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AirShark

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Everything posted by AirShark

  1. Firespitter, OPT and Neist Airliner Parts have the parts you are looking for.
  2. AEW&C Aircraft: KC-82E Vigilant Skua: Elanair / KADEC KE-800A Vigilant Phoenix:
  3. @blackheart612 Just a suggestion. Do you think it is possible to see a 3.75m tail ramp that is more streamlined than the 2.5m tail ramp? Something more inline with a C-17's tailramp?
  4. Elanair / KADEC KP-700M Albatross Anti-Submarine/Maritime Patrol Aircraft
  5. KADEC KC-25G Fire Husky (airborne gunship/battlefield fire support platform)
  6. Link: https://kerbalx.com/AirShark/Lockheed-SR-71A-Blackbird
  7. Enertech KH-74C SOV Keelback, a special operations variant of the base-line KH-74 medium transport helicopter.
  8. Hey, do you think we could see new tail ramp parts in the near future? I am asking because there doesn't seem to be a wide variety of tail ramp parts out there, especially streamlined ones like those seen on the C-17, KC-390 or Il-76. A new 3.75 or even 5m part would be very nice. Also I am really digging these parts. Keep up the fantastic work!!!
  9. Hey, any chance we could see more helicopter parts? Say like a modern 5-bladed rotor like that on the EH-101? Or even folding main rotor blades? I know there was the KRX mod which feature folding rotors, but that mod seems to be dead. - Also, is there a chance we could see a larger and more streamlined 3.75m tail ramp based on the C-17 or KC-390?
  10. Also is there a chance of seeing a Mk-141 launcher for BGM-84 Harpoons? I know there is one out there, but its scale and proportions of it are off and not exactly accurate (even when I apply a tweakscale patch). And I think new cruise missiles like the MBDA Storm Shadow, KH-101 and Naval Strike missile would be great and would add a bit more standoff weapon variety to the game.
  11. By far one of my favorite builds of yours! You've got a lot of details down to a T!
  12. Yeah of course! You can go ahead and use it. I haven't been able to test the texture though so I have no idea how it will look in-game. Also, I'll be happy to help with texturing for any new or legacy parts.
  13. So I've been working on three textures. The first is a standard olive drab Paveway bomb (based on the GBU-12): The second is an intert/training Paveway variant: I'm currently working on a third version (grey variant based on the Paveway IV).
  14. Quick question? Is there anyway to edit the textures on the paveway bombs? I made a custom texture set based off the older Paveway II family using the base Paveway IV PNG texture yet it doesn't seem to work; the original Paveway IV texture still shows up.
  15. Quick question: Is there an EOTS part included in this mod? If so, where would be in the parts list because I cannot seem to find it. Thanks!
  16. Today is a good day. The DCS F/A-18 Pre-Order dropped and now this... today is a good day!
  17. Honestly I have no issue with the weapons sizes. A twekscale patch should work, or you can do what I've done for some parts and that is to manually edit the Re-Scale factor in the part CFG; this will work. And quite frankly, I enjoy creating 1:1 replicas much more than Kerbal scale crafts. For me, personally, it adds a sense of realism and authenticity to my work. As a matter of fact, it was the 1:1 scale of the BD Armory weapons that got me building 1:1 scale craft in the first place. And finally, most other weapon creators do make their parts at a 1:1 scale, so Kernowden Kerbin is simply continuing this trend. I need some GSH-301 in my life... but that Mauser BK27 sure is awesome too!
  18. Hey, do you think you'd be able to make the MBDA Storm Shadow/Apache cruise missile or the Kongsberg Naval Strike Missile?
  19. Sweeeeeeeeeeet! So as for cockpit recommendations, I'd say that the SEPECAT Jaguar and Jaguar T2 would make for some interesting Mk1 style cockpits, as well as the F-4 Phantom and the M346 Master/Yak-130. Also, it'd be nice if you do make single seat cockpits that you also make a two-seat counter-part as it will help craft builders make a sort of "family" of planes and space-planes with multiple variants of the same baseline craft. What I mean is if you were to make an F-15C style cockpit that only seats one kerbal that you also make a two-seat F-15E style cockpit to compliment the single seat part. Just some suggestions, you don't have to follow them. I am more than happy with what you've put out. Keep up the great work!
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