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AirShark
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Everything posted by AirShark
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[V1.2.3] Nice MKseries Body [NMB] [V3.8] [2022.11.2]
AirShark replied to Kernowden Kerbin's topic in KSP1 Mod Releases
Are you open to taking suggestions for future parts? Btw, these parts look amazing! -
I think either Mk2 Expansion Pack or OPT Space planes has that very same engine.
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I made this a while back; I believe it was on KSP 1.0.5. I am currently running KSP 1.2.2 and I haven't yet updated to 1.3.x, so if you're using the latest version of KSP, I'm not sure if the craft will load properly. I can still share it regardless, but I'll need some time to update it first.
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Mig-29M2 Fulcrum-E
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Have you thought about making low-visibility formation lights (a.k.a slime lights)? Those thin strips of yellow lights that glow green when turned on, often seen on fighter jets and other military aircraft?
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Any thought of making ship bows and hulls that have a "curved" beam like in many modern stealthy warships? Like the De Zeven Provincien: Or the Iver Huitfeldt... ... or the Type 055 Destroyer?
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Or maybe something like the AW129 Mangusta Attack Helicopter cockpit.
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[1.4.3]Automated Aerial Refueling System[V0.4.3] [2018-06-10]
AirShark replied to Icecovery's topic in KSP1 Mod Releases
Check out "Airplane Plus" mod for KSP. -
[1.4.3]Automated Aerial Refueling System[V0.4.3] [2018-06-10]
AirShark replied to Icecovery's topic in KSP1 Mod Releases
You can use firespitter oblong fuel tanks to make conformal fuel tanks, like this: or this: -
RetroFuture has intakes that are kind of similar to those:
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Military Air, Sea And Land Vehicles Megathread
AirShark replied to Chel's topic in KSP1 The Spacecraft Exchange
Sea: Land: Air: -
P.E.W (A BDArmory Addon)Reactivated Development
AirShark replied to LORDPrometheus's topic in KSP1 Mod Development
Glad to hear you're back! -
A 2.5m or 5m tail ramp would be really nice.
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[1.0.5][WIP]FantomWorks 0.3.3 KAX+ Part Pack
AirShark replied to FreddyPhantom's topic in KSP1 Mod Development
Anyone know if this cockpit was ever officially released? -
I am absolutely loving this mod! Some mighty fine parts I must say! Just as a suggestion, when making fighter-style cockpits, maybe look into creating families; so single and two-seat versions of the same aircraft (like a single and two-seat F-16). And if you're looking for more cockpits to inspire any of your future designs, I'd look at the A-4 Skyhawk and TA-4 Trainer: The M346 Master/Yak-130: or this concept low-observable cockpit: Keep up the amazing work! And that F-16 cockpit looks damn gorgeous!
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◥BDArmory Jets Thread◤
AirShark replied to Choice // SLOTH Airlines's topic in KSP1 The Spacecraft Exchange
Thanks! - And the heat-blur effect is just from Photoshop -
◥BDArmory Jets Thread◤
AirShark replied to Choice // SLOTH Airlines's topic in KSP1 The Spacecraft Exchange
A jet I've been working on recently - The KP-82C Skua Maritime Patrol and Anti-Submarine / Ground Attack aircraft. -
[1.1.2]AoA Tech Aviation Parts Ver. 1.3.5 PRE 04MAY2016
AirShark replied to martinezfg11's topic in KSP1 Mod Releases
Sorry to disappoint you guys, but I cheated and used good ol' Photoshop, but having KerbPaint compatible cockpits would be nice. Don't know what others think though... -
[1.1.2]AoA Tech Aviation Parts Ver. 1.3.5 PRE 04MAY2016
AirShark replied to martinezfg11's topic in KSP1 Mod Releases
Just gotta say that I'm loving this mod! Keep up the good work! -
Thanks! I offset the VLS (with the missiles in-place) into the hull with the VLS just sticking out a tiny bit (not entirely flush). Then I enabled "Part Clipping" in the cheat page and I disabled "collision check" or something like that from the BD Armory in-game settings.