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AirShark
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Everything posted by AirShark
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[1.6.1] Kerbal Field Weapon Pack V2.2 [KBF] [2019.3.22]
AirShark replied to Kernowden Kerbin's topic in KSP1 Mod Releases
Dead mod? -
Omg I never noticed the weights, I have to give them a try!
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Same here, I feel that the cockpit is generating WAYYYY too much lift for some reason.
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[1.12.x] Textures Unlimited Recolour Depot
AirShark replied to Manwith Noname's topic in KSP1 Mod Development
Ah just the cockpits pack. I'll start with a custom config for Procedural Parts though just as a bit of a practice run, and take it up a notch it that goes well. -
[1.12.x] Textures Unlimited Recolour Depot
AirShark replied to Manwith Noname's topic in KSP1 Mod Development
Thanks! Wish me luck, I'm going to give this a try. I can share my work here if anyone is interested (that is if I can get something to work). -
[1.12.x] Textures Unlimited Recolour Depot
AirShark replied to Manwith Noname's topic in KSP1 Mod Development
I'm loving this mod, I can't believe I have been sitting on it for so long without ever really using it! The downside is that I've now come to realize that I've got a lot of other mods that sadly have no TU profiles (Firespitter, MAD, Eskandre). Hopefully someday those can be made compatible with TU! On a side note, is there a tutorial for making TU profiles for parts? I might try my hand at making some if I can be pointed to the right direction. -
Hey, I really love this mod! Is there any way for the arm to "Crawl" and move from PDGF to PDGF along a station? Any way I can reposition the arm anywhere along a station? - Edit: Nm, saw an earlier post about the handoff issue.
- 306 replies
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- canadarm2
- inverse kinematics
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Well there is the Predator engine which is a pusher-type engine. Not exactly the same, but close. - On a side note, it would be nice to someday see a Fenestron tail rotor added to KSP, and a folding rotor blade like that found on the SH-60 or AW101 Merlin.
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- helicopter
- parts
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It was the TM5 patch that was messing it up; I removed them and so far no issues. Thanks for the help and the tips!
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- tweakscale
- plugin
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Hey, I'm getting a FATAL error message on start-up. I've installed the 2.4.3.7 patch both manually and through CKAN; neither seems to be working for me. Here is the output log file: https://www.dropbox.com/s/spsex974tqfvhq9/output_log.txt?dl=0 I'm not 100% sure. Just made a big jump from 1.3.1 to 1.7.3 so maybe I am missing a step here or I might be missing something; I've kind of been out of the loop when it comes to mods and any updates that have come out for them. Thanks for all the hard work!
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The fuselage is from Neist, but the windows are from SXT I believe, same with the tail cone.
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Made a tanker with a lot of your parts; I'm still loving mod!
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[1.1.3] K.R.X Kerbal Rotor Expansion 0.31.1
AirShark replied to Eskandare's topic in KSP1 Mod Releases
Anyone know if the folding rotor ever got released?- 264 replies
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- engine
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I would be a dream to be able to use RPM for the FLIR cam, Radar, RWR, etc...
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Hey guys, Here is a set of images I've made of some of my crafts. They all belong under the KADEC (Kerbal Aerospace Defence Corportation) family of military aircraft and have been made in KSP 1.3.1 using various mods. Anyways, I wanted to share with everyone these first set of images I have made for the KF-11A Merlin II advanced fighter. Feedback and comments are welcome!
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[1.6.1] Kerbal Field Weapon Pack V2.2 [KBF] [2019.3.22]
AirShark replied to Kernowden Kerbin's topic in KSP1 Mod Releases
Oh no worries -
[1.6.1] Kerbal Field Weapon Pack V2.2 [KBF] [2019.3.22]
AirShark replied to Kernowden Kerbin's topic in KSP1 Mod Releases
Awesome! Can't wait to get my hands on that Mauser. And take you time, no need to rush. -
[1.6.1] Kerbal Field Weapon Pack V2.2 [KBF] [2019.3.22]
AirShark replied to Kernowden Kerbin's topic in KSP1 Mod Releases
Hey, I am really liking these new additions! They look amazing, you have a good eye for detail. If you want some ideas for new weapons, here are a few. Any one of these included in a future update would be great! Europe: MBDA Storm Shadow IRIS-T Naval Strike Missile DeHavilland Firestreak ALARM AS-34 Kormoran Mauser Bk27 US: AIM-7M Sparrow AGM-154 JSOW AIM-9P Sidewinder Joint Strike Missile LAU-10 Zuni Pod + Rocket LAU-131 Hydra Pod + Rocket GBU-38 GBU-12 Russia: S-24 Rocket Kh-23 Kh-101 R-23R KAB-1500 China: Blue Arrow 7 KD-63 GB-6 YJ-9E Keep up the great work buddy! -
Thanks! I've seen those images and they look great! Exactly what I'm looking for. My craft is 5.5m wide so a 3.75m wide fuselage shouldn't be a problem as long as I have a tweakscale patch. And yeah, I've noticed how OP those stock engines are. They're ridiculous (I a good way), but I don't mind the CF6s being a little underpowered.
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So I used your parts to create this beast, and they work wonderfully! Sadly I had to use the Goliath engine since your CF6 + mount turned out to be a little too heavy when going for a scaled-up turbofan engine. It would also be nice to see a streamlined tail ramp since the only tailramp I could find is too steep and belongs more on a prop, not a jet transport. That and a set of doors like on a C-17 would be icing on the cake. Keep up the terrific work!
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If you're looking for new parts, maybe some new inlets would be cool, like those on the Avro Arrow: or on the F-4 Phantom: Also I found the tandem cockpit to be just a little too short, but it looks great nonetheless.
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These parts are just PERFECT! I've been waiting for some decent oblong parts for sooo long.
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They look great! Can't wait to use them! Also, I think it would be great to have a second oblong nose cone, but one that angles down, kind of like the cockpit/nose of a SEPECAT Jaguar:
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Blueprint-esque info sheet I made on a jet I designed. Original image was taken with KVV and edited in Photoshop.