pulling fuel from both side tanks and one of the two tanks in the middle. Haven't done any extensive testing (so maybe it is the engine I'm using?) but was just wondering if maybe possibly this mod could cause a issue like that?
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[0.90.0] Fine Print vSTOCK'D - BETA RELEASE!!! (December 15)
Nori replied to Arsonide's topic in KSP1 Mod Releases
Quick question. Started a new career and put the latest fineprint in it. Haven't gotten a single part testing contract though. Can't say that I mind too much, but I'm wondering if fineprint removed or reduced those? -
[0.25] PartArranger 1.2 - Arrange your part list however you want!
Nori replied to tony311's topic in KSP1 Mod Releases
Tried installing this but it isn't creating a config file for me. Output and KSP logs here: https://www.dropbox.com/s/8zteqzdg3g3qxvc/KSP.zip?dl=0 Note, this is my test install, so hardly any mods. -
[1.8.x-1.12.x] Module Manager 4.2.3 (July 03th 2023) - Fireworks season
Nori replied to sarbian's topic in KSP1 Mod Releases
Much better load times. Thanks -
[1.8.x-1.12.x] Module Manager 4.2.3 (July 03th 2023) - Fireworks season
Nori replied to sarbian's topic in KSP1 Mod Releases
I've been noticing that. Seems to get stuck during the end of loading at the For After and Before passes. -
One way probe trips?
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That is correct, so maybe something else is changing it. Try this: @PART[TinyBlastSmelter]:Final { @cost = 30000 } @PART[SmallerBlastSmelter]:Final { @cost = 50000 } @PART[BlastSmelter]:Final { @cost = 100000 } You could also try changing the "=" to "+=" That will add the cost you specify to whatever is in there.
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You can change it with Module Manager configs... Though it might be "funner" to treat this like a problem in need of a solution. Try launching a small ship with just a food bin to dock and even it out. Or if you have KAS make the hex food containers able to be grabbed by KAS and do a EVA and attach one. That would be pretty interesting. The following MM config would change the basic Life Support Container to about 2.5x the food. @PART[TacLifeSupportContainer] { @RESOURCE { @name = Food @amount = 300 @maxAmount = 300 } }
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Just been looking over the changes for the latest version and wanted to write a quickish summary (correct me if I'm wrong on anything). Food consumption is up about 60%, density 75% less, costs 10x more. Water consumption is down 40%, costs 8x more, Wastewater down about 35%. Oxygen consumption is halved, CO2 production halved as well. Electricity changes are pretty minor. 20% decrease in base usage amount. EVA usage is doubled though, but it doesn't seem to affect anything as they still have 6 hours (well I guess they take it from the ship when they leave, I think). Now on to the big changes.. Parts. Lets start with converters. Carbon Extractor: Cost goes from 1000 to 6800 Mass 0.1 to 5.0 Efficiency reduced by half. Probably to scale with the reduced oxygen consumption. Max CO2 divided by 11 Sabatier Costs goes from 1000 to 7200 Mass 0.1 to 5.3 Half the water, a fifth of the CO2, half the electricity Output halved Max CO2 divided by 11 Water Purifier Cost 2000 to 5000 Mass .45 to 3.0 40% less WasteWater input and Water output. 13x less electricity Max WasteWater divided by 10 And that is all I have time for right now. Hopefully this gives a idea of the general changes (unless of course I'm completely stupid and misreading the files).